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PostSubject: Stats Guideline   Stats Guideline Icon_minitimeFri Nov 25, 2016 12:26 am

Stats Guideline Y5B32x

Stats System



Stats are a simple enough concept. Train one, and it gives you boosts in a certain area. You use them to determine things like who is faster in a fight, modifying how hard you hit, or how fast you can react to a situation. The stats used on this site are as follows:

Speed (SPD)
Strength (STR)
Endurance (END)
Reaction Time (REA)
Perception (PER)
Chakra Reserve (CHA)

Speed: Physical movement speed/physical attack speed. Does not affect jutsu cast/cooldown times.

Strength: Physical power only. Reflects how hard you hit with your body.

Endurance: How much damage you can take. Higher endurance means that damage dealt to your body is reduced. High rank endurance (B+) reduces chakra enhanced damage (jutsu/any attack that requires chakra).

Reaction Time: How fast you can react to something. The higher this is, the faster you can respond to movement, attacks, etc.

Perception: Determines how easily you sense the things and world around you, as well as your ability to notice and respond to things like Genjutsu or other illusion skills.

Chakra Reserve: A way to boost how much chakra you have. Each full rank up grants X additional chakra.


So as you can see, each stat has it's own perks, and each is useful in it's own way. Everyone starts at E, with stats that give them abilities equal to that of a normal, untrained human. You have to work to raise them, and in doing so, you gain more power. Stats are separate from ranks, in that stats do NOT rank/level up unless trained, except in cases of special events when free stat points are awarded. However, those will be few and far between, as well as being very small bonuses; so don't hold out for a bunch of free rank ups via events. You'll be waiting a very long time for basically no reward.

Training Stats is simple enough, and done the same way you train anything else on site. Either create a new thread, or use an existing thread that can be used for training; and train away. Make sure to post that you're using the thread/post for training stats, and record your WC so that staff can easily check.

New threads used for stat training must be titled as such: "Thread Name" [Stat Training - Stat name (Starting Rank - Finish Rank) WC: X]

When using an existing training thread, you must place the proper notice in the post where you start your training: [Stat Training - Stat name (Starting Rank - Finish Rank) WC: X]. This can either be placed at the top of the post, or at the bottom in the chakra/jutsu/WC spoiler.

EX:

[Stat Training - Stat name (Starting Rank - Finish Rank) WC: X]

Post body Post body Post body Post body Post body Post body Post body
Post body Post body Post body Post body Post body Post body Post body
Post body Post body Post body Post body Post body Post body Post body

Post End

WC: xxx

OR

jutsu/item spoiler:


Stat Ranks


Stat Ranks are fairly simple, they follow the basic pattern of normal ranks, however they come with sub-ranks (tiers) that allow for more precise detailing of power. The basic ranking and tier system is as follows:


E: Everyone starts here. This is non-negotiable. No matter what your starting rank or position, you begin at E for all stats. E is equivalent to normal human level ability, with zero special training or skill. You are completely and totally average.
D-Rank: Basic academy student. You've just started your school level training, and you're barely above normal human average.
D-1 Intermediate academy student. You've started training, and you're getting better; but you're nothing special.
D-2 Average Genin. You've graduated from the academy, and you're on your way; however you've got a long way to go.
D-3 Advanced Genin. You've trained, and you've grown, but you're no Chunnin yet.
Total Points: 5


C-Rank: Starting Chunnin. You've got some power, and some experience now.
C-1 Intermediate Chunnin. You're beginning to specialize now, and you've become stronger. You've still got a ways to go.
C-2 Experienced Chuunin. You're really working hard, and you've come far, but you're still not enough to be a Jounin.
C-3 Advanced Chunnin. You've busted your trail and you're nearly powerful and experience enough to hold your own with the weaker Jounin.
Total Points: 4


B-Rank: Basic Special Jounin. You're almost one of the big boys now.
B-1 Intermediate Spec Jounin. You've done your time, you've specialized. Now go work harder.
B-2 Experience Spec Jounin. You're likely a teacher or a guard by now, and ready to attempt to become ANBU or other highly specialized jobs.
B-3 Advanced Spec Jounin. Damn, you're almost a full Jounin. Get back to work!
Total Points: 4


A-Rank: Starting Jounin. You've made it to the big leagues; but now you realize just how weak you really are.
A-1 Inexperienced Jounin. Everything you thought you knew was a lie, time to begin again.
A-2 Intermediate Jounin. Now you're getting it. Welcome to the big boy's club.
A-3 True Jounin. You've busted your butt, and you've made your mark. Good work.
Total Points: 4


S-Rank: Advanced Jounin. You're the senior among the seniors.
S-1 Experienced Jounin. You've mastered your abilities, and you've taken a step out of the shadows and into the sun.
S-2 Perfect Jounin. You're the best of the best, almost. People tell stories of your greatness.
S-3 Legendary Jounin. You're the strongest around, most of the time. You're the Captains of ANBU, the Sannin of your villages. You've come far from that little genin long ago.
Total Points: 4


SS-Rank: Mythic Ninja
SS-1 Senior Sannin/Greenhorn Kage. You're the best in your village, but there's still other leaders with more wisdom and power.
SS-2 Experience Sannin/Kage. You've been the best for a long time now, and everyone knows it.
SS-3 God-Mode. You're a god among men and women. Welcome to the history books, cause they're fawning over you.
Total Points: 4


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PostSubject: Re: Stats Guideline   Stats Guideline Icon_minitimeFri Nov 25, 2016 12:27 am

Stat Training

Stats Guideline 200

Training is simple enough. Just post the thread with the proper title (EX: [Stat Training - Stat name (Starting Rank - Finish Rank) WC: X]), make sure your word counts are proper for the tier you're moving to, and you're set.

E - D: 100 words.
D - D1: 150 words
D1 - D2: 200 words
D2 - D3: 250 words

D3- C: 300 words
C - C1: 400 words
C1 - C2: 500 words
C2 - C3: 600 words

C3 - B: 750 words
B - B1: 900 words
B1 - B2: 1050 words
B2 - B3: 1300 words

B3 - A: 1300 words
A - A1: 1500 words
A1 - A2: 1700 words
A2 - A3: 1900 words

A3 - S: 2100 words
S -S1: 2400 words
S1 - S2: 2700 words
S2 - S3: 3000 words

S3 - SS: 3500 words
SS - SS1: 4000 words
SS1 - SS2: 4500 words
SS2 - SS3: 5000 words
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PostSubject: Re: Stats Guideline   Stats Guideline Icon_minitimeFri Nov 25, 2016 12:27 am

Chakra Stat

Stats Guideline CF4FXHV0QhXaM

The chakra stat is exactly what you think it is, a way to raise your chakra pool in order to gain a slight advantage over your opponents. You train using the same system as the rest of the stats, and gain the amount stated below each time you move up a tier or rank. You can train up a total of 300 extra chakra points using this system.

E - D: +10
D - D1: +5
D1 - D2: +5
D2 - D3: +5

D3- C: +10
C - C1: +5
C1 - C2: +5
C2 - C3: +5

C3 - B: +10
B - B1: +5
B1 - B2: +5
B2 - B3: +5

B3 - A: +10
A - A1: +5
A1 - A2: +5
A2 - A3: +5

A3 - S: +10
S -S1: +10
S1 - S2: +10
S2 - S3: +10

S3 - SS: +10
SS - SS1: +10
SS1 - SS2: +20
SS2 - SS3: +20
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PostSubject: Re: Stats Guideline   Stats Guideline Icon_minitimeFri Nov 25, 2016 12:27 am

Strength Stat

Stats Guideline YR605iIbxmfEk


E - Completely average human. You're not that strong, nor are you very weak, but you can't do anything special. You'd be lucky to leave a mark in drywall, and anything more solid is just painful to hit.
D - D1: Above average human. You lift some weights, and have a little bit of power. You're the type that eople love to have when they need to move heavy objects. You can eventually damage wood, with enough hits.
D1 - D2: Well above average human. You're the type that lifts weights uring their work outs, as well as dedicates time specifically to strength training. However, you're still within the bounds of human norms. You'd be the type that likes to boat about being able to break boards with your fist/face/heel/etc.
D2 - D3: Genin in Training. You take academy level training courses, and you've trained your body to be far above human normal. However, you're still at the bottom of the totem pole as far as ninja are concerned.

D3- C: Weak Taijutsu user. You're looking to specialize in Taijutsu, but you've still got a lot of training before you're ready to call yourself strong.
C - C1: Average fighter. You're about on par with the majority of ninja that don't specialize in physical skills.
C1 - C2: Above Average fighter. You've got the strength to use weapons properly, and you've started to specialize in physical skills.
C2 - C3: Peak Human Condition. You're the absolute best of normal humans. Only through chakra enhancement can you progress beyond this point. By now you're easily able to break most rocks, and even begin to damage wooden and low grade iron weapons.

C3 - B: Taijutsu Specialist. You've moved beyond human limits and into the world only Taijutsu specialists can understand. You're strong, but you're not the strongest.
B - B1: Trained Taijutsu Specialist. You've put in the time and the effort. Good for you.
B1 - B2: Well Trained Taijutsu Specialist. You've got the experience to back up your physical power. You might not be the strongest, but you can sure hold your own.
B2 - B3: Highly Trained Taijutsu Specialist. You're the one that people want to train them. By this point, you're able to shatter all but chakra enhanced wooden objects and the vast majority of iron or low grade steel weaponry and armor. You're easily able to break unprotected bones.

B3 - A: Taijutsu Master in Training. Even steel buckles under your attacks. You're the prime example of a physical specialist, but you still lack something.
A - A1: Taijutsu Master. You've learned a lot, and your body is a lean, mean, physical machine. Keep at it.
A1 - A2: Taijutsu Master. You've certainly come far, and you've still got a ways to go. Keep at it.
A2 - A3: Senior Taijutsu Master. Now you've got a reputation as a master, and you can back it up. Even steel weapons and armor can't handle your power; and by now you're able to punch or kick hard enough to pierce clean through the unprotected human body.

A3 - S: Legendary Taijutsu User. You're damn good at what you do, and everyone knows it.
S -S1: Legendary Taijutsu Master. And now you make sure the world knows it.
S1 - S2: Legendary Taijutsu Specialist. You're so good that people study every aspect of your style.
S2 - S3: Legendary Expert. The masters study you, and want to be you.

S3 - SS: Master. How does it feel to be the best?
SS - SS1: Master's Teacher. Better yet, you train the best. How does that feel?
SS1 - SS2: True Legend. You're the ace in the hole for your people.
SS2 - SS3: True Master. You have no equal. Your strength and style are so legendary that history books sing your praises.


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PostSubject: Re: Stats Guideline   Stats Guideline Icon_minitimeFri Nov 25, 2016 12:28 am

Endurance Stat

Stats Guideline 200

Endurance is the measure of how much damage you can handle at a time. The higher your endurance, the better you can handle things like pain and injury before you pass out or die.

Please be aware that the minimum rank difference for staggering, paralysis, or stun effects beyond ONE (1) post is TWO (2) Ranks. What this means is, the target that you wish to trigger a stagger, paralysis, or stun effect on  must be TWO (2) ranks LOWER than the jutsu or ability being used. Single post stagger, paralysis, or stun can be accomplished on any equal or lower rank target. Target TWO (2) rank or more ABOVE the rank of the jutsu or ability are unaffected.

Stagger: A temporary lowering of ability.
Stun: The inability to react or move. Genjutsu effects are counted as stuns.
Paralysis: In this case, paralysis refers only to physical paralysis. Mental Paralysis (usually caused via fear or mental attacks) is classified as a stun. Abilities and jutsu that only affect a single limb or part of the body are classified as paralysis.

E: Weak as a kitten. You feel a LOT of pain, and you have no resistance to it. The only way to be weaker than this is to be dead.

D: Congrats, you can handle anything a normal human can throw at you. That being said, you still can't handle the damage even a genin can produce. Jutsu still rip you apart like your skin is made of wet rice paper.

C: You can handle some damage now, and you've learned to push through the pain. At this point, you start taking reduced damage (-1 tier) from physical attacks ONE (1) Rank or more below you.

B: Your body is getting harder, and you can definitely take some hits. You take reduced damage (-2 tier) from physical attacks ONE (1) Rank or more below you.

A: You're almost a bonafide tank now. It takes a massive hit to hurt you, and even jutsu are starting to slide off your skin like they where nothing. You take reduced damage (-3 tier) from physical attacks ONE (1) Rank or more below you. You take reduced damage (-3 tier) from JUTSU of TWO (2) Rank or more below you.

S: You can handle nearly anything thrown at you now. It takes a massive amount of damage to hurt you, and jutsu just slide off your skin. You take reduced damage (-1 Rank) from physical attacks ONE (1) Rank or more below you. You take reduced damage (-1 Rank) from JUTSU of TWO (2) Rank or more below you.

SS: You really can handle anything now. You're damn near a one-man army at this point. You take reduced damage (-2 Rank) from physical attacks ONE (1) Rank or more below you. You take reduced damage (-1 Rank) from JUTSU of TWO (2) Rank or more below you.


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PostSubject: Re: Stats Guideline   Stats Guideline Icon_minitimeFri Nov 25, 2016 12:28 am

Speed Stat

Stats Guideline 200

E: 5 m/s
D: 7 m/s
D1: 10 m/s
D2: 12 m/s
D3: 15/ms

C: 20 m/s
C1: 25 /ms
C2: 30 m/s
C3: 35 m/s

B: 40 m/s
B1: 45 m/s
B2: 50 m/s
B3: 55 m/s

A: 60 m/s
A1: 65 m/s
A2: 70 m/s
A3: 75 m/s

S: 80 m/s
S1:  85 m/s
S2: 90 m/s
S3: 95 m/s

SS: 100 m/s
SS1: 105 m/s
SS2: 110 m/s
SS3: 115 m/s


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PostSubject: Re: Stats Guideline   Stats Guideline Icon_minitimeFri Nov 25, 2016 12:29 am

Reaction Time

Stats Guideline 200


Reaction Time is a simple enough concept. The better your Reaction Time, the faster you are able to react to stimuli and dodge or evade incoming attacks. At a certain point, you are able to react so quickly that you are wholly unaffected by the ability of the other players. Please be aware, this does not in any way effect your MOVEMENT SPEED (the speed at which you run/walk, otherwise known as your foot speed), this is entirely the speed at which your body moves in relation to incoming stimuli.

Your Reaction Time also affects your basic attack speed. Someone with a higher REA stat is going to punch/kick/etc faster than someone with a lower number; and the person with the lower number will be less able to dodge or block the incoming attacks, due to this difference in reaction speed.


E: Basic reaction skills, you're not very fast, but you can handle the normal human stimuli.

D: Trained reaction skills. At this point, you're noticeably better than civilians, even those that train for sports and the like.

C: By now, you're able to react so fast that you've begun to evade and almost negate the abilities of those weaker than you.

B: You're so fast to react now, that unless someone is seriously fast or powerful, they can't reach you.  Jutsu, abilities, and basic attacks of ranks/SPD stat THREE (3) RANKS lower than your REA stat are automatically evaded.

A: Jutsu, abilities, and basic attacks of ranks/SPD stat THREE (3) RANKS lower than your REA stat are automatically evaded.

S: Jutsu, abilities, and basic attacks of ranks/SPD stat THREE (3) RANKS lower than your REA stat are automatically evaded.

SS: Jutsu, abilities, and basic attacks of ranks/SPD stat THREE (3) RANKS lower than your REA stat are automatically evaded.


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PostSubject: Re: Stats Guideline   Stats Guideline Icon_minitimeThu Dec 29, 2016 8:55 pm

Perception

Stats Guideline Source


Perception is the ability to see/sense the world around you, including the details and markers of things such as Genjutsu or other illusion skills. Perception allows you to notice the markers of Genjutsu and other illusions, so that you are able to break out of them; as well as being needed in conjunction with your Reaction skills in order to evade and react to incoming attacks and other stimuli. It doesn't matter how fast you can move; if you can't sense the world around you properly, you're as good as blind, which is to say, as good as dead.

E: You're a normal human, and you really can't do or see much out of the ordinary.

D: A keen eye for a human, but little more than that. With some time and effort, you'll notice the hallmarks of very weak Genjutsu, and maybe see through a cloaking item or skill if you're lucky.

C: By now, you're able to notice the properties and marks of most common or basic Genjutsu and stealth skills, but that doesn't mean you can do anything about it without using Kai or some such.

B: At this point, the weakest Genjutsu and stealth can't fool your keen senses. Jutsu/Ability/Items of THREE (3) Ranks below you automatically fail when used against you.

A: Your heightened senses are masterful and strong. Basic Genjutsu and stealth techniques are useless when you're around. Jutsu/Ability/Items of THREE (3) Ranks below you automatically fail when used against you. You're able to break out of Genjutsu TWO (2) ranks below you ONE (1) turn early, or for 5 less chakra.

S: Master Sensor by nature, it is extremely difficult to fool your senses. Jutsu/Ability/Items of THREE (3) Ranks below you automatically fail when used against you. You're able to break out of Genjutsu TWO (2) ranks below you ONE (1) turn early, or for 10 less chakra.

SS: It takes the best to fool the best. Jutsu/Ability/Items of THREE (3) Ranks below you automatically fail when used against you. You're able to break out of Genjutsu TWO (2) ranks below you TWO (2) turns early, or for 15 less chakra.
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