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 Umiko [Jutsu List]

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Umiko
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PostSubject: Umiko [Jutsu List]   Mon Nov 21, 2016 4:39 pm

Academy Jutsu


Name: Substitution Jutsu (Kawarimi no Jutsu - 変わり身の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: /
Cooldown: 3 posts
Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations, as it allows for a swift getaway from danger.

Name: Clone Technique (Bushin no Jutsu - 分身の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: - 5 chakra per post.
Cooldown: Duration + 2
Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).

Name: Transformation Jutsu (Henge no Jutsu - 変化の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: -10 chakra per post
Cooldown: Duration + 4
Description: Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it.

Detection of this jutsu is related to you Reaction Ability Stat. If your REA stat is equal to or lower than the Rank of the person Transformed, you will not be able to detect that they are using a jutsu. If your REA is at least 1 sub-teir above that of the Transformed user, you will be able to see through the transformation.

Name: Body Flicker Technique (Shunshin no Jutsu - 瞬身の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: /
Cooldown: /
Description: By using the Body Flicker Technique, a ninja can move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination.

The Body Flicker Technique CANNOT BE USED IN COMBAT. It can only be used to enter, or leave, a thread.
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PostSubject: Re: Umiko [Jutsu List]   Mon Nov 21, 2016 4:41 pm

Medical Ninjutsu


Name: Zenchi Te no Jutsu
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: /
Range: Close
Specialty: Medical Ninjutsu
Duration: -10 Chakra per Post, up to 5 Posts
Cooldown: 5 Posts
Description: The user focuses a small to medium amount of chakra to their hands, allowing them to heal someones wound when they touch the area. This technique only works for surface wounds and non-serious injuries such as cuts, bruises, ect. The user may also heal themselves just as they would someone else, but again the jutsu can only heal surface wounds. This jutsu takes time to heal, and the larger the wound the longer it takes. If the wound is large then this technique can be used to partially heal it and make it smaller.

Name: Delicate illness Extraction Technique
Canon/Custom: Canon
Rank: B
Type: Supplementary
Element: -
Range: Close
Specialty: Ninjutsu, Medical Ninjutsu
Duration: 2 posts
Cooldown: 5 posts
Description: When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, (Post 1) an incision is made near the affected part. Using their chakra, the medical-nin pushes a large volume of a medicinal fluid through the incision. (Post 2) The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison. After the agent is drawn out, it can be used to create an antidote or medicine after it has been analyzed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu. (20 Chakra)

Name: Kiss of the Dragon
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: /
Range: Close - Far
Specialty: Medical Ninjutsu
Duration: 1 Post
Cooldown: 3 Posts
Description: This is a "forbidden" technique among medical users because its only use is to kill. The medic nin sticks/throws a senbon with deadly accuracy at 35 miles per hour into the back of their victims neck, right at the top of the spine. This is done just right to stimulate all of the bodys blood to rush in that direction. This will almost instantly cause the side effects of quadriplegia (Post 1), followed by bleeding from the head's orifices (ears, nose, mouth, eyes)(Post 2), and then finally causing a very painful death due to a brain aneurysm if no medical help is given beforehand. (Post 3).

Name: Sense Deprivation
Canon/Custom: Custom
Rank: C - A
Type: Offensive, Defensive, Supplementary
Element: /
Range: Close, Mid, Far
Specialty: Medical Ninjutsu, Ninjutsu
Duration: 2-5 Posts
Cooldown: 4-10 Posts
Description: The user places the pointer and middle finger of their left hand to their temple, concentrating either on themselves or their target. They send out a burst of chakra towards the sense they wish to stop, using medical knowledge to ensure that it's done safely and properly. This jutsu is used to cut a sense off entirely, whether that be sight, sound, taste, touch, or smell. Depending on the rank of the jutsu the user can cut off more than once sense.
C Rank - Can only cut off 1 sense at a time.
B Rank - Can cut off 2 senses at the same time.
A Rank - Can cut off 3 senses at the same time.

Name: State of Decay
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: /
Range: Touch
Specialty: Medical Ninjutsu
Duration: 4 Posts
Cooldown: 5 Posts
Description: This jutsu is much the opposite of Mystical Palm Technique. The user concentrates corrupted ‘healing’ charka into their hands which glow a deep eerie green color. Whatever the user makes contact with then begins to rot and decay over three posts; which each post becoming worse until the third which results in death unless medical attention is received of A-Rank or higher to stop the spreading rot of decaying flesh and organs.
Post 1: Decayed flesh within a six inches of the spot touched that penetrates a half inch deep.
Post 2: The decaying continues to spread now consuming an area that is eighteen inches wide in all directions from the point of initial contact and two inches deep; at this point the blood begins to become tainted and the opponent will no longer have use of the area infected as muscles have deteriorated.
Post 3: Death. At this point the vital organs themselves have begun to decay to the point of not being able to be healed or regenerated, resulting in death if medical attention has not been received by this point.
Post 4: At this point if nothing has been done to stop the decaying process the body will break down into nothing; leaving nothing behind of the opponent and hindering any ability to bring the opponent back to life through any medical ninjutsu technique.

Name: Mystical Palm Technique
Canon/Custom: Canon
Rank: A
Type: Supplementary, Offensive
Element: /
Range: Close
Specialty: Medical Ninjutsu
Duration: 1 Post
Cooldown: 4 Posts
Description: This Medical Ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control, because of this only a few highly skilled Medical-Nin are able to use this technique.
By sending an excess amount of chakra into the patient's brain the user can overload the patients normal circulation, trapping them in a comotose state.

Name: Chakra Scalpal
Canon/Custom: Canon
Rank: A
Type: Supplementary, Offensive
Element: /
Range: Close
Specialty: Medical Ninjutsu
Duration: -15 per Post
Cooldown: Duration + 2
Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can actually make cuts inside the body without actually creating an open wound, limiting the risks of an infection.
The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. Adding to the technique's blade like quality, it also appears to give the user an increased level of durability over their chakra clad hands. (25 Chakra)

Name: Body Pathway Derangement
Canon/Custom: Canon
Rank: A
Type: Supplementary
Element: /
Range: Within Touch
Specialty: Medical Ninjutsu
Duration: 3 Posts
Cooldown: 5 Posts
Description: An extremely high-level technique, used as a medical ninjutsu. The human body is controlled with electrical signals from the brain, but a person who had those electrical signals cut off with this technique will become unable to make their body move as they want. By transforming the chakra within one's body and giving it the properties of electricity, one creates an electric field. As soon as a strike of the hand lands, electricity is poured into the enemy's nervous system, severing the signals and deranging their body control. The target's body moves in any way, except how they want it to move. For the common shinobi, battle, not to mention even just walking, will become impossible.

Name: Cell Activation Technique
Canon/Custom: Canon
Rank: A
Type: Supplementary
Element: /
Range: 0 - 5 Meters
Specialty: Medical Ninjutsu
Duration: 1 - 5 Posts
Cooldown: Duration +2
Description:  Used only in the most dire of surgical procedures to increase the patient's survival rate if even by a single percentage, this technique employs a great level of refined chakra control to simultaneously activate all the cells in a person's body. This is done in order to cause the body to be able to repair itself even while the medical-nin is operating, restoring damaged tissues, and bone structures while healing the target during more invasive and delicate procedures.
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PostSubject: Re: Umiko [Jutsu List]   Mon Nov 21, 2016 4:43 pm

Ninjutsu


Name: Kanashibari no Jutsu (Temporary Paralysis Technique)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: 20 meters
Specialty: Ninjutsu
Duration: Maximum of 5 posts
Cooldown: Duration + 2 posts
Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. This is a D-rank ninjutsu where the intensity will vary greatly according to the user's level of skill. This jutsu will only work on people who are your rank or lower. If used on someone of your rank, there is only a 50% chance of the jutsu succeeding. The jutsu can be cast on a maximum of 3 targets at once.

Name: Ninja Art: Solar Flare
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: Short(0-5m), Mid(5-15m)
Specialty: Ninjutsu
Duration: /
Cooldown: 3 posts
Description: This jutsu requires no hand signs; instead the user raises their hands so that fingers are spread wide and the palm is flattened and facing inward, the tips of the middle and ring fingers touching the user's temple and face. The user then channels a burst of chakra to the hands, releasing it instantaneously as a blinding flash of light. The flash is bright enough to stun for 1 post and blind for 2 more post anyone standing within a fan shaped radius of 10 meters in front of the user.

Name: Smokescreen
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: Short (0-5m)
Specialty: Ninjutsu OR Chakra Flow
Duration: 3 posts
Cooldown: 5 posts
Description:  The user inhales deeply; mixing chakra in their lungs and throat to produce a thick cloud of black smoke over a specified area. Within the smoke cloud the visibility is reduced to less then three feet. The smoke is not-lethal; but it does sting the eyes and lungs; causing anyone caught in it to cough, wheeze, and tear up. Can be dispelled with a Wind jutsu of equal or higher rank.

Name: Shadow Clone Technique
Canon/Custom: Canon
Rank: B-rank
Type: Supplementary
Element: /
Range: /
Specialty: Ninjutsu
Duration: Until the clone is destroyed, dispersed, or runs out of chakra
Cooldown: Three posts after the last clone is destroyed.
Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Shadow clones can't be distinguished from the actual person even by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance.

A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user.

(When making a Shadow Clone the user must spend 20 of their chakra per clone, however they may if they so choose give their clone more chakra. Example: If you want your clone to have 50 chakra then you must spend 20 chakra to make the clone and an additional 30 on top of that for the extra 30 chakra. Each clone otherwise will have 20 chakra unless given more - when the chakra is used up the clone will disappear.)

Name: Spiraling Sphere (Rasengan ~ 螺旋丸)
Canon/Custom: Canon
Rank: A
Type: Offensive
Element: /
Range: The user's palm
Specialty: Ninjutsu
Duration: -20 chakra per post
Cooldown: Duration + 2
Description: Spiraling Sphere creates a skull sized sphere of raw chakra in the user's hand. Performing this technique doesn't require any hand seals, it simply takes roughly six seconds of preparation, wherein the user concentrates a large amount of chakra into the centre of their hand, applying intense shape manipulation to contort it into a ball. This sphere can be maintained in the user's hand for up to two posts before dissipating. On impact, Spiraling Sphere can severe limbs [if it impacts with the appropriate joints] and cause severe physical trauma, shattering bones around the impact site as well as rending cleanly through up to six inches of flesh. While the Rasengan, unless impacting with the head or heart, cannot cause immediate death, it can cause severe internal trauma that can require immediate medical treatment.

Name: Hiding with Camouflage Technique (Meisaigakure no Jutsu - 迷彩隠れの術)
Canon/Custom: Canon
Rank: A
Type: Supplementary
Element: /
Range: Self
Specialty: Ninjutsu
Duration: -35 chakra per post || Maximum of 10 Posts
Cooldown: Duration + 10 || Twice per Thread
Description: This is a ninja escape technique that allows the user to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert manoeuvres but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. The usefulness of this ability can be entirely negated by those with special vision or sensory skills, except for particularly adept users, who can completely erase even their chakra signature with it.

Name: Shield Destruction (Tate Kaimetsu - 盾壊滅)
Canon/Custom: Custom
Rank: S
Type: Offensive
Element: /
Range: Melee
Specialty: Ninjutsu
Duration: /
Cooldown: 10 posts
Description: The user channels a massive amount of energy into the palm of their hand, and punches an existing, shield or barrier. The combined speed and force is known to shatter the strongest of defenses, including barriers such as the Five Seal Barrier.
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PostSubject: Re: Umiko [Jutsu List]   Mon Nov 21, 2016 4:51 pm

Fuuinjutsu


Name: Generic Sealing Technique
Canon/Custom: Canon
Rank: D-S
Type: Supplementary
Element: /
Range: Touch
Specialty: Fuuinjutsu
Duration: /
Cooldown: 3-8 posts, depending on rank
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu. Scrolls are the most common choice for item storage. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expand the number of potential tricks a shinobi can use. Any ninja with a chakra specialty (Ninjutsu, Genjutsu, etc) is able to use the D-rank seal/unseal of this jutsu; in order to use items such as Portible Water Scroll and the like. C-rank seal/unseal and above is locked to Fuuinjutsu users.

Name: Twin Seal : Kyuushu and Ikakeru (Attraction and Fire)
Canon/Custom: Custom
Rank:  D
Type:  Supplementary
Element: /
Range: Short (0-5m)
Specialty: Fuuinjutsu
Duration: 1 posts
Cooldown: 3 posts
Description: This seal set is very simple, and has only one purpose. The user tags a target with a Kyuushu seal, which acts as a homing beacon for anything that has been tagged by the Ikakeru seal. The seals may be attached to a weapon, person, or surface; which for 1 post will allow for the homing effect. The homing is only moderately strong, and still rather easy to work around. The homing is only effective within a range of 5 meters or less. A jutsu or projectile will slowly adjust to hit the Kyuushu seal; but it cannot cause highly specialized adjustments. For example, a projectile will not move over obstacles or around walls, nor would jutsu. They would be drawn to impact the wall, blocked before they could make contact.

Name: Seal: Searchlight
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Raiton
Range: Short (0-5m), Mid (5-15m)
Specialty: Fuuinjutsu
Duration: 1 post
Cooldown: 3 posts
Description: This seal is a bit different then most, as it is an offensive seal. The user creates a ball of chakra within their hand; which when thrown like a ball will fly until it comes within 5 feet of the target before bursting into a seal with hovers mid-air. From this seal, 5 small bullets of chakra are fired in rapid succession before the seal breaks and vanishes. The seal has a mild homing effect, as it may swivel as it fires the bullets, in response to the targets movements. However, the bullets are fired in straight lines and cannot change course once fired. The bullets cause little more then pain and mild bruising; however, if all 5 bullets impact then the target is stunned for one post. The main seal disperses with no added effects, vanishing from existence once the bullets are fired.

Name: Finger Carving Seal (Shikoku Fūin - 指刻封印)
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: /
Range: Touch
Specialty: Fuuinjutsu
Duration: 1 Post
Cooldown: 3 Posts
Description: The user concentrates chakra into their finger and using the heat from that, can apply writing of whatever they want to a surface. This technique however requires them to be very delicate with their chakra control. This technique causes slight discomfort for a living target and if it is on flesh, it will scar.

Name: Beast Sealing Technique
Canon/Custom: Canon
Rank: A
Type: Supplementary
Element: /
Range: 5 meter radius
Specialty: Fuuinjutsu, Ninjutsu
Duration: -10 chakra per post
Cooldown: Duration + 5
Description: After creating the necessary seals, a special sealing formula rises up in the form of multiple chakra chains and binds the target. This seal can bind a maximum of 5 targets at one time, and can hold anyone of equal or lower rank.

Name: Denial of Passage Technique
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: /
Range: 5 meters
Specialty: Fuuinjutsu
Duration: -20 chakra per post
Cooldown: Duration + 5
Description: The Denial of Passage Technique was a fūinjutsu used to restrain individuals, preventing captives from being able to escape. When a seal was set on a target individual and anchored with a binding seal, the sealed individual would not be able to move more than five meters away from the binding seal, experiencing a sensation akin to an invisible wall if attempting to break away from the binding seal.
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PostSubject: Re: Umiko [Jutsu List]   Mon Nov 21, 2016 4:54 pm

Water Jutsu


Name: Hidden Mist Jutsu
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Water
Range: 20 meters
Specialty: Ninjutsu
Duration: -5 chakra per post
Cooldown: duration + 5 posts
Description: This displacement technique is a specialty of the ninja from areas with large sources of water nearby, where one causes a mist to spring forth by lifting up some water from either a per-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. Any Doujutsu with the ability to 'See' chakra can easily defeat the mists; as well as a sensor ninja of 2 ranks above the user.

Name: Water Release: Hiding in Water
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Water
Range: /
Specialty: Ninjutsu
Duration: 5 post, -10 chakra per post after initial 5
Cooldown: 10 posts
Description: Using this jutsu, a ninja is able to be concealed within water itself. The user may submerge in a body of water as small and shallow as a puddle. While submerged, the ninja is perfectly hidden, detectable only by sensors of 1 rank higher or more from the user; or a normal ninja of 2 ranks higher.

Name: Water Release: Archerfish
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Water
Range: Short (0-5m)
Specialty: Ninjutsu
Duration: /
Cooldown: 3 posts
Description: This jutsu is nothing more then a simple jet of water; used to create the standing water for other, more advanced Water jutsu. The amount of water created is dependent on the User's rank. D-rank users would produce only a few gallons; C-rank up to 10 ft³ (Cubic Feet), B-rank 1 acre ft, A-rank 3 acre ft. This jutsu does have one other practical usage; it may be used to extinguish flames or fire jutsu; so long as the fire jutsu does not exceed the user's own rank; IE: the fire jutsu is C-Rank and the User of Archerfish is D-rank, the water would not be released in sufficient quantities to stop the fire.

Name: Water Release: Water Shuriken Technique (Suiton: Mizu Shuriken no Jutsu - 水遁: 水手裏剣技法)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Suiton
Range: 10 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 post
Description: By using his or her chakra the user manipulates water to form shuriken. Once the shuriken is cut, hit, or falls to the ground the shuriken will turn back into water. The creates shuriken travel a maximum of 10 meters before dispersing, and are as powerful as normal shuriken. The user is able to create a maximum of 6 shuriken at a time using this jutsu.

Name: Water Release: Poison Mist (Suiton: Doku Kasumi - 水遁:毒霞翳)
Canon/Custom: Custom
Rank: D
Type: Suppleentary
Element: Suiton
Range: 5 meters
Specialty: Ninjutsu
Duration: -10 chakra per post
Cooldown: Duration + 3
Description:This jutsu envelops the surrounding area in a dense mist. However, the vapor itself acts as a toxin to the target's eyes, blinding them. It can also constantly burn the target's throat, disabling their ability to speak as well. This technique is mostly useful for separating teams of shinobi, effectively cutting off communication between them. The effects last as long as the mist is in place. Those caught within the mist that are of B-rank or higher are unaffected.

Name: Water Prison Jutsu (Suirō no Jutsu - 水牢の術)
Canon/Custom: Canon
Rank: C
Type: Supplementary, Defensive
Element: Suiton
Range: Touch
Specialty: Ninjutsu
Duration: -10 chakra per post
Cooldown: Duration + 3
Description: This technique is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. If used defensively, the prison can deflect up to 3 jutsu of lower rank before breaking. Any jutsu of equal or higher rank will instantly disperse the water. Any Raiton or electrified attacks would do damage equal to one rank higher then normal because of the excellent conductive nature of water itself, and the users wet skin. Of course this means the user himself would be shocked as well, and take damage equal to the rank of the jutsu itself. Because of the heavy nature of the water; the user's reflexes (dodge and movement speed) are reduced by 1 rank for the duration of the jutsu.

Name: Suiton Bushin No Jutsu
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: Water
Range: 60-meters from the user
Specialty: Ninjutsu
Duration: 3 posts
Cooldown: 6 posts after last clone dissipates
Description: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water that have one-tenth of the original person's power. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the water clones are injured enough they will revert back to normal water. The clones also cannot use any technique outside of the water element. Also after using a technique they will dissipate as they are only made of 10% of the users chakra. The maximum amount of clones that can be created at once is 5.

Name: Water Release: Water Trumpet
Canon/Custom: Canon
Rank: C
Type: Offensive, Supplementary
Element: Water
Range: Mid (5-15m)
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: The user holds their hands to their face with a hand sign that forms a circle with their fingers, through which a jet of water is expelled at high pressure. The jet will travel for a maximum of 15 meters before losing all force and falling to the ground. The pressure of the water is enough to cause significant bruising, and the possibility of dislocated joints; if hit at a distance not to exceed 15 feet, and directly on an exposed joint such as the shoulder. May cause temporary blinding if the opponent it hit directly in the face at close range (<5 meters); at which the blinding would last no more then 3 posts.

Name: Azure Stream
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Suiton
Range: 5m
Specialty: Ninjutsu
Duration: -15 chakra per post
Cooldown: Duration + 3
Description: Requires the use of a water creation jutsu or a standing source of water near the user. The user takes the water and charges it with chakra, wrapping it around their feet and using it to essentially skate over solid surfaces in a way that highly reduced drag and friction, allowing for a increase of speed equal to one full rank (Genin would move as fast as a Chuunin, etc). This speed boost only affects movement speed.

Name: Water Release: Gunshot
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Suiton
Range: Short (0-5m), Mid (5-15m), Far (15m+)
Specialty: Ninjutsu
Duration: 1 Post
Cooldown: 3 Posts
Description: The user kneads chakra, and converts it into water, and then spits it out in the form of condensed balls. The high-speed water ball attack possesses just as much power to kill as an actual gunshot. While this is a water release technique, it can still be employed someplace where no water is available, which is a great advantage. It is also possible to increase the power of destruction of the spheres themselves by building up the chakra inside of them. The maximum number of bullet that can be produced it 6. By taking advantage of gravity, the bullets can brutally increase in power. With a user the size of Gamabunta, the bullets can actually be more like cannonballs, making them much deadlier.

Name: Water Release: Wild Water Wave (Suiton: Mizurappa - 水遁・水乱波)
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Suiton
Range: Mid (5-15 meters)
Specialty: Ninjutsu
Duration: -15 chakra per Post
Cooldown: Duration + 2
Description: A basic Suiton jutsu, water gushes out from the mouth like a waterfall and washes away the enemy. One can freely control the power of this technique with the amount chakra one releases.

Name: Water Release: Rising Water Basin (Suiton: Jōshō Mizuryūiki - 水遁・上昇水流域)
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: Suiton
Range: 5 meters
Specialty: Ninjutsu
Duration: -10 chakra per post
Cooldown: Duration + 2
Description: A unique jutsu that is similar to the Water Release: Waterfall Basin Technique, in that the user uses their chakra to pull groundwater to the surface. Instead of forming it into a waterfall, however, the user simply pulls it up, leaving it in it's natural shape and forming a medium sized lake/pond.

Name: Water Release: Bullet Ball Barrage (Suiton: Danganbōru Shūchūhōka - 水遁・弾丸ボールの集中砲火)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Suiton
Range: 20 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 5 posts
Description: The user focuses chakra into their chest and throat to create several ball of water similar to the Giant Bullet Ball technique. However, the user is able to create 6 smaller balls versus 1 giant ball, each of which is 1/3rd as powerful as the larger version. The bullets are fired in rapid succession, and deal C-rank concussive damage.

Name: Water Release: Water Encampment Wall
Canon/Custom: Canon
Rank: B
Type: Defensive
Element: Water
Range: /
Specialty: Ninjutsu
Duration: -20 chakra per post
Cooldown: 10 posts, three uses per thread.
Description: This jutsu creates a defensive wall around the user, a fence of sorts. Attacks are blocked with near certainty; with only attacks of A-rank or higher having a chance of penetrating the wall; and even then with only a 25% chance at best. The water can either be blown out from the user, or raised from an existing water source; but as this jutsu takes an incredible amount of water to maintain, it is preferable to use near an existing source such as a river or lake. The wall's strength and resistance to attacks is dependent on the amount of chakra the user pours into the water.

Name: Water Release : Water Dragon Bullet
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: Water
Range: Short (0-5m), Mid (5-15m), Far (15m+)
Specialty: Ninjutsu
Duration: 1 posts
Cooldown: 4 posts
Description: This technique shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user is able to create sufficient amounts of water themselves, it is possible to use it even in a place where there is none. The dragon itself will not exceed a maximum length of 50 feet, nor a maximum diameter of 5 feet. The dragon itself is rather bulky, leading to a distinct lack of accuracy control; something that must be trained to overcome. This leaves the chance for evasion, if the target is far enough away and is quick enough. The dragon itself travels as easily twice the comfortable running speed of the average C-Rank ninja, but given the lack of control it can still be evaded if you are able to dodge to the side far enough, fast enough. The power of this jutsu is the sheer concussive force of the blast; which can be enough to render some targets unconscious, as well as cause major injuries. Massive bruising and extreme pain are guaranteed, as well as a very high risk for broken bones and moderate internal injuries.

Name: Water Release: Whirlpool (Suiton: Uzumaki - 水解放: 渦)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Suiton
Range: 10 meters
Specialty: Ninjutsu
Duration: -20 chakra per post
Cooldown: Duration + 4
Description: Water Style: Whirlpool is a water-based Ninjutsu that creates a large amount of water that covers an entire area. The water is then turned into a large whirlpool that sucks anything caught underwater. Anything caught in the whirlpool and unable to escape will drown after 5 posts. Ninja of higher rank than the jutsu are able to utilize the Water Walking technique to avoid being pulled under, as well as being able to break the hold of the jutsu if they are swept into the actual whirlpool.

Name: Hundred Year Water Prison (Hyaku Nenkan Gokusou - 陌年獄窓)
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: Suiton
Range: 20 meters
Specialty: Ninjutsu
Duration: 1 post set up, -30 chakra per post
Cooldown: Duration + 8
Description: The user must charge chakra for 1 post, hand held up with their palm facing the target. At the start of the second post, six huge pillars of water erupt from the ground near the opponent, and move towards him, catching and immobilizing him between them. By doubling the chakra cost, the user can trap chakra beasts up to S-rank for a maximum of 3 posts.

Name: Water Release: Violent Eroding Wave (Suiton: Sonbu Kuikomu Nami - 水遁・粗暴食込波)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Suiton
Range: 50 meters
Specialty: Ninjutsu
Duration: -25 chakra per post
Cooldown: Duration + 10
Description: After gathering a large amount of water chakra in their mouth, the user spits out the water in a concentrated blast that has a jagged and wild appearance. The water blast is extremely concentrated and travels at an extreme velocity. The blast depends on water pressure and high surface tension to slice into anything it touches, grinding its surface until only dust remains. Anyone caught head on with the blast will be 'burned alive' by the rapid erosion caused by the accelerating steam, and their body will be torn apart piece by piece.

Name: Water Release: World of Water (Suiton: Mizu no Sekai - 水遁・水の世界
Canon/Custom: Custom
Rank: A
Type: Supplementary, Defensive
Element: Suiton
Range: 60 meters
Specialty: Ninjutsu
Duration: -50 chakra per post
Cooldown: Duration + 10
Description: This jutsu is used to trap a victim inside a large virtually inescapable sphere of water that is many times larger than the original Water Prison Technique, capable of imprisoning many opponents at once. The user forms water clones around the area they wish to encompase, the number of clones is dependent on the size of the area that the user wishes to trap within the jutsu. When the clones have been formed each clone performs the neccessary hand seals and thrusts both palms toward the area, forming the trap between the surrounded area. This jutsu requires a sufficient amount of water, which can be provided by expelling it from one's mouth or taking water from the air around the user. The user may or may not participate in the forming of the jutsu, allowing the user to launch an added offensive once the opponents are trapped within. Once trapped the target is unable to move due to the increased heaviness and sheer volume of the water. The only downside of this technique is that each clone must keep both hands within the sphere at all times in order for the targets to remain imprisoned, rendering the clones useless outside of the forming of this jutsu.

Name: Water Release: Great Water Drill
Canon/Custom: Canon
Rank: S
Type: Offensive
Element: Suiton
Range: 30m
Specialty: Ninjutsu
Duration: -30 chakra per post
Cooldown: Duration + 6
Description:The user coats his or her arm in a very large amount of condensed water, and forms it into the shape of a rapidly spinning drill. The user then proceeds to slam the drill into the target and force them to the ground, causing severe injuries to the area that the drill lands on. If it lands on a limb, it is capable of severing it completely. If it lands on the torso, it causes severe damage to the opponent’s organs and potentially pierce completely through their body, if not protected by A-rank or higher armor or the target is 2 ranks below the user. The drill pins the target to the ground for 1 post while the base damage is done; before exploding outwards in a tsunami wave that covers up to a 30 meter radius. The wave carries a force similar to Exploding Colliding Water Wave; and can potentially drown anything caught by it. If the user so choses, they can swing the drill arm around much like a club or mace, causing slashing and crush damage to anything it comes in contact with. 3in deep gashes and broken bones are guarenteed when used this way.
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PostSubject: Re: Umiko [Jutsu List]   Mon Nov 21, 2016 4:56 pm

Wind Jutsu


Name: Futon: Ryuusui [Wind Style : Stream]
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Fuuton
Range: 5 meters
Specialty: Ninjutsu
Duration: /
Cooldown: 2 posts
Description: A useful jutsu for manoeuvring mid-air, this technique is nothing more then a somewhat powerful, concentrated burst of wind from the user's mouth. Most commonly used to change direction quickly mid-air; this jutsu can be used to push the user away from a solid surface, slow the body in a fall/slide, or create a small cloud of dust or debris.  

Name: Wind Release: Wind Kunai Technique (Fūton: Kaze Kunai no Jutsu - 風遁: 風クナイ技術)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Fuuton
Range: 10 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: The user is able to create kunai made entirely of wind chakra, which they are able to throw up to 10 meters before the kunai disperse on their own. Each kunai is as powerful as a normal D-rank kunai, and the user is able to create 6 per usage of this jutsu.

Name: Futon: Kazejuugan [Wind release: Air bullets]
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Wind
Range: Short(0-5m), Mid(5-15m), Long(15m+)
Speciality: Ninjutsu
Duration: /
Cooldown: 4 posts
Description: The user holds out their hand, palm flat and facing upward, where they condense their chakra into several pressurised spheres of wind that the user spits out in rapid succession towards the opponent. These air bullets are transparent spheres, and are roughly 4 inches in diameter. When fired, they travel at roughly 50mph. The user can spawn up to six of these bullets at a time before cooldown is enforced. Direct impact by one of these spheres will knock the victim back several feet, tear through any clothing it hits and leaving behind 1/2in gashes over a 6in radius. If a bullet grazes the target, it can leave small lacerations on any exposed flesh it comes near.

Name: Wind Prison Jutsu
Canon/Custom: Custom
Rank: C
Type: Supplementary, defensive
Element: Fuuton
Range: Touch
Specialty: Ninjutsu
Duration: -10 chakra per post
Cooldown: Duration + 3
Description: More akin to Ice Prsion than Water Prison, the Wind Prison jutsu is accomplished by wrapping the target in a thick sphere of typhoon force winds; rotating and counter-rotating wildly in a way that makes escape nearly impossible. Strong currents of air inside the prison keep the target suspended in the center, away from the walls that upon contact will cause moderate shreading injuries; 1/2in deep gashes and torn clothing. The user of the prison jutsu is immune to this effect as their hand is encased in chakra while maintaining the jutsu. This jutsu has excellent defensive properties; being able to deflect all small projectiles (Senbon, Shuriken, etc) and up to 5 equal or lower rank jutsu not of the Raiton variety. Piercing Raiton jutsu go right through the wind with no resitance at all.

Name: Wind Release: Great Spinning Breakthrough (Fūton: Daikaitoppa - 風遁・大回突破)
Canon/Custom: Custom
Rank: C
Type: Offensive, Defensive
Element: Fuuton
Range: Self
Specialty: Ninjutsu
Duration: -15 chakra per post
Cooldown: Duration + 2
Description: Wind Release: Great Spinning Breakthrough (風遁・大回突破, Fūton: Daikaitoppa) is a Wind Release type ninjutsu. To use this jutsu, the user must first start spinning around and then release wind natured chakra around him, resulting a whirlwind around the user. This jutsu severs and damages whatever comes in the range of it because the wind chakra is manipulated into the form of numerous tiny blades. It can be used for both defense and offense.

Name: Wind Release: Crushing Vortex (Futon: Uzufunsai - 風遁・渦を粉砕)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Fuuton
Range: 20 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 6 posts
Description: The user focuses wind chakra into their chest and compresses it to the maximum pressure they possibly can. When released via the mouth, the compressed air swirls into a tornado of extreme power; which causes massive damage upon contact. B-rank crush, concusive, and pierce damage is a given; with broken bones, gashes up to 2 inches deep, and possible loss of limb if impacted directly upon joins such as the elbow or shoulder. Direct impact with the head will cause death via decapitation unless the target is wearing A-rank or higher head protection.

Name: Wind Release: Heavy Wind Bullet (Fūton: Tadai Fūdan - 風遁・多大風弾)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Fuuton
Range: 30 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 6 posts
Description: After performing the necessary hand seals the user will exhale an incredibly forceful sphere of wind towards an indicated target. Unlike similar techniques Wind Release: Heavy Wind Bullet does not explode on contact with an object, but instead disperses after the damage of a solid strike is done. This is because this technique's chakra composition is specifically designed to maintain its shape when striking a target. Due to this characteristic, and the velocity of that the "bullet" is fired, this technique releases an incredible amount of pinpoint force upon contact. This force is enough to easily break bones and shatter most defenses making it a highly dangerous skill. Also, due to the speed of the "bullet" this technique will not by instantly incinerated by anything other than an equally powerful fire technique. As such this technique will pass through, and ignite, on lesser flames which will cause fiery explosions on contact with a target. As such, it is not recommended to counter this technique will fire for fear of increasing its damage output.

Name: Wind Release: Vortex Armor (Fūton: Uzu no Yoroi - 風遁: 渦の鎧)
Canon/Custom: Custom
Rank: S
Type: Offensive, Defensive
Element: Fuuton
Range: Self
Specialty: Ninjutsu
Duration: -35 chakra per post
Cooldown: Duration + 10
Description: This technique conjures an aura of shredding winds around the user. In actuality, this technique is a two-fold defense. First, a layer of pressurized and compressed air is "hardened" and generated around the body of the user, coating the skin. A second layer then swirls around the body at intense speed. This outer layer is the emphasis of the technique: the wind is moving and revolving at such a high speed that it effectively slices and cuts whatever it comes into contact with. This technique can be used either defensively or offensively. In terms of defense, it offers an excellent deterrent to close quarters combat and other techniques, namely projectiles, as the winds will tear and disrupt whatever gets close. A constant stream or a larger, powerful and coordinated attack could breach the barrier. In terms of offense, this skill has good synergy with taijutsu, adding a layer of protection while lending physical strikes the devastating power of tearing winds. Like the rest of Wind Release techniques, Vortex Armor suffers a weakness from Fire Release. In the worst case scenario, even a simple Fire Release technique can spiral into a raging inferno, trapping the Vortex Armor user in the heart of the flame. This technique also requires a high amount of chakra to use, as well as a continuing supply to maintain. Should the user run out of chakra, enough to cause the protective layer on their skin to fail, they run the risk of being sliced to ribbons by their own technique.
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PostSubject: Re: Umiko [Jutsu List]   Mon Nov 21, 2016 4:58 pm

Ice Release Jutsu


Name: Ice Release: Ice Dome (Hyoton: Hi Engai - 氷遁・氷円蓋)
Canon/Custom: Custom
Rank: D-S
Type: Defensive
Element: Ice
Range: 5 meters
Specialty: Ninjutsu
Duration: -X chakra per post (D:5, C:10, B:15, A:20, S:30)
Cooldown: Duration + 5
Description: The user can quickly create an ice dome around there allies and themselves to act as a defence. The dome is able to block all non-katon jutsu up to it's own rank, any Katon jutsu of 1-rank lower and up will melt the dome.

Name: Ice Release: Ice Dragonflies (Hyoton: Aisu Kagerou - 氷遁・アイス蜻蛉)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Ice
Range: 5 meters
Specialty: Ninjutsu
Duration: /
Cooldown: 3 posts
Description: The user creates a cloud of 20 or more dragonfly shaped ice projectiles, which they then fire at the target. The dragonflies fly like senbon, and do equvilant damage.

Name: Ice Release: Ice Mouse (Hyoton: Aisu Nezumi - 氷遁・アイス鼠)
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: Ice
Range: 30 meters
Specialty: Ninjutsu
Duration: 3 posts
Cooldown: 4 posts
Description: The user creates a small, life-sized mouse made of ice to function as a distraction, allowing the user to perform an action without being under the scrutiny of the target. The mouse can also be used to transport items by forming the mouse around the item; this is commonly done with scrolls to transport information, or with explosives for a surprise attack. The mouse lasts a maximum of 3 posts before melting naturally.

Name: Ice Armor (Aisu Yoroi - アイス鎧)
Canon/Custom: Custom
Rank: C
Type: Defensive
Element: Ice (Water || Wind)
Range: Self
Specialty: Ninjutsu
Duration: -10 chakra per post
Cooldown: Duration + 2
Description: This jutsu allows the user to become encased in a thin sheet of ice to protect himself from blunt force trauma. The ice is transparent and can only be noticed by light reflecting off it. The ice is able to block all taijutsu of D-rank, as well as a maximum of 3 C-rank blows. Katon of any rank will instantly melt this ice armor.

Name: Ice Release: Ice Breath (Hyoton: Hyotoiki - 氷遁・氷吐息)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Ice
Range: 15 meters
Specialty: Ninjutsu
Duration: /
Cooldown: 4 posts
Description: The user or ice-based creation is able to release a large cloud of super frozen air from their throat, which causes anything within range to become frozen. Contact with unprotected flesh will cause frostbite that penetrates 1/2 inch into the body. Contact with the eyes will cause temporary blindness, which lasts for 1 post.

Name: Ice Release: Snow Maiden's Touch - Hyoton: Yuki otome no tatchi - 氷遁:雪乙女のタッチ)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Ice
Range: Touch
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 5 posts
Description: This is a basic Ice Release technique. After gathering ice chakra within their finger/s, or hand/s, the user gives their target a simple tap or touch. The ice chakra races through their body and freezes them in an instant. However, this technique will not kill them, rather it will merely slow down some vital organs and dodge others altogether. Instead, due to this, the target is forced to "sleep" in a cryostatis-like state. However, unless the ambient temperature is below freezing, this state lasts on 1 post before the target defrosts naturally.

Name: Ice Release: Ice Wolf Claw (Hyoton: Aisu Ookamitsume - 氷遁・アイス狼爪)
Canon/Custom: Custom
Rank: C-Rank
Type: Offensive
Element: Ice
Range: Self
Specialty: Ninjutsu
Duration: -10 chakra per post
Cooldown: Duration + 2
Description: The user surrounds a hand with ice in the shape of wolf's head and attacks the target. The ice gives the user's punch a piercing effect, allowing gashes and puncture wounds up to 1/4 inch deep.

Name: Ice Release: Swallow Snow Storm (Hyōton: Tsubame Fubuki - 氷遁・ツバメ吹雪)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Ice
Range: 10 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 5 posts
Description: This jutsu creates a cluster of ice needles in the shape of miniature swallows, which the user then throws at the opponent. These needles can change direction in midair and will maim the opponent with their sharp wings. The ice swallows deal damage equal to that of normal shuriken, and number roughly 30.

Name: Ice Release: Fields of Ice (Hyoton: Hyougen - 氷遁・氷原)
Canon/Custom: Custom
Rank: B
Type: Supplementary
Element: Ice (Water || Wind)
Range: 100 meters
Specialty: Ninjutsu
Duration: -15 chakra per post || Indefinite when ambient temperature is below freezing.
Cooldown: Duration + 5
Description: The user must have access to or be able to create a large body of water to freeze. Using Hyoton chakra, the user freezes a body of water up to 15in thick; allowing for anything up to 2 tons to move safely across the ice. Said ice field can be used as material for other ice jutsu. Anyone with Hyoton is able to travel across the smooth ice with no hindrance, and gains + 1 rank movement speed while on the ice.

Name: Certain-Kill Ice Spears (Hissatsu Hyōsō - 必殺氷槍)
Canon/Custom: Canon
Rank: B
Type: Offensive, Defensive
Element: Ice
Range: 5 meters
Specialty: Ninjutsu
Duration: /
Cooldown: 5 posts
Description: The user unleashes giant spikes made of ice that radiate outward from around their body when endangered. The spears can be a maximum of 6 feet long, however they are only able to pierce 3 inches into flesh, and cannot penetrate bone.

Name: Ice Release: Jagged Ice Wall (Hyōton: Gizagiza no Kōri Kabe - ギザギザの結晶壁)
Canon/Custom: Custom
Rank: B
Type: Defensive
Element: Ice
Range: 15 meters
Specialty: Ninjutsu
Duration: -15 chakra per post
Cooldown: Duration + 4
Description: The user creates a solid wall of ice in front of them for defense. A user may use chakra kneaded and converted within the body or an existing source of ice. The wall rises out of the ground in front of the user, with the exact height and length of the wall proportional to the amount of chakra used in utilizing the technique. The wall can be large and wide to cover an area or a smaller, more personalized shield.

Name: Ice Release: Dragon Hail Flower (Hyōton: Ryūsenka - 氷遁・竜霰花)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Ice
Range: 15 meters
Specialty: Ninjutsu
Duration: /
Cooldown: 10 posts
Description: The user creates a ring of super condensed ice chakra between their hands, which they then fire at the target. The ring expands to engulf target, which when captured is encased in a solid block of ice. The ice is thick enough to stop all movement from within, unless the target has A-rank or higher Taijutsu or Kenjutsu specialties, or is able to raise their body temperature using B-rank or higher Katon chakra. Otherwise, this ice prison will last up to 5 posts before shattering on it's own; leaving the target frostbitten (2nd degree frostbite damage penetrating 2 inches into the body) and nearly dead from the cold.

Name: Ice Release: Snow Dragon (Hyoton: Koriryu - 氷遁・氷龍)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Ice
Range: 15 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 6 posts
Description: The user flourishes an arm and creates an ice Dragon that rushes to its target and crushes it. The teeth and jaw of the dragon are extremely strong, allowing for significant crush injuries; internal bruising, bleeding, and broken bones. The teeth themselves pierce up to 1.5 inches into unprotected flesh, and can break throguh armor of C-rank and lower as like it wasn't even there. B-rank and higher armor will stop the pierce effect.

Name: Thousand Flying Water Needles of Death (Sensatsu Suishō - 千殺水翔)
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: Ice
Range: 5 meters
Specialty: Ninjutsu
Duration: /
Cooldown: 8 posts
Description: Using this technique, the user gathers some water from the air and surrounding environment into one thousand long needles. He then directs them to a specific target at high speed, leaping backwards before impact so he doesn't get caught in the crossfire. While the needles do surround a target from all sides, they don't appear above the target, creating an escape route. The needles are able to pierce 1 inch into the flesh of the target.

Name: Freezing Presence (Hyouketsu Omai - 氷結お前)
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: Ice (Water || Wind)
Range: 10 meters
Specialty: Ninjutsu
Duration: -20 chakra per post
Cooldown: Duration + 5
Description: Once activated, this jutsu directly lowers the temperature of the area around the user. They can also control the rate at which they freeze their surroundings, to the point where they can cross large bodies of water easily, creating icy stepping stones wherever they set foot. Ninja of A-rank or lower are unable to deal with the sudden temperature drop; instantly becoming stunned for a full post before recovering. Ninja of 2-ranks or lower are stunned for longer, lasting 2 posts. Ninja of 3-ranks or lower are stunned indefinately. Ninja with a Cold Comfort SC or Hyoton chakra are unaffected entirely. Ninja of a higher rank than the user are unaffected.

Name: Ice Release: Divine Dragon Armor (Hyoton: Shinryū Yoroi - 氷遁・神竜鎧)
Canon/Custom: Custom
Rank: A
Type: Defensive
Element: Ice (Water || Wind)
Range: Self
Specialty: Ninjutsu
Duration: -25 chakra per post
Cooldown: Durtion + 5
Description: By creating a thicker layer of ice over their body, the user is able to increase the protection factor several fold. Able now to protect from all D and C-rank taijutsu, as well as 5 B-rank blows, and 1 A-rank blow before shattering; this armor is extremely effective in what it does. Now able to protect from Katon as well; it requires Katon jutsu of A-rank or higher to instantly break the armor; while Katon jutsu of B-rank or below are able to melt the ice with continuous contact. B-rank Katon will melt the armor after 1 post; C-rank after 3; and D-rank after 5 posts. The user is able to canniblize the armor as material for other ice jutsu; however this causes the armor to shatter sooner; with A-rank jutsu instantly consuming the ice, B-rank allowing for 2 jutsu, C-rank for 3, and D-rank for 5 jutsu.

Name: Ice Release: Ice Dungeon Wave (Kōri Uribi: Kōri Rō Hadō - 氷売日:氷牢波動)
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: Ice
Range: 20 meters
Specialty: Ninjutsu
Duration: 5 posts
Cooldown: 15 posts
Description: A larger scale version of the Ice Prison Technique, the user can encase a swarm of opponents in ice. Unlike the orignal Ice Prison Technique , where the ice emerged from the ground, this ice forms in the air by freezing the water molecules then anchors itself to the ground. The prison shatters on it's own after 5 posts; and can be broken by B-rank or higher Katon jutsu, as well as S-rank Taijutsu.

Name: Ice Release: White Moon (Hyōton: Tsukishiro - 氷遁・月白)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Ice
Range: 20 meters
Specialty: Ninjutsu
Duration: 2 posts
Cooldown: 10 Posts
Description: On the firs post, the user focuses Ice chakra into the ground and fires a ring of ice toward the target. The ring centers around the target and releases the stored Ice chakra, which creates a pillar of ice around the target that reaches 10 meters into the air. The ice is nearly shatter proof, with only S-rank or higher jutsu of any kind able to break it early. The ice shatters on it's own on the second post; leaving the target severely frostbitten and nearly crushed to death by the weight and density of the ice they where encased in.  

Name: White Forest of the Heavenly Demon (Tenma no Shiromori - 天魔の白森)
Canon/Custom: Custom
Rank: S
Type: Offensive || Defensive || Supplementary
Element: Hyoton
Range: 50 meters
Specialty: Ninjutsu
Duration: 6 posts
Cooldown: 12 posts
Description: The user manifests a veritable forest of massive icy trees in the surrounding area. Upon creation this technique can deliver potential lethal lacerations and punctures upon enemies in the vicinity, allowing for widespread destruction on even large groups of opponents. The trees can pierce clean through the human body, and even brushing against the razor sharp ice can cause gashes 5 inches deep. The trees form in extremely dense clusters, leaving little room to move between them safely.
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Umiko
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PostSubject: Re: Umiko [Jutsu List]   Mon Nov 21, 2016 5:00 pm

Genjutsu

Name: Miwaku
Canon/Custom: Custom
Rank: D-S
Type: Supplementary
Element: /
Range: Hearing range of the user.
Specialty: Genjutsu.
Duration; 1, 2, 3, 4, 5 post(s) (D-S)
Cooldown; 3, 4, 5, 6, 8 posts (D-S)
Description: This is the power of suggestion/persuasion. Innocently playing with the mind of the target, this genjutsu is cast through the voice of the user. Anyone caught by it is subjected to being manipulated by the caster.
D rank: Simply for getting information or planting information in the target's head by suggesting it. Cannot influence actions or decisions, purely to ask questions and get answers; or give false answers and hope they're believed. (Up to 2 people can be affected at a time.) Costs 10 Chakra. Can only be used for one post.
C rank: Influencing basic actions such as movement, and pushing directional thoughts on the target. ("Don't you think you should be getting home, now?") ("C'mon, follow me~ It'll be fun, right?") Unable to implant nor multiply the intensity of emotions. (Up to 4 people can be affected at a time.) Costs 15 Chakra. Costs 10 Chakra for every post after.
B rank: ABLE to implant or multiply the intensity of emotions, subtly or otherwise. ("I can't believe he did that! God, I'd be pretty angry. What about you?") ("Look, we were scared before... But now I'm terrified out of my mind. I can't stop shaking. How are you holding up?") (Up to 6 people can be affected at a time.) Costs 20 Chakra. Costs 15 Chakra for every post after.
A rank: Full out manipulating the actions and thoughts of another person. Still can't force someone to do something violent they would never consider outside of the genjutsu. Emotions can fully be manipulated ("You're angry! See? Told you!") At this sort of control people can be talked into starting a riot, looting, robbing, ect. (Up to 8 people can be affected at a time.) Costs 25 Chakra. Costs 20 Chakra for every post after.
S Rank: Full out manipulation of someone else; including being able to talk them into anything and everything from killing themselves, harming someone they care for, or going on a full blown killing spree of friends and family. ("You have to kill them... yes, that's right, put the knife in!") This is total and complete control; there is nothing at this point that someone cannot be talked into - killing themselves, killing others, robbing and looting, even defecting a village. (Up to 10 people can be affected at a time). Costs 30 Chakra. Costs 25 Chakra for every post after.

Name: Demonic Illusion: Hell Viewing Technique - (Magen: Narakumi no Jutsu - 魔幻・奈落見の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: Short - (0-5 meters)
Specialty: Genjutsu
Duration: 3 posts
Cooldown: 4 posts
Description: This is a genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. On the second post (having been affected), the illusion will begin. The target must be within the 5 meter radius to be affected and once the target has been affect by the Genjutsu, they will begin to see, hear and even feel their most horrific fears come to life before them. If the worst fear is tied to pain in some manner (burning, physical tourture, rape, etc), then this jutsu will break on it's own, due to it's inability to cause a pain response in the brain.

Name: Mist Servant Technique - (Kasumi Jūsha no Jutsu - 霞従者の術)
Canon/Custom: Canon
Rank: D-Rank
Type: Supplementary
Element: /
Range: Within Earshot
Specialty: Genjutsu
Duration: -5 chakra per post
Cooldown: Duration + 2
Description: The user triggers the Genjutsu by creating a sound; usually a hand clap or whistle, however anything that can be hear will suffice; at which point everyone but the user begins to see copies of said user emerge from any solid surface within a 5 meter radius. The initial number of copies to emerge is 5, however each copy when struck 'splits' into two more of itself; causing an exponential growth explosion. The copies are nothing but illussions, unable to cause damage on their own; however the afflicted's brain will create the sensation of being touched or grabbed by the copies. Anyone 2 ranks more above the user is completely unaffected by this jutsu.

Name: Demonic Illusion: False Surroundings Technique
Canon/Custom: Canon
Rank: C-Rank
Type: Supplementary
Element: N/A
Range: 15 meters
Specialty: Genjutsu
Duration: 2 posts
Cooldown: 3 posts
Description: A genjutsu that allows one to trick others into mistaking the place they're in for another. This technique's main feature is that it can be cast over an extensive surface, therefore any and all who step into the illusion's area of effect will fall under the spell. That said, it might not work so well on people who are well-versed or otherwise skilled in genjutsu. The Genjutsu's effects are only triggered once the victim has stepped into the 18 meter, spherical diameter. The diameter of the sphere's radius is both 15 meters. If the victim walks/exits out the range, the genjutsu's effects will begin to wear off after one post.

Name: Sly Mind Affect Technique - (Kori Shinchū no Jutsu - 狐狸心中の術)
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: /
Range: 15 meters in diameter
Specialty: Genjutsu
Duration: 2 posts
Cooldown: 3 posts
Description: This technique allows the user to change the enemies sense of direction as they see fit. When this technique is evoked, the enemy is forced to walk in the direction that the user has previously mapped out while the victim thinks that he/she is still making their way towards their target/destination.

Name: Demonic Illusion: Tree Binding Death
Canon/Custom: Canon
Rank: B
Type: Supplementary
Element: /
Range: Short (0-5 Meters)
Specialty: Genjutsu
Duration: 3 Posts
Cooldown: 5 Posts
Description: This is one of the genjutsu techniques that have been passed down since ancient times of the Genjutsu art. The user first disappears from plain sight in a mist-like fashion in order to approach the target without being detected. Once close enough, the target will then be completely robbed of their mobility as they see the mirage of a fast-growing tree coiling itself around them. Given that the subject remains conscious, this technique proves extremely efficient for information-gathering. Once the target is immobile, the user can then attack the enemy, usually after emerging from the trunk of the tree.

Name: Temple of Nirvana Technique (Nehan Shōja no Jutsu - 涅槃精舎の術)
Canon/Custom: Canon
Rank: A
Type: Supplementary
Element: /
Range: 100 meters
Specialty: Genjutsu
Duration: Maximum of 7 posts (2 Post Feather Rain, 5 Post sleep)
Cooldown: 15 Posts
Description: It is a powerful genjutsu that generates a fluttering rain of sleep-inducing, illusory white feathers. Whomever sees them as they fall, piling up and covering the whole target area, will experience Eden-like bliss and fall into a state of tranquil slumber. No matter how much one resists the hypnotic spell, the desire to sleep is instinctive, and there's no fighting it. However, an experienced shinobi will be able to dispel the genjutsu before it takes effect. The feathers will rain for 2 posts, and anyone caught in this Genjutsu will sleep for 5 posts.

Name: Bringer of Darkeness Technique
Canon/Custom: Canon
Rank: A
Type: Supplementary
Element: /
Range: Short to Mid (0-25 Meters)
Specialty: Genjutsu
Duration: -25 chakra per post
Cooldown: Once per thread
Description: This technique exerts an hallucinatory effect upon the eyesight, effectively blinding the opponent. No matter how skilled an opponent may be, they are forced to wait helpless in this world of darkness, as this technique allows the user to attack unseen. Although it negates sight, it does not stop the other senses. S-rank ninja or those with S-rank Doujutsu are able to negate this jutsu after 2 posts.

Name: Genjutsu Art: Soulbane
Canon/Custom: Canon
Rank: S
Type: Supplementary
Element: /
Range: 40 meters
Specialty: Genjutsu
Duration: -30 chakra per post
Cooldown: Once per thread
Description: This specific Genjutsu is considered forbidden among the ninja world, due to it's capabilities as a jutsu. It targets the mind and causes the target to believe that anyone is a foe. While under the effects of the Genjutsu, anyone affected will attack those who they believe to be enemies, even their closest friends. They will act completely coherent, however, almost as if it is of their own volition, but they will not listen to reason. Once defeated, they return to normal with no memory of the events.
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Umiko
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PostSubject: Re: Umiko [Jutsu List]   Mon Nov 21, 2016 5:01 pm

Dovahkiin Clan Jutsu

Name: Whirlwind Sprint
Canon/Custom: Custom
Rank: B-S
Type: Supplementary
Element: /
Range: All Ranges
Specialty: Ninjutsu | Dovahkiin Clan
Duration: 1 Post
Cooldown: 3 Posts
Description: Whirlwind Sprint is a shout that causes you to rush forward at great speed. It can be used even if you are overencumbered. This shout carries you horizontally, so do not use it to go down slopes; you will find yourself in mid-air when the sprint ends.
B Rank: "Wuld!" This word will cause you to rush forward 50 feet with a +1 to your overall speed.
A Rank: "Wuld Nah!" At this rank you will rush forward 75 feet with a +2 to your overall speed.
S Rank: "Wuld Nah Kest!" At this rank you will rush forward 100 feet with a +2 to your overall speed.

Name: Slow Time
Canon/Custom: Custom
Rank: B-S
Type: Supplementary
Element: /
Range: Self
Specialty: Ninjutsu | Dovahkiin Clan
Duration: 1-3 Posts
Cooldown: 2-6 Posts
Description: Slow Time is a Thu'um that gives those of the Dovahkiin clan the ability to see things in slower time; increasing for a brief period of time their percetion of the events going on around them so long as it is within their eyesight.
B Rank: "Tiid!" When used the user can see things as if time has slowed down around them, allowing them to pull of feats otherwise not thought possible: such as precieving attacks aimed at them, or even plucking an arrow out of the air. This lasts for 1 post. Cooldown is 2 posts.
A Rank: "Tiid Klo!" When used the user can see things as if time has slowed down around them, allowing them to pull of feats otherwise not thought possible: such as precieving attacks aimed at them, or even plucking an arrow out of the air. This lasts for 2 post. Cooldown is 4 posts.
S Rank: "Tiid Klo Ul!" When used the user can see things as if time has slowed down around them, allowing them to pull of feats otherwise not thought possible: such as precieving attacks aimed at them, or even plucking an arrow out of the air. This lasts for 3 post. Cooldown is 6 posts.

Name: Dragon Aspect
Canon/Custom: Custom
Rank: B - SS
Type: Supplementary | Defensive
Element: /
Range: Self
Specialty: Ninjutsu | Dovahkiin Clan
Duration: 2 - 8 Posts
Cooldown: 4 - 16 Posts
Description: Dragon Aspect is a Thu'um that improves your resistance to damage by creating an armor. The stronger the shout is the stronger that the armor is, the more of the body it covers, and the longer it lasts. This jutsu provides protection against physical attacks as well as jutsu attacks of the rank used and lower.
B Rank: "Mul!" This causes an armor to appear around the users arms that is of B rank in strength. This armor protects against jutsu and physical attacks of B rank and lower. This armor lasts 2 posts. This has a cooldown of 4 posts.
A Rank: "Mul Qah!" This causes an armor to appear around the users arms and head that is of A rank in strength. This armor protects against jutsu and physical attacks of A rank and lower. This armor lasts 4 posts. This has a cooldown of 8 posts.
S Rank: "Mul Qah Diiv!" This causes an armor to appear around the user that covers their entire top half of their body (from the waist and up). This armor protects against jutsu and physical attacks of S rank and lower. This armor lasts 6 posts. This has a cooldown of 12 posts.
SS Rank: "Muh Qah Diiv!" This causes an armor to appear around the user that covers their entire body. This armor protects against SS rank attacks (up to a total of 3). After this limit has been reached it will only protect against S rank attacks and lower. This armor lasts for 8 posts. This has a cooldown of 16 posts.

Name: Disarm
Canon/Custom: Custom
Rank: B - SS
Type: Supplementary | Defensive
Element: /
Range: Medium
Specialty: Ninjutsu | Dovahkiin Clan
Duration: 1 Post
Cooldown: 3 Posts
Description: Disarm is a shout that pulls the weapon out of an opponent's grasp. The rank at which the user can use this jutsu will depend on who all can be disarmed and how many people at a time. When the opponent is disarmed their weapon, no matter what rank is used, will go flying fifteen meters away from them. This can only be used when the user is within 15 meters of someone.
B Rank: "Zun" This can only be used on 1 person at a time. Only Chuunin and lower can be disarmed with this shout.
A Rank: "Zun Haal" This can only be used on 2 people at a time. Only Special Jounin and lower can be disarmed with this shout.
S Rank: "Zun Haal Viik" This can only be used on 3 people at a time. Only Jounin [A] and lower can be disarmed with this shout.
SS Rank: "Zun Haal Viik" This can only be used on 4 people at a time. Only Jounin [S] and lower can be disarmed with this shout.

Name: Become Ether
Canon/Custom: Custom
Rank: B - S
Type: Supplementary | Defensive
Element: /
Range: Self
Specialty: Ninjutsu | Dovahkiin Clan
Duration: 1 - 3 Posts
Cooldown: 2 - 6 Posts
Description: Become Ethereal is a dragon shout that turns you into an ethereal form. While in this form, you cannot deal damage or take damage (including damage from falls or poison). Attempting to interact with the world, via fighting, accessing a container, or talking to an NPC, causes the effects of the shout to stop working.
B Rank: "Feim" You can become ethereal for up to 1 post, protected against all damage.
A Rank: "Feim Zii" You can become ethereal for up to 2 posts, protected against all damage.
S Rank: "Feim Zii Gron" You can become ethereal for up to 3 posts, protected against all damage.

Name: Unrelenting Force
Canon/Custom: Custom
Rank: B - SS
Type: Offensive
Element: /
Range: 0 – 10 Meters
Specialty: Ninjutsu | Dovahkiin Clan
Duration: 1 Post
Cooldown: 3 Posts
Description: Unrelenting Force is the very first shout learned by the Dragonborn. This shout is the most often used for most of the Dovahkiin clan as it comes in handy during most situations. The strength of this Thu’um depends on the strength of the Dovahkiin, as it grows in power as they learn more words (rank up).
B – Rank: "Fus!" Hitting someone with the Unrelenting Force shout will stagger them. This is handy when used against an opponent who uses physical attacks as it can cause them to lose their balance, thus interrupting their attack. The words must be spoken for the jutsu to work.
A – Rank: "Fus Ro!" Hitting someone with the Unrelenting Force shout will not only stagger them but will also interrupt any jutsu the opponent might be attempting to perform. This can be performed on two people at the same time so long as they’re within three meters of each other.
S – Rank: "Fus Ro Dah!" Hitting someone with Unrelenting Force at this rank will cause anyone within a seven meters of the intended target to go flying backwards, off their feet, for ten feet. This will cause them to suffer environmental damage, and will stun any of those affected for their next post. If used near a cliff or high drop this will cause them to also suffer fall damage or even death if the area is high enough up.
SS – Rank: "Fus Ro Dah!" Hitting someone with Unrelenting Force at this rank will cause the same knock back effect as before, however anyone not wearing A-Rank or higher armor will be incinerated (turned to ash) by the sheer volatile force of this jutsu.
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