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 Neko, Cheshire [Jutsu List]

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PostSubject: Neko, Cheshire [Jutsu List]   Neko, Cheshire [Jutsu List] Icon_minitimeThu Dec 22, 2016 7:43 pm

Clan Jutsu

Name: Neko Eye
Canon/Custom: Custom
Rank: Ranks with User
Type: Supplemental
Element: /
Range: Depends upon Rank
Specialty: Neko
Duration: Until Canceled
Cooldown: Duration
Description: Nekos have the ability to widen their pupils to gain an incredible clarity of perception (But not to the extent of Dojutsu such as Sharingan or Byakugan.) Neko eye can pick up the majority of the most minute of details, and gives it's user night vision; the ability to see in pitch darkness. It has a limited zoom function depending on the user's rank. Fully developed, (SSS-0) it grants the user the ability to see things as if watching through a high speed camera, aiding in anticipating and avoiding attacks.
D-Rank: 1 sub-tier, (D-1 to D-2) 100 meters
C-Rank: 2 sub-tiers, 150 meters
B-Rank: 3 sub-tiers, 200 meters
A-Rank: 1 rank (D-1 to C-1) 250 meters
S-Rank: 1 rank, 1 sub-tier, 300 meters
SS-Rank: 1 rank, 2 sub-tiers 400 meters
SSS-Rank: 2 ranks (SSS-0 limit) 500 meters
Code:
[b]Name:[/b] Neko Eye
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] Ranks with User
[b]Type:[/b] Supplemental
[b]Element:[/b] /
[b]Range:[/b] Depends upon Rank
[b]Specialty:[/b] Neko
[b]Duration:[/b] Until Canceled
[b]Cooldown:[/b] Duration
[b]Description:[/b] Nekos have the ability to widen their pupils to gain an incredible clarity of perception (But not to the extent of Dojutsu such as Sharingan or Byakugan.) Neko eye can pick up the majority of the most minute of details, and gives it's user night vision; the ability to see in pitch darkness. It has a limited zoom function depending on the user's rank. Fully developed, (SSS-0) it grants the user the ability to see things as if watching through a high speed camera, aiding in anticipating and avoiding attacks.
D-Rank: 1 sub-tier, (D-1 to D-2) 100 meters
C-Rank: 2 sub-tiers, 150 meters
B-Rank: 3 sub-tiers, 200 meters
A-Rank: 1 rank (D-1 to C-1) 250 meters
S-Rank: 1 rank, 1 sub-tier, 300 meters
SS-Rank: 1 rank, 2 sub-tiers 400 meters
SSS-Rank: 2 ranks (SSS-0 limit) 500 meters

Name: Feral Mode
Canon/Custom: Custom
Rank: Ranks with User
Type: Offensive | Defensive
Element: /
Range: Self
Specialty: Neko
Duration: See Description
Cooldown: See Description
Description: A Neko can fully give in to their feline heritage, temporarily boosting all of their stats. A low ranked Neko in this state will be more animal than Neko, unable to discern friend from foe. It will raise all stats 2 complete ranks (Example: D-1 to B-1). Nekos below B-Rank will be able to stay in Feral Mode for a total of 5 posts before they begin to burn out, in which case their attacks will hit with the force of D-ranked attacks. At A-Rank and above, a Neko can stay in Feral Mode indefinitely, and retain all of their cognitive senses.

The stipulations to activating Feral Mode at A-rank change as well. It can be prepped so that the user can remain in the state for however many posts it was prepped for, to avoid any drawbacks, or, the user can engage and remain in Feral Mode indefinitely, having to "cool down" the same amount of posts used in order to activate it again. Attacks while in "cool down" will hit with power 2 ranks below theirs. Nekos cannot bypass "cool down" by exiting the thread.
Code:
[b]Name:[/b] Feral Mode
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] Ranks with User
[b]Type:[/b] Offensive | Defensive
[b]Element:[/b] /
[b]Range:[/b] Self
[b]Specialty:[/b] Neko
[b]Duration:[/b] See Description
[b]Cooldown:[/b] See Description
[b]Description:[/b] A Neko can fully give in to their feline heritage, temporarily boosting all of their stats. A low ranked Neko in this state will be more animal than Neko, unable to discern friend from foe. It will raise all stats 2 complete ranks (Example: D-1 to B-1). Nekos below B-Rank will be able to stay in Feral Mode for a total of 5 posts before they begin to burn out, in which case their attacks will hit with the force of D-ranked attacks. At A-Rank and above, a Neko can stay in Feral Mode indefinitely, and retain all of their cognitive senses.

The stipulations to activating Feral Mode at A-rank change as well. It can be prepped so that the user can remain in the state for however many posts it was prepped for, to avoid any drawbacks, or, the user can engage and remain in Feral Mode indefinitely, having to "cool down" the same amount of posts used in order to activate it again. Attacks while in "cool down" will hit with power 2 ranks below theirs. Nekos cannot bypass "cool down" by exiting the thread.
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PostSubject: Re: Neko, Cheshire [Jutsu List]   Neko, Cheshire [Jutsu List] Icon_minitimeThu Dec 22, 2016 7:44 pm

Academy Jutsu

Name: Substitution Jutsu (Kawarimi no Jutsu - 変わり身の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: /
Cooldown: 3 posts
Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations, as it allows for a swift getaway from danger.
Code:
[b]Name:[/b] Substitution Jutsu (Kawarimi no Jutsu - 変わり身の術)
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] D
[b]Type:[/b] Supplementary
[b]Element:[/b] /
[b]Range:[/b] /
[b]Specialty:[/b] /
[b]Duration:[/b] /
[b]Cooldown:[/b] 3 posts
[b]Description:[/b] With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations, as it allows for a swift getaway from danger.



Name: Clone Technique (Bushin no Jutsu - 分身の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: - 5 chakra per post.
Cooldown: Duration + 2
Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).
Code:
[b]Name:[/b] Clone Technique (Bushin no Jutsu - 分身の術)
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] D
[b]Type:[/b] Supplementary
[b]Element:[/b] /
[b]Range:[/b] /
[b]Specialty:[/b] /
[b]Duration:[/b] - 5 chakra per post.
[b]Cooldown:[/b] Duration + 2
[b]Description:[/b] A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).



Name: Transformation Jutsu (Henge no Jutsu - 変化の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: -10 chakra per post
Cooldown: Duration + 4
Description: Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it.

Detection of this jutsu is related to you Reaction Ability Stat. If your REA stat is equal to or lower than the Rank of the person Transformed, you will not be able to detect that they are using a jutsu. If your REA is at least 1 sub-teir above that of the Transformed user, you will be able to see through the transformation.
Code:
[b]Name:[/b] Transformation Jutsu (Henge no Jutsu - 変化の術)
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] D
[b]Type:[/b] Supplementary
[b]Element:[/b] /
[b]Range:[/b] /
[b]Specialty:[/b] /
[b]Duration:[/b] -10 chakra per post
[b]Cooldown:[/b] Duration + 4
[b]Description:[/b] Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it.

Detection of this jutsu is related to you Reaction Ability Stat. If your REA stat is equal to or lower than the Rank of the person Transformed, you will not be able to detect that they are using a jutsu. If your REA is at least 1 sub-teir above that of the Transformed user, you will be able to see through the transformation.




Name: Body Flicker Technique (Shunshin no Jutsu - 瞬身の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: /
Cooldown: /
Description: By using the Body Flicker Technique, a ninja can move short to long distances at an almost untraceable speed.[2] To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination.

The Body Flicker Technique CANNOT BE USED IN COMBAT. It can only be used to enter, or leave, a thread.
Code:
[b]Name:[/b] Body Flicker Technique (Shunshin no Jutsu - 瞬身の術)
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] D
[b]Type:[/b] Supplementary
[b]Element:[/b] /
[b]Range:[/b] /
[b]Specialty:[/b] /
[b]Duration:[/b] /
[b]Cooldown:[/b] /
[b]Description:[/b] By using the Body Flicker Technique, a ninja can move short to long distances at an almost untraceable speed.[2] To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination.

The Body Flicker Technique CANNOT BE USED IN COMBAT. It can only be used to enter, or leave, a thread.
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PostSubject: Re: Neko, Cheshire [Jutsu List]   Neko, Cheshire [Jutsu List] Icon_minitimeThu Dec 22, 2016 7:46 pm

D Ranks

Name: Kanashibari no Jutsu (Temporary Paralysis Technique)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: 20 meters
Specialty: Ninjutsu
Duration: Maximum of 5 posts
Cooldown: Duration + 2 posts
Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. This is a D-rank ninjutsu where the intensity will vary greatly according to the user's level of skill. This jutsu will only work on people who are your rank or lower. If used on someone of your rank, there is only a 50% chance of the jutsu succeeding. The jutsu can be cast on a maximum of 3 targets at once.
Code:
[b]Name: [/b]Kanashibari no Jutsu (Temporary Paralysis Technique)
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] D
[b]Type: [/b] Supplementary
[b]Element: [/b]/
[b]Range: [/b] 20 meters
[b]Specialty:[/b] Ninjutsu
[b]Duration: [/b] Maximum of 5 posts
[b]Cooldown: [/b] Duration + 2 posts
[b]Description: [/b]A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. This is a D-rank ninjutsu where the intensity will vary greatly according to the user's level of skill. This jutsu will only work on people who are your rank or lower. If used on someone of your rank, there is only a 50% chance of the jutsu succeeding. The jutsu can be cast on a maximum of 3 targets at once.

Name: Ninja Art: Solar Flare
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: Short(0-5m), Mid(5-15m)
Specialty: Ninjutsu
Duration: /
Cooldown: 3 posts
Description: This jutsu requires no hand signs; instead the user raises their hands so that fingers are spread wide and the palm is flattened and facing inward, the tips of the middle and ring fingers touching the user's temple and face. The user then channels a burst of chakra to the hands, releasing it instantaneously as a blinding flash of light. The flash is bright enough to stun for 1 post and blind for 2 more post anyone standing within a fan shaped radius of 10 meters in front of the user.
Code:
[b]Name:[/b] Ninja Art: Solar Flare
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] D
[b]Type:[/b] Supplementary
[b]Element:[/b] /
[b]Range:[/b] Short(0-5m), Mid(5-15m)
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] /
[b]Cooldown:[/b] 3 posts
[b]Description:[/b] This jutsu requires no hand signs; instead the user raises their hands so that fingers are spread wide and the palm is flattened and facing inward, the tips of the middle and ring fingers touching the user's temple and face. The user then channels a burst of chakra to the hands, releasing it instantaneously as a blinding flash of light. The flash is bright enough to stun for 1 post and blind for 2 more post anyone standing within a fan shaped radius of 10 meters in front of the user.

Name: Snap Spark
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: Ninjutsu OR Chakra Flow
Duration: /
Cooldown: 2 posts
Description: An extremely simple jutsu in practice and function; the user merely focuses a small amount of chakra to the pad of the thumb of their dominant hand and then snaps their fingers normally. This causes a small burst of sparks to fall to the ground. This jutsu is meant to be a quick ignition source for other jutsu; but may also be used as a distraction. The sparks are no hotter then what fall from a child's sparkler and cause no damage; but the sting can make for a useful surprise.
Code:
[b]Name:[/b] Snap Spark
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] D
[b]Type:[/b] Supplementary
[b]Element:[/b] /
[b]Range:[/b] /
[b]Specialty:[/b] Ninjutsu OR Chakra Flow
[b]Duration:[/b] /
[b]Cooldown:[/b] 2 posts
[b]Description:[/b]  An extremely simple jutsu in practice and function; the user merely focuses a small amount of chakra to the pad of the thumb of their dominant hand and then snaps their fingers normally. This causes a small burst of sparks to fall to the ground. This jutsu is meant to be a quick ignition source for other jutsu; but may also be used as a distraction. The sparks are no hotter then what fall from a child's sparkler and cause no damage; but the sting can make for a useful surprise.

Name: Smokescreen
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: Short (0-5m)
Specialty: Ninjutsu OR Chakra Flow
Duration: 3 posts
Cooldown: 5 posts
Description: The user inhales deeply; mixing chakra in their lungs and throat to produce a thick cloud of black smoke over a specified area. Within the smoke cloud the visibility is reduced to less then three feet. The smoke is not-lethal; but it does sting the eyes and lungs; causing anyone caught in it to cough, wheeze, and tear up. Can be dispelled with a Wind jutsu of equal or higher rank.
Code:
[b]Name:[/b] Smokescreen
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] D
[b]Type:[/b] Supplementary
[b]Element:[/b] /
[b]Range:[/b] Short (0-5m)
[b]Specialty:[/b] Ninjutsu OR Chakra Flow
[b]Duration:[/b] 3 posts
[b]Cooldown:[/b] 5 posts
[b]Description:[/b]  The user inhales deeply; mixing chakra in their lungs and throat to produce a thick cloud of black smoke over a specified area. Within the smoke cloud the visibility is reduced to less then three feet. The smoke is not-lethal; but it does sting the eyes and lungs; causing anyone caught in it to cough, wheeze, and tear up. Can be dispelled with a Wind jutsu of equal or higher rank.

Name: Katon: Komakai Kaki no Jutsu [Fire Style: Small fire]
Canon/Custom: Canon
Rank: D
Type: Offensive
Element: Katon
Range: 5 meters
Speciality: Ninjutsu
Duration: /
Cooldown: 3 post
Hand Seals: None
Description: The user spews out their mouth a small fire ball the size of a baseball. This is not a jutsu that will do much damage, but it is used quickly to create some space from an attacking enemy. While not super powerful, it is effective for creating space between the user and target or as an ignition source for other jutsu. The flames will cause 1st degree burns on contact.
Code:
[b]Name:[/b] Katon: Komakai Kaki no Jutsu [Fire Style: Small fire]
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] D
[b]Type:[/b] Offensive
[b]Element:[/b] Katon
[b]Range:[/b] 5 meters
[b]Speciality:[/b] Ninjutsu
[b]Duration:[/b] /
[b]Cooldown:[/b] 3 post 
[b]Hand Seals:[/b] None
[b]Description:[/b] The user spews out their mouth a small fire ball the size of a baseball. This is not a jutsu that will do much damage, but it is used quickly to create some space from an attacking enemy. While not super powerful, it is effective for creating space between the user and target or as an ignition source for other jutsu. The flames will cause 1st degree burns on contact.

Name: Katon: Kasumi Enbu no Jutsu [Fire Release: Mist Blaze Dance Technique]
Canon/Custom: Canon
Rank: D
Type: Offensive
Element: Katon
Range: 10 meters
Speciality: Ninjutsu
Duration: -5 chakra per post of mist gas release
Cooldown: Duration of gas release + 2
Description: After performing the necessary hand seals, the user breathes out a flammable mist, that once it meets with an ignition source, explodes into a large fireball. The explosion is on par with an Explosion Tag, however over a far larger area. Can cause mild second degree burns and concussive bruising.
Code:
[b]Name:[/b] Katon: Kasumi Enbu no Jutsu [Fire Release: Mist Blaze Dance Technique]
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] D
[b]Type:[/b] Offensive
[b]Element:[/b] Katon
[b]Range:[/b] 10 meters
[b]Speciality:[/b] Ninjutsu
[b]Duration:[/b] -5 chakra per post of mist gas release
[b]Cooldown:[/b] Duration of gas release + 2
[b]Description:[/b] After performing the necessary hand seals, the user breathes out a flammable mist, that once it meets with an ignition source, explodes into a large fireball. The explosion is on par with an Explosion Tag, however over a far larger area. Can cause mild second degree burns and concussive bruising.
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PostSubject: Re: Neko, Cheshire [Jutsu List]   Neko, Cheshire [Jutsu List] Icon_minitimeThu Dec 22, 2016 7:46 pm

C Ranks

Name: Katon Bunshin No Jutsu – Fire style: Fire clone no Jutsu
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: Fire
Range: 60 meters from the user
Speciality: Ninjutsu
Duration: 3 posts
Cooldown: 6 posts after last clone dissipates
Description: The Fire Clone Technique is similar to the Shadow Clone Technique except it creates clones out of fire that have one-tenth of the original person's power. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the fire clones are injured enough they will revert back to normal fire, but the normal fire ignites the user's clothes in flames, settling for even a sneak attack while they are busy putting out the flames. The clones also cannot use any technique outside of the fire element. Also after using a technique they will dissipate as they are only made of 10% of the users chakra. The maximum amount of clones that can be created at once is 5.
Code:
[b]Name:[/b] Katon Bunshin No Jutsu – Fire style: Fire clone no Jutsu
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] C
[b]Type:[/b] Supplementary
[b]Element:[/b] Fire
[b]Range:[/b] 60 meters from the user
[b]Speciality:[/b] Ninjutsu
[b]Duration:[/b] 3 posts
[b]Cooldown:[/b] 6 posts after last clone dissipates
[b]Description:[/b] The Fire Clone Technique is similar to the Shadow Clone Technique except it creates clones out of fire that have one-tenth of the original person's power. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the fire clones are injured enough they will revert back to normal fire, but the normal fire ignites the user's clothes in flames, settling for even a sneak attack while they are busy putting out the flames. The clones also cannot use any technique outside of the fire element. Also after using a technique they will dissipate as they are only made of 10% of the users chakra. The maximum amount of clones that can be created at once is 5.

Name: Lightning Release: Uprising (雷遁・反乱 - Raiton: Hanran)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Raiton
Range: 10 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 4 posts
Description: The user much place the palms of their hands on a solid surface and force Raiton chakra into the area below them. Once the appropriate amount of chakra has been channeled, it erupts up and outwards into a shockwave that will race outwards in all directions for 10 meters before dispersing. Anything caught by the shockwave will take C-rank Raiton damage; 1st and 2nd degree flash burns on unprotected flesh, severe pain, and 1 post of stun.
Code:
[b]Name:[/b] Lightning Release: Uprising (雷遁・反乱 - Raiton: Hanran)
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] C
[b]Type:[/b] Offensive
[b]Element:[/b] Raiton
[b]Range:[/b] 10 meters
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 1 post
[b]Cooldown:[/b] 4 posts
[b]Description:[/b] The user much place the palms of their hands on a solid surface and force Raiton chakra into the area below them. Once the appropriate amount of chakra has been channeled, it erupts up and outwards into a shockwave that will race outwards in all directions for 10 meters before dispersing. Anything caught by the shockwave will take C-rank Raiton damage; 1st and 2nd degree flash burns on unprotected flesh, severe pain, and 1 post of stun.

Name: One Hundred Metre Punch (100 Panchi - 100mパンチ)
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: /
Cooldown: 3 posts
Description: A shorter version of the 1000 Metre Punch, the user concentrates their chakra into their fist and lands a devastating blow on the opponent, causing them to fly backwards. The name of the punch is hyperbolic in nature, the actual range of the knockback is closer to 10m versus 100m. While painful, this attack only rarely causes damage beyond heavy bruising and moderate pain, however if the impact lands on smaller or weakened bones, it will cause spider fractures.
Code:
[b]Name:[/b] One Hundred Metre Punch (100 Panchi - 100mパンチ)
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] C
[b]Type:[/b] Offensive
[b]Element:[/b] /
[b]Range:[/b] Melee
[b]Specialty:[/b] Taijutsu
[b]Duration:[/b] /
[b]Cooldown:[/b] 3 posts
[b]Description:[/b] A shorter version of the 1000 Metre Punch, the user concentrates their chakra into their fist and lands a devastating blow on the opponent, causing them to fly backwards. The name of the punch is hyperbolic in nature, the actual range of the knockback is closer to 10m versus 100m. While painful, this attack only rarely causes damage beyond heavy bruising and moderate pain, however if the impact lands on smaller or weakened bones, it will cause spider fractures.

Name: Early Sacrifice (Hayanie - 早贄)
Canon/Custom: Canon
Rank: C-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: 1 posts
Cooldown: 3 posts
Description: The user jumps over their opponent while balancing himself over the opponent's shoulder (allowing the user to dodge an attack should it happen). Once landing, still holding onto the opponent's shoulder, the user throws them over himself onto the ground.
Code:
[b]Name:[/b] Early Sacrifice (Hayanie - 早贄)
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] C-Rank
[b]Type:[/b] Offensive
[b]Element:[/b] /
[b]Range:[/b] Melee
[b]Specialty:[/b] Taijutsu
[b]Duration:[/b] 1 posts
[b]Cooldown:[/b] 3 posts
[b]Description:[/b] The user jumps over their opponent while balancing himself over the opponent's shoulder (allowing the user to dodge an attack should it happen). Once landing, still holding onto the opponent's shoulder, the user throws them over himself onto the ground.
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