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 Ranmaru Kurosaki [Jutsu List]

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Ranmaru
Missing Ninja (S-Rank)
Missing Ninja (S-Rank)
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Join date : 2014-08-10

PostSubject: Ranmaru Kurosaki [Jutsu List]   Sun Aug 10, 2014 8:46 pm

---Clan Jutsu---

Name: Kurosaki Seal: Cloth Control
Canon/Custom: Custom
Rank: C-A
Type: Supplementary
Element: /
Range: /
Specialty: Fuuinjutsu || Kurosaki Clan
Duration: Permanent
Cooldown: /
Description: Simple in terms of Fuuinjutsu, this seal is special not for it's power but for what it does. By affixing it to a bolt of chakra impregnated cloth, the sealer is able to control the cloth as if it was an extension of his/her own body. The seal is normally placed on the very edge of the cloth to be controlled, in order to maximize the amount of cloth that can be controlled at any given time. The only difference between the seal at various ranks is the amount of cloth that can be controlled at any time. C-rank may control a maximum of 25 yards3; B-rank may control 50 yards3; A-rank may control a maximum of 100 yards3. Be aware, these numbers are for individual seals placed on singular bolts of fabric cloth; the clan member may carry more then one at any time.


---Learned Jutsu---

D-rank

Name: Generic Sealing Technique
Canon/Custom: Canon
Rank: D, but the chakra cost depends on the rank of the item. D: 5, C: 10, B: 15, A: 20, S: 25
Type: Supplementary
Element: N/A
Range: Short range
Specialty: fūinjutsu
Duration: Instant
Cooldown: 2 posts
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu. Scrolls are the most common choice for item storage. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expand the number of potential tricks a shinobi can use.
The jutsu can be used to either store an item in something or to summon it from something. But it can’t be both.
The sealing scrolls for this technique need to be bought in the item shop.


Name: Water Release: Water Shuriken Technique (Suiton: Mizu Shuriken no Jutsu - 水遁: 水手裏剣技法)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Suiton
Range: 10 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 post
Description: By using his or her chakra the user manipulates water to form shuriken. Once the shuriken is cut, hit, or falls to the ground the shuriken will turn back into water. The creates shuriken travel a maximum of 10 meters before dispersing, and are as powerful as normal shuriken. The user is able to create a maximum of 6 shuriken at a time using this jutsu.


Name: Water Release: Carp Rapid-Fire Gun (Suiton: Koi Sokushahou - 水遁: 恋の速射砲)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Suiton
Range: 15 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 4 posts
Description: A simple jutsu that causes a person to gradually produce water in their mouth that can be spit out at an opponent. It can hit with enough force to stun your opponent if it is done properly. The user can create up to 6 bullets using this jutsu.



Name: Ninja Art: Solar Flare
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: Short(0-5m), Mid(5-15m)
Specialty: Ninjutsu
Duration: /
Cooldown: 3 posts
Description: This jutsu requires no hand signs; instead the user raises their hands so that fingers are spread wide and the palm is flattened and facing inward, the tips of the middle and ring fingers touching the user's temple and face. The user then channels a burst of chakra to the hands, releasing it instantaneously as a blinding flash of light. The flash is bright enough to stun for 1 post and blind for 2 more post anyone standing within a fan shaped radius of 10 meters in front of the user.


Name: Bomb Field Barrage (Bakudan Kyouchi Renda - 爆弾境地連打)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: /
Range: 20 meters
Specialty: Ninjutsu
Duration: 1 post set up, 1 post trigger
Cooldown: /
Description: By setting explosive tags underneath the ground, the can create a mine field that will detonate on their command. The explosions are concentrated slightly by the ground they are entombed in, which raises the damage of a direct impact to deep bruising, and the possibility of cracking small bones such as fingers and toes.


Name: Seal: Searchlight
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Raiton
Range: Short (0-5m), Mid (5-15m)
Specialty: Fuuinjutsu
Duration: 1 post
Cooldown: 3 posts
Description: This seal is a bit different then most, as it is an offensive seal. The user creates a ball of chakra within their hand; which when thrown like a ball will fly until it comes within 5 feet of the target before bursting into a seal with hovers mid-air. From this seal, 5 small bullets of chakra are fired in rapid succession before the seal breaks and vanishes. The seal has a mild homing effect, as it may swivel as it fires the bullets, in response to the targets movements. However, the bullets are fired in straight lines and cannot change course once fired. The bullets cause little more then pain and mild bruising; however, if all 5 bullets impact then the target is stunned for one post. The main seal disperses with no added effects, vanishing from existence once the bullets are fired.

Name: Earth Release: Double Suicide Decapitation Technique (Doton: Shinjū Zanshu no Jutsu - 土遁・心中斬首の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Doton
Range: Short (0-5m)
Specialty: Ninjutsu
Duration: 1-3 Posts
Cooldown: Duration + 2
Description: This technique conceals the user underground and drags the object of their attack down into the earth, robbing them of their freedom. In addition, they can start another attack. The user is able to remain underground for a maximum of 3 posts before having to surface.



C-rank

Name: Water Release: Water Trumpet
Canon/Custom: Canon
Rank: C
Type: Offensive, Supplementary
Element: Water
Range: Mid (5-15m)
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: The user holds their hands to their face with a hand sign that forms a circle with their fingers, through which a jet of water is expelled at high pressure. The jet will travel for a maximum of 15 meters before losing all force and falling to the ground. The pressure of the water is enough to cause significant bruising, and the possibility of dislocated joints; if hit at a distance not to exceed 15 feet, and directly on an exposed joint such as the shoulder. May cause temporary blinding if the opponent it hit directly in the face at close range (<5 meters); at which the blinding would last no more then 3 posts.



Name: Elemental Seal: Shatter
Canon/Custom: Custom
Rank: C
Type: Defensive, Supplementary
Element: /
Range: Short (0-5m), Mid (5-15m)
Specialty: Fuuinjutsu
Duration: /
Cooldown: 2 posts
Description: This is a simple, if specialized seal. There is no base, and the seal is created with a single hand. The user creates a fist, with two fingers extended outward, and charges the fingertips with chakra. They then write the symbol of the element they wish to harness, which creates the seal of the jutsu. They then either smack, punch, or slice the seal with a blade to release the chakra. The effects are as follows:

Non-Elemental: The seal breaks, releasing a burst of very bright light and a sharp, high pitched note for several seconds that causes a 1 post stun and blinding effect to anyone that both sees and hears the seal break. If only the tone is heard, the affected is deafened for 1 post.

Wind: The seal explodes with a directed burst of air, that has enough power to knockback an enemy from point blank range up to 10 feet.

Water: Fires a low power bullet of water, equal to a gallon of water flying at roughly 20 mph. Useful for countering weak Katon or creating openings.

Fire: Creates a small ball of flame that flies forward from the seal at a rate of 20 mph. The flames are hot enough to cause a first degree flash burn, but little else. Can be used as an ignition source for other jutsu.

Earth: Fires several dozen small rocks with the power of a thrown senbon. The rocks cause little more then a small amount of pain and light bruising. Best as a distraction. If the seal is placed upon the ground, it causes the earth to buckle and rise upward 2 inches for a 15 foot diameter around the user. Effective for breaking balance or interrupting sprints.

Lightning: A single bolt of lightning is fired from the seal. Causes a 1 post stun and 1st degree burn for a half inch radius around the point of impact.


Name: Sealing Trap Explosion
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: /
Range: 10 meters
Specialty: Fuuinjutsu
Duration: /
Cooldown: 3 posts
Description: The user sets up a sealing trap on the ground which, when stepped on by an enemy, explodes, causing severe damage. A maximum of 3 seal traps can be active at any time; each lasting 3 posts before becoming inactive and fading unless triggered. For each seal placed, the user must wait a minimum of three posts to place more. The seal explodes with the force of an average explosion tag.


Name: Five Seal Barrier (Gofū Kekkai - 五封結界)
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: /
Range: Maximum of 50 meters
Specialty: Fuuinjutsu
Duration: Until all tags are removed or destroyed
Cooldown: 10 posts || Twice Per thread
Description: This technique creates a barrier around a place by placing four "forbidden" (禁, kin) tags in different locations surrounding the place to be protected, a fifth tag on the location to be protected. The tags are placed on flat surfaces, and are connected with the user's chakra. This technique turns the entire range surrounded by the tags into a barrier space, and inside the space, the material's destruction is "forbidden". Using any kind of physical attack to try and destroy something in the barrier is folly, as it will only lead to injury. To cancel this, it is necessary to search for the four tags and tear them off simultaneously. Meaning there must be at least five people on a team to cancel it.

Even if the tags are removed, there is a final obstacle. The user can add a trap that will create perfect copies of those who have removed the seal, preventing them from returning immediately.


Name: Doton: Doryudan [Earth Release: Earth Dragon Bullet]
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Doton
Range: Short (0-5m), Medium (5-10m), Long (15m+)
Speciality: Ninjutsu
Duration: 1 Post
Cooldown: 3 Posts
Description: The user forms the related hand seals, causing the head of a dragon to rise out of nearby mud. From the mouth of the dragon flies a barrage of small spheres of mud, that fly rapidly towards the opponent. These spheres cause C-rank impact damage; deep bruising, cracked bones, mild internal injuries. A direct impact to the head will cause 1 post of stun.


Name: Earth Release: Underground Projection Fish Technique (Doton: Dochū Eigyo no Jutsu - 土遁・土中映魚の術)
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: Doton
Range: Mid (5-15m)
Specialty: Ninjutsu
Duration: -15 chakra per post || Maximum of 5 posts
Cooldown: Duration + 2
Description: This technique is used for sneaking and striking silently, like a fish underwater, and then suddenly appearing to the ground's surface. Furthermore, it's even more efficient when employed in a crowded area that, if the target notices something, can be overrun by the nearby masses, or with distractions like a Clone Technique to draw the enemy's attention. As such it is a great strategy for a guerrilla, and a likely resort, used quite often for things such as assassination.


Name: Earth Release: Subterranean Voyage (Doton: Dochū Senkō - 土遁・土中潜航)
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: Doton
Range: Mid (5-15m)
Specialty: Ninjutsu
Duration: -15 chakra per Post || Maximum of 6 Posts
Cooldown: Duration + 4
Description: A technique that transforms the earth surrounding the user into a fluid, allowing them to close in on the enemy with high speed by swimming underground. Since being under the ground is a blind spot, the target has no warning; allowing the user to launch a surprise attack. By using this technique in conjunction with a weapon, it also gains great effect as an "assault ninjutsu".


Name: Earth Release: Binding Chains (Doton: Imashime Kusari - 土遁・縛め鏈)
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: Doton
Range: 15 meters
Specialty: Ninjutsu
Duration: -15 chakra per post
Cooldown: Duration + 2
Description: The user causes the earth below the target to rise up in the form of chains that bind the target in place. The chains are as durable as thick rope, and can easily be cut or destroyed by C-rank or higher weapons and jutsu.


Name: Earth Release: Spider Trap Technique (Doton: Kumowana no Jutsu - 土遁•蜘罠の術)
Canon/Custom: Custom
Rank: C-rank
Type: Offensive
Element: Doton
Range: 5 meters
Specialty: Ninjutsu
Duration: 1 post required to set up || Passive
Cooldown: 3 posts
Description: An Earth Release jutsu where the user digs a large hole in the ground where there are sharp stalactites at the bottom. The user hides beneath a thick layer of dirt and waits for the opponent to near them then they erupt from under the dirt and drag the victim into the hole and throw them into the stalactites where they become impaled.


Name: Lightning Release: Uprising (雷遁・反乱 - Raiton: Hanran)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Raiton
Range: 10 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 4 posts
Description: The user much place the palms of their hands on a solid surface and force Raiton chakra into the area below them. Once the appropriate amount of chakra has been channeled, it erupts up and outwards into a shockwave that will race outwards in all directions for 10 meters before dispersing. Anything caught by the shockwave will take C-rank Raiton damage; 1st and 2nd degree flash burns on unprotected flesh, severe pain, and 1 post of stun.


Name: Water Prison Jutsu (Suirō no Jutsu - 水牢の術)
Canon/Custom: Canon
Rank: C
Type: Supplementary, Defensive
Element: Suiton
Range: Touch
Specialty: Ninjutsu
Duration: -10 chakra per post
Cooldown: Duration + 3
Description: This technique is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. If used defensively, the prison can deflect up to 3 jutsu of lower rank before breaking. Any jutsu of equal or higher rank will instantly disperse the water. Any Raiton or electrified attacks would do damage equal to one rank higher then normal because of the excellent conductive nature of water itself, and the users wet skin. Of course this means the user himself would be shocked as well, and take damage equal to the rank of the jutsu itself. Because of the heavy nature of the water; the user's reflexes (dodge and movement speed) are reduced by 1 rank for the duration of the jutsu.


Name: Water Release: Starch Syrup Capturing Field (Suiton: Mizuame Nabara - 水遁・水飴拿原)
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: Suiton
Range: Maximum of 30 meters
Specialty: Ninjutsu
Duration: Maximum of 5 posts
Cooldown: Duration + 4
Description: The user spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channeling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.


Name: Water Release: Wild Bubble Wave (Suiton: Hōmatsu Rappa - 水遁・泡沫乱波)
Canon/Custom: Canon
Rank: C
Type: Offensive || Supplementary
Element: Suiton
Range: Short (0-5m), Mid (5-15m)
Specialty: Ninjutsu
Duration: -15 chakra per Post
Cooldown: Duration + 4
Description: The user spits out a large volume of foam-like bubbles which covers the ground and reduces its friction, considerably limiting the opponents' movements. The bubbles are spit out with violent force that is capable of washing away most attacks, such as oil and fire. This technique can also be used as an effective smokescreen.


Name: Water Release: Rising Water Basin (Suiton: Jōshō Mizuryūiki - 水遁・上昇水流域)
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: Suiton
Range: 5 meters
Specialty: Ninjutsu
Duration: -10 chakra per post
Cooldown: Duration + 2
Description: A unique jutsu that is similar to the Water Release: Waterfall Basin Technique, in that the user uses their chakra to pull groundwater to the surface. Instead of forming it into a waterfall, however, the user simply pulls it up, leaving it in it's natural shape and forming a medium sized lake/pond.


Name: Water Release: Bullet Ball Barrage (Suiton: Danganbōru Shūchūhōka - 水遁・弾丸ボールの集中砲火)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Suiton
Range: 20 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 5 posts
Description: The user focuses chakra into their chest and throat to create several ball of water similar to the Giant Bullet Ball technique. However, the user is able to create 6 smaller balls versus 1 giant ball, each of which is 1/3rd as powerful as the larger version. The bullets are fired in rapid succession, and deal C-rank concussive damage.



Name: Water Release: Turtle Shield Technique (Suiton: Kame no Tate no Jutsu - 水遁・亀の盾の術)
Canon/Custom: Custom
Rank: C
Type: Defensive
Element: Suiton
Range: Melee
Specialty: Ninjutsu
Duration: -10 chakra per post
Cooldown: Duration + 3
Description: The user focuses water chakra into the ground in front of them, causing a large water body with the shape of a turtle shield to appear and encase the user. The turtle shield will protect the user from all non-Raiton D-rank jutsu, as well as a maximum of 3 non-raiton enhanced C-rank jutsu.


B-rank

Name: Shadow Clone Technique
Canon/Custom: Canon
Rank: B-rank
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: Until the clone is destroyed, dispersed, or runs out of chakra
Cooldown: Three posts after the last clone is destroyed.
Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Shadow clones can't be distinguished from the actual person even by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance. Because of the manner in which the clones are created, the user must divide their chakra among the clones, potentially using up all their chakra fairly quickly if the user is low on chakra or makes too many clones.

A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user.

(When one creates a shadow clone, the cost is divided among the number of clones created, in addition to splitting their chakra among the clones. For example, if one created three clones of themselves at the rank of Jounin while at max chakra, your current chakra would be minus 20 for the cost of the jutsu, then divided by 4, giving each clone a 1/4th of your chakra. Being that they are shadow clones, they are each able to perform jutsu themselves, and have their own separate chakra pool. When the shadow clone is dispersed or destroyed,  the ninja does not gain back whatever chakra that was left within the clone.)


Name: Barrier Method Formation (Kekkai Hōjin - 結界法陣)
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: /
Range: Maximum of 15 meters
Specialty: Ninjutsu
Duration: Until Tags Detonate
Cooldown: 10 Posts || Twice Per Thread
Description: An array of four explosive tags are jointly placed around the boundary of an area. If anyone or anything happens to walk through the boundary, the seals will detonate when the intruder reaches the center, killing the imprisoned target.


Name: Doton: Doryuu Heki no Jutsu [Earth Style wall]
Canon/Custom: Canon
Rank: B
Type: Defensive
Element: Doton
Range: Close (0-5m)
Speciality: Ninjutsu
Duration: Instant
Cooldown: Four turns
Hand Seals: Tiger, Rabbit, Boar, Dog
Description: The user creates a solid wall of earth as a form of defense. Chakra is either converted to earth within the body and then spat out to form the wall, or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, it's strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water. Powerful enough users can create massive walls. The wall can have different designs based on who’s creating it. Kakashi's wall for example, has the face of multiple dogs on it's side.


Name: Earth Release Barrier: Earth Prison of Magnificent Nothingness (Doton Kekkai: Dorō Dōmu - 土遁結界・土牢堂無)
Canon/Custom: Canon
Rank: B
Type: Offensive || Supplementary
Element: Doton
Range: 20 meters
Specialty: Ninjutsu
Duration: -20 chakra per Post
Cooldown: Duration + 6
Description: his technique traps the victims inside a self-repairing dome of earth which is almost instantaneously able to reform. Chakra is not evenly distributed throughout the dome. Near the back, relative to the user, the chakra is much weaker, making the dome weaker in that spot.


Name: Earth Style: Earth Crushing Spikes (Doton: Tsuchi Gekiha Kasui no Jutsu - 土遁: 地球破砕スパイク)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Doton
Range: 30 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 5 posts
Description: The user channels Doton chakra to their feet or hands before slapping the ground and releasing it into the earth. Once released, the chakra surges outward from them, causing spikes of earth roughly 6 feet tall to erupt every 3 feet outward for 30 meters around the user. The spikes are hard enough to pierce iron, easily piercing through unprotected human flesh while still being able to crack all but the hardest of bones.


Name: Earth Release: Multiple Earth-Style Wall (Doton: Tajū Doryūheki - 土遁・多重土流壁)
Canon/Custom: Custom
Rank: B
Type: Defensive, Supplementary
Element: Doton
Range: 30 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 6 posts
Description: Like the parent technique, it create a reinforced wall of earth to be used as a defensive mechanism. Using a pre-existing source of earth however, it allows the user to create multiple walls of earth, further fortifying their defense, so that even while the outer walls are destroyed the inner ones are still left intact.


Name: Earth Release: Great Earth Tension (Doton: Gōdopaku - 土遁・豪土迫)
Canon/Custom: Custom
Rank: B
Type: Offensive, Defensive, Supplementary
Element: Doton
Range: 45 meters
Specialty: Ninjutsu
Duration: -25 chakra per post
Cooldown: Duration + 6
Description: After performing the hand seals, the user slams their palm on the ground which will produce a massive quake, sending earth to attack the foes. The techniques power, the moves ability to attack foes, trap targets and protect the user and allies at the same time makes this a very powerful earth release technique.



Name: Lightning Release: Yata Wall ( Raiton: Yata Heki) - 雷遁・八咫壁)
Canon/Custom: Custom
Rank: B
Type: Defensive
Element: Raiton
Range: Melee
Specialty: Ninjutsu
Duration: -10 chakra per post
Cooldown: Duration + 3
Description: The user slams there palm on the ground, summoning a giant wall with a red ruby in the center. The wall absorbs attack and shoots them back at the opponent with an added kick of electricity. The wall is able to absorb and redirect jutsu up to B-rank. The wall will break after 10 D-Rank, 5 C-rank, or 2 B-rank Jutsu before breaking.


Name: Lightning Release: Four Pillar Bind (Raiton: Shichū Shibari - 雷遁・四柱しばり)
Canon/Custom: Custom
Rank: B
Type: Offensive, Supplementary
Element: Raiton
Range: 20 meters
Specialty: Ninjutsu
Duration: -15 chakra per post
Cooldown: Duration + 4
Description: Four giant rock pillars are summoned around the enemy, then shoot bolts of lightning, immobilizing the target and dealing moderate Raiton damage to them. Burns will begin to appear on the target after 3 posts of containment, with the intensity of the damage growing with each post after that, maxing out at lethal 4th degree burns and Raiton damage after 12 posts. The initial burn sets in at 3 posts, with each additional degree of burn taking 3 posts to set up. (1st degree 3 post, 2nd degree 6 posts, 3rd degree 9 posts, 4th degree 12 posts)


Name: Water Release : Giant Bullet Ball
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: Water
Range: Short (0-5m), Mid (5-15m), Far (15m+)
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 4 posts
Description: The user spits a very large, highly pressurized bullet of water from their mouth. The bullet ranges in size from roughly 2 inches to a maximum of 6 inches in diameter. The bullet moves at several dozen feet a second, making it difficult to dodge at close ranges. If preformed properly, the bullet exits the user's mouth with a spin like a bullet; hence the jutsu's name. This spin gives the bullet enhanced accuracy, much as the spin of a normal bullet would; enabling a sufficiently proficient user pinpoint accuracy and further decreasing the chances of evasion. The smaller the bullet fired; the greater the piercing power. A small bullet is meant to cause damage in a small area; punch through the body and take chunks of flesh with it in that way. A larger, thicker bullet however, is more lucky to cause crush injuries; breaking bones and causing major bruising and internal bleeding. The smallest bullets travel at 200 m/s; with the largest moving at a slower, but still impressive, 150 m/s.


Name: Water Release: Water Dragon Biting Explosion (Suiton: Suiryū Kōbaku - 水遁・水龍咬爆)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Suiton
Range: 25 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 5 posts
Description: The user creates a large pool of water that, after firing the enemy into the air, shoots numerous water bullets at them and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.



b]Name:[/b] Water Release: Fury of the Dolphins (Suiton: Iruka no Gekido - 水遁・海豚の激怒)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Suiton
Range: 40 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 5 posts
Description: A jutsu to similar to that of Water Release: Water Shark Missile Technique. This technique is used to shape the water, about the same size as an adult male. After forming the dolphin the user will then launch it towards the enemy, the dolphin moves at a pace similar to that of a running Special Jounin but is known to leap in the air out of the waters used to form it as if it were a real dolphin.


Name: Water Release: Great Typhoon Wave Technique (Suiton: Gotaifuu Nami no Jutsu - 水遁:台風波法)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Suiton
Range: 50 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 10 posts
Description: After forming the needed hand signs, the user can manipulate a large body of water to generate a gigantic tidal wave that can crash upon and submerge a large multitude of enemies. Depending on the chakra level of the user, the wave's water pressure can be increased from just being enough to wash away opponents to becoming strong enough to crush anything it touches. This technique can also generate lesser Water Release techniques if another Water Release user is present.



A-rank

Name: Doton: Goremu no Jutsu [Earth Release: Strong Servant Warrior Technique]
Canon/Custom: Canon
Rank: A
Type: Offensive/Defensive/Supplementary
Element: Doton
Range: short (0-5m)
Speciality: Ninjutsu
Duration: -10 chakra per turn
Cooldown: Duration + 5
Description: The user either spits up a large mass of stone that quickly forms into a massive stone golem, or grows one from nearby stone. This golem is a reasonably slow but incredibly durable and physically powerful monstrosity, able to easily rip apart anything it grabs with it's powerful arms and teeth. Due to it's power and physical durability, it can both be used to block attacks and to damage an opponent. The golem is weak to lightning attacks, which interfere with it's functionality.


Name: Sealing Technique: Three Directions Seal
Canon/Custom: Canon
Rank: A
Type: Offensive
Element: /
Range: Melee
Specialty: Fuuinjutsu, Ninjutsu
Duration: /
Cooldown: 6 posts
Description: The user along two shadow clones creates a triangle seal around the opponent. Then a tetrahedral form of light traps and sends them up in the sky, leaving a large hole in the ground. The target is sent a maximum of 100 feet in the air before falling.


Name: Sealing Technique: Lion Closing Roar (Fūinjutsu: Shishi Heikō - 封印術・獅子閉哮)
Canon/Custom: Canon
Rank: A
Type: Supplementary
Element: /
Range: Short (0-5m)
Specialty: Fuuinjutsu
Duration: /
Cooldown: Once Per Thread
Description:This sealing technique completely blocks the target's chakra with a sealing formula (封印式, fūin-shiki) drawn on the ground or a wall. This is done by closing all the tenketsu of the person caught in the middle. When the target is sealed, a stylized kanji for "close" or "shut" (閉, hei) appears in the middle of the sealing formula.

To successfully seal the target, one has to get them exactly inside the sealing formula. This requires great accuracy and is very difficult. Various methods can be used to make this easier. For instance, one can prepare a puppet or a ninja tool like the Lion-Headed Kannon with this sealing formula. The target is released after 5 posts, unless a secondary seal is placed or they are killed.


Name: Denial of Passage Technique
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: /
Range: 5 meters
Specialty: Fuuinjutsu
Duration: -20 chakra per post
Cooldown: Duration + 5
Description: The Denial of Passage Technique was a fūinjutsu used to restrain individuals, preventing captives from being able to escape. When a seal was set on a target individual and anchored with a binding seal, the sealed individual would not be able to move more than five meters away from the binding seal, experiencing a sensation akin to an invisible wall if attempting to break away from the binding seal.


Name: Lighting Seal: Threat Eradication Barrier (Raihō: Kyōi-jo Shishō - 雷封・脅威除支障)
Canon/Custom: Custom
Rank: A
Type: Defensive, Supplementary
Element: Raiton
Range: Touch
Specialty: Fuuinjutsu
Duration: -25 chakra per post when activated
Cooldown: Duration + 5
Description: he user places a seal on anything he touches to ward of attacks to that specific area. The seal acts as a type of reflector or deflector with the release a electrical discharge to force back and paralyze the oncoming threat. The barrier created is able to repulse b-rank and lower jutsu and physical attacks; and causes 2nd degree electrocution burns and a 1 post stun on contact.


Name: Earth Release: Swamp of the Underworld (Doton: Yomi Numa - 土遁・黄泉沼)
Canon/Custom: Canon
Rank: A
Type: Offensive
Element: Doton
Range: 40 meters
Specialty: Ninjutsu
Duration: -25 chakra per post
Cooldown: Duration + 6
Description: By changing the surface of an object beneath an enemy into mud and creating a swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.


Name: Lightning Release: Heavenly Destruction Technique (雷遁・天災の術 - Raiton: Tensai no Jutsu)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Raiton
Range: 15 meters
Specialty: Ninjutsu
Duration: -15 chakra per post
Cooldown: Duration + 5
Description: This technique permits to generate powerful arcs of lightning to be guided towards targets of the user's choice. The electrical bolts themselves can both electrocute and deliver potent gashes due to the concentration of chakra utilized. The user is able to control up to 5 bolt per post, and each can deliver gashes up to 3 inches deep, 3rd degree burns at contact sites with 2nd degree burns radiating outward for 12 inches from point of contact. Impacts from 3 or more bolts in 1 post causes a stun effect that lasts for 1 post.


Name: Water Release: Torrential Tsunami Annihilation (Suiton: Gōutsunami Mekkyaku - 水遁・豪雨津波威却)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Suiton
Range: 75 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 8 posts
Description: A technique where the user converts chakra into a great volume of water and puts it under a high pressure. When the water is blasted from the users mouth it turns into a gigantic wave that spans across a wide area and distance making it extremely difficult to avoid or contain. Being caught by this wave is similar to being caught by a natural tsunami; broken bones and other concussive damage from debris in the water, as well as the weight of the water itself, are guaranteed; and the chances of drowning are very high if you unable to escape the torrent.


Name: Water Release: Boiling Rage Searing Dragon (Suiton: Wakushō Doryū - 水遁・沸焦怒龍)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Suiton
Range: 50 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 6 posts
Description: The user creates five dragons made from boiling hot water and launches them at the target(s). The user is able to control the dragons remotely to ensure they hit the target(s). This technique causes heavy damage as well as cause severe burns. When one of the dragons hits something it makes a thick mist making this an effective smokescreen to hide from enemies. The user can also channel lightning through it to increase it's lethality.


Name: Hundred Year Water Prison (Hyaku Nenkan Gokusou - 陌年獄窓)
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: Suiton
Range: 20 meters
Specialty: Ninjutsu
Duration: 1 post set up, -30 chakra per post
Cooldown: Duration + 8
Description: The user must charge chakra for 1 post, hand held up with their palm facing the target. At the start of the second post, six huge pillars of water erupt from the ground near the opponent, and move towards him, catching and immobilizing him between them. By doubling the chakra cost, the user can trap chakra beasts up to S-rank for a maximum of 3 posts.


Name: Water Release: Imploding Water Wave Bullet (Suiton: Yabu Mizunami no Dangan - 水遁・破水波の弾丸)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Suiton
Range: 50 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 8 posts
Description: The user kneads a massive amount of water chakra inside their body then expelled from their mouth and at the feet of the target, The massive amount of water then implodes in a upward fashion upon impact causing major damage to the target.


Name: Water Release: World of Water (Suiton: Mizu no Sekai - 水遁・水の世界
Canon/Custom: Custom
Rank: A
Type: Supplementary, Defensive
Element: Suiton
Range: 60 meters
Specialty: Ninjutsu
Duration: -50 chakra per post
Cooldown: Duration + 10
Description: This jutsu is used to trap a victim inside a large virtually inescapable sphere of water that is many times larger than the original Water Prison Technique, capable of imprisoning many opponents at once. The user forms water clones around the area they wish to encompass, the number of clones is dependent on the size of the area that the user wishes to trap within the jutsu. When the clones have been formed each clone performs the necessary hand seals and thrusts both palms toward the area, forming the trap between the surrounded area. This jutsu requires a sufficient amount of water, which can be provided by expelling it from one's mouth or taking water from the air around the user. The user may or may not participate in the forming of the jutsu, allowing the user to launch an added offensive once the opponents are trapped within. Once trapped the target is unable to move due to the increased heaviness and sheer volume of the water. The only downside of this technique is that each clone must keep both hands within the sphere at all times in order for the targets to remain imprisoned, rendering the clones useless outside of the forming of this jutsu.



Name: Water Release: Rising Dragon Ripping Earth Technique (Suiton: Shōryū Retsudo no Jutsu - 水遁・昇竜裂土の術)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Suiton
Range: 40 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 8 posts
Description: This technique has the same properties as Water Release: Rising Pressure Geyser Technique, only the water from the geyser transforms into a dragon like figure. This makes it where she is capable of controlling the direction of the water dragons path. Its powerful enough to crush most obstacle's in its way such as shield. Though the number of Water Dragons the user is able to create is limited to three, as they also drain a fair amount of chakra.



S-rank

Name: Kurosaki Sealing Art: Explosive Fabric Wrap Burial
Canon/Custom: Custom
Rank: S
Type: Offensive
Element: /
Range: /
Specialty: Fuuinjutsu
Duration: 3 posts
Cooldown: Twice per thread
Description: While the Kurosaki clan itself is peaceful in nature; they long ago leanred that having sufficient offensive capabilities was a key toward maintaining the clan's peaceful lifestyle. What better then to use the clan's signature unbreakable cloth and sealing skills to end any threat that came their way. The user must have at least 1 A-ranked bolt of cloth available, and a minimum of 50 yards of cloth left to work with. On the first post; the user traps the target using the cloth; starting the process of wrapping layer after layer of around them. The second post leaves the target fully immobilized; usually to the point that the head and face are enclosed, however this is not required. During this post, the user sets the explosive seal in the fabric; which then begins to burn down through the layers in a sort of time delay. During this time the user must get to safety to risk being caught in the blast. On the final post the seal has burned through all the layers of cloth and reached the skin of the trapped target; at which point it seals onto their skin and reacts to the chakra and life energy of the body. The seal shatters, converting the sum total of the potential energy of the chakra and body into pure explosive power; releasing a blast equal to a 10 kiloton nuke going off. Everything within 1000 square yards is instantly vaporized; and the shockwave will destroy damn near anything within an additional 5000 yard radius. There is no true safe zone from this jutsu; not unless you manage to get more then a mile from the blast point before the seal ignites. Anyone or anything below A-rank, if not dead outright from the explosion has little chance of survival unless they receive some sort of medical attention within 10 posts, or the end of the thread; whichever comes first.


Name: Shield Destruction (Tate Kaimetsu - 盾壊滅)
Canon/Custom: Custom
Rank: S
Type: Offensive
Element: /
Range: Melee
Specialty: Ninjutsu
Duration: /
Cooldown: 10 posts
Description: The user channels a massive amount of energy into the palm of their hand, and punches an existing, shield or barrier. The combined speed and force is known to shatter the strongest of defenses, including barriers such as the Five Seal Barrier.


Name: Eight Red Yang Formation (Yasekiyōjin - 八赤陽陣)
Canon/Custom: Custom
Rank: S
Type: Defensive
Element: /
Range: 60 meters
Specialty: Ninjutsu Or Fuuinjutsu
Duration: -40 chakra per post
Cooldown: Duration + 8
Description: The user forms eight points from between their palms and scatter them far in whatever formation the user chooses. These points then connect to one another and form a stalwart barrier capable of repelling various chakra infused attacks and send powerful shocks throughout the body of anyone who touches the barrier. The barrier's stability can be alter to have a malleable design to dissipate the force of a more threatening powerful attack. The user can also open up portions of the barrier to allow passage in and out of it. The barrier is able to repel all jutsu of B-rank or below, 5 A-rank, and 1 S-rank jutsu before breaking. All SS-rank jutsu will break this barrier instantly. The damage caused by touching the walls of the barrier are equal to A-rank electrocution damage; 3rd degree contact burns and 2 posts of stun.


Name: Lightning Release: Striking White Shadows (Raiton: Butsukaru Shirokage - 雷遁・打白影)
Canon/Custom: Custom
Rank: S
Type: Offensive
Element: Raiton
Range: 75 meters
Specialty: Ninjutsu
Duration: -30 chakra per post
Cooldown: Duration + 10
Description: This technique takes the form of massive white lightning arcs. They can be tall as forest trees, capable of destroying nearly anything in their path. When coming upon contact with conductive objects, the arcs release a widespread burst of electricity, shocking anyone near them. The arcs cause massive Raiton damage to any target they come in contact with; leaving behind horrible 3rd degree burns for 6 inches radiating from the point of contact, with additional 2nd degree burns radiating an additional 2 feet outward. Glancing hits cause 2nd degree burns at contact point and radiating for 9 inches outward. Direct hits can pierce directly through the unprotected body with no problems what so ever and can only be blocked by S or SS rank armor with Raiton protections. The arcs can be redirected by someone with knowledge of the jutsu itself, or with SS-rank Raiton ability.



Name: Water Release: Great Water Drill
Canon/Custom: Canon
Rank: S
Type: Offensive
Element: Suiton
Range: 30m
Specialty: Ninjutsu
Duration: -30 chakra per post
Cooldown: Duration + 6
Description:The user coats his or her arm in a very large amount of condensed water, and forms it into the shape of a rapidly spinning drill. The user then proceeds to slam the drill into the target and force them to the ground, causing severe injuries to the area that the drill lands on. If it lands on a limb, it is capable of severing it completely. If it lands on the torso, it causes severe damage to the opponent’s organs and potentially pierce completely through their body, if not protected by A-rank or higher armor or the target is 2 ranks below the user. The drill pins the target to the ground for 1 post while the base damage is done; before exploding outwards in a tsunami wave that covers up to a 30 meter radius. The wave carries a force similar to Exploding Colliding Water Wave; and can potentially drown anything caught by it. If the user so chooses, they can swing the drill arm around much like a club or mace, causing slashing and crush damage to anything it comes in contact with. 3in deep gashes and broken bones are guaranteed when used this way.

SS-Rank

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