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 Kyamalie, Iro [Jutsu List]

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Iro
Genin
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Join date : 2016-11-30

PostSubject: Kyamalie, Iro [Jutsu List]   Wed Nov 30, 2016 11:50 am

Name: Hydrification Technique (Suika no Jutsu - 水化の術)
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: Suiton
Range: Self
Specialty: Ninjutsu || Hozuki Clan
Duration:
Cooldown:
Description: Hydrification Technique is a protean, whole-body technique whereby the user can liquefy their body at will. It is the signature technique of the Hōzuki clan. This technique makes it impossible to receive damage from physical attacks. From a single hair, to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Applying this technique, the user can also modify their body parts for suitable situations. Boasting high strategic value, the only way to contain a user of this technique is to lock them up in an airtight container so they cannot move about. When the user passes out, they turn into a jelly-like state. Since this technique turns the body into water, the Hōzuki are extremely vulnerable to Lightning Release techniques, taking double damage from all Lightning based jutsu and weaponry.

Name: Water Gun Technique (Mizudeppō no Jutsu - 水鉄砲の術)
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Suiton
Range: 30 meters
Specialty: Ninjutsu || Hozuki Clan
Duration:
Cooldown: 3 posts
Description: The user mimics a firegun with his hand and, through the Hydrification Technique, compresses an drop of water in their index finger, firing it with tremendous force and speed similar to a gunshot. Can easily pierce through most clones, and roughly 1/2 inch of unprotected human flesh.

Name: Water Release: Great Water Arm Technique
Canon/Custom: Canon
Rank: B
Type: Offensive, Supplementary
Element: Suiton
Range: Close
Specialty: Ninjutsu || Hozuki Clan
Duration: Until canceled or knocked out of the state
Cooldown: Double the duration
Description: By putting the Hydrification Technique into practical use, the muscles of the arm are temporarily enlarged and strengthened. Moisture is gathered from the whole body and compressed into the entire arm, like an instant pump-up. However, because it is essential to properly control the moisture balance inside the body, this technique's degree of difficulty is very high. The technique gives the user superhuman strength, (raising it 3 tiers) capable of breaking through both rock walls and steel doors with ease.

Name: Hidden Mist Jutsu
Canon/Custom: Canon
Rank: D
=ype: Supplementary
Element: Water
Range: 20 meters
Specialty: Ninjutsu
Duration: -5 chakra per post
Cooldown: duration + 5 posts
Description:/b] This displacement technique is a specialty of the ninja from areas with large sources of water nearby, where one causes a mist to spring forth by lifting up some water from either a per-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. Any Doujutsu with the ability to 'See' chakra can easily defeat the mists; as well as a sensor ninja of 2 ranks above the user.

Name: Water Release: Water Scythe Technique
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Suiton
Range: Self
Specialty: Bukijutsu
Duration: Maintainable
Cooldown: Duration +2
Description: The Hozuki channels Suiton chakra up the length of their weapon to create a magnificent scythe blade at its top of up to 1m in length. The bladed edge can cut 1 inch deep and, by paying -10 chakra on any post (other than the post of activation) can pierce through a single Defensive jutsu of C rank or lower with it’s resonating razor sharp edge.

Name: Water Release : Giant Bullet Ball
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: Water
Range: Short (0-5m), Mid (5-15m), Far (15m+)
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 4 posts
Description: The user spits a very large, highly pressurized bullet of water from their mouth. The bullet ranges in size from roughly 2 inches to a maximum of 6 inches in diameter. The bullet moves at several dozen feet a second, making it difficult to dodge at close ranges. If preformed properly, the bullet exits the user's mouth with a spin like a bullet; hence the jutsu's name. This spin gives the bullet enhanced accuracy, much as the spin of a normal bullet would; enabling a sufficiently proficient user pinpoint accuracy and further decreasing the chances of evasion. The smaller the bullet fired; the greater the piercing power. A small bullet is meant to cause damage in a small area; punch through the body and take chunks of flesh with it in that way. A larger, thicker bullet however, is more lucky to cause crush injuries; breaking bones and causing major bruising and internal bleeding. The smallest bullets travel at 200 m/s; with the largest moving at a slower, but still impressive, 150 m/s.

Name: Water Release: Trench Barb Technique
Canon/Custom: Custom
Rank: D
Type: Offensive: Supplementary
Element: Suiton
Range: Touch
Specialty: Bukijutsu
Duration: 1
Cooldown: 4
Description: The Hozuki coats their weapon with their own Hydrification Technique, using it to, on contact with another weapon, coats that weapon with their water (unless the targeted weapon is channeling a technique of C rank or higher). The water, once on an opponent's weapon forms into small spikes on the opponent’s weapon, forcing them to drop their weapon unless they have C-2 rank endurance.

Name: Water Release: Water Trumpet
Canon/Custom: Canon
Rank: C
Type: Offensive, Supplementary
Element: Water
Range: Mid (5-15m)
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: The user holds their hands to their face with a hand sign that forms a circle with their fingers, through which a jet of water is expelled at high pressure. The jet will travel for a maximum of 15 meters before losing all force and falling to the ground. The pressure of the water is enough to cause significant bruising, and the possibility of dislocated joints; if hit at a distance not to exceed 15 feet, and directly on an exposed joint such as the shoulder. May cause temporary blinding if the opponent it hit directly in the face at close range (<5 meters); at which the blinding would last no more then 3 posts.

b]Name:[/b] Doton: Doryu Taiga [Earth Release: Earth Flow River]
Canon/Custom: Canon
Rank: D
Type: Offensive/Supplementary
Element: Doton
Range: Short (0-5m)
Speciality: Ninjutsu
Duration: Instant, mud lasts two turns.
Cooldown: Three turns
Hand Seals: Tiger
Description: The user forms the related hand seal, turning the ground beneath the target's feet into a massive river of mud that throws them off balance and drags them away from the user. This costs 10 chakra.
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