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 Galene Anemone [Jutsu List]

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Galene
Genin
Genin
Galene


Posts : 17
Join date : 2014-08-22

Galene Anemone [Jutsu List] Empty
PostSubject: Galene Anemone [Jutsu List]   Galene Anemone [Jutsu List] Icon_minitimeSat Aug 23, 2014 3:30 pm

Clan Jutsu

Name: Water Release: Archerfish
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Water
Range: Short (0-5m)
Specialty: Ninjutsu
Duration: /
Cooldown: 3 posts
Description: This jutsu is nothing more then a simple jet of water; used to create the standing water for other, more advanced Water jutsu. The amount of water created is dependent on the User's rank. D-rank users would produce only a few gallons; C-rank up to 10 ft³ (Cubic Feet), B-rank 1 acre ft, A-rank 3 acre ft. This jutsu does have one other practical usage; it may be used to extinguish flames or fire jutsu; so long as the fire jutsu does not exceed the user's own rank; IE: the fire jutsu is C-Rank and the User of Archerfish is D-rank, the water would not be released in sufficient quantities to stop the fire.


Name: Anemone Shield
Canon/Custom: Custom
Rank: B-S
Type: Defensive, Supplementary
Element: /
Range: /
Specialty: Ninjutsu
Duration: Maximum of 10 posts
Cooldown: Duration + 5
Description: This jutsu is the penultimate expression of the fusion between the user and the anemone. The user is able to channel chakra directly through the anemone, causing them to explosively grow in size until they completely cover the user's entire body. This creates a shield of the anemone tentacles and body in which the user is able to hide safely. However, the creation of the anemone body forcibly roots the user to whatever they are currently standing on, at which point they loose all ability to move independently. In this state, the user is completely unharmed by all blunt force physical attacks of equal rank or lower; and while they feel the pain from a piercing attack, unless the weapon is able to pierce fully through the anemone body, the user takes no damage. Suiton jutsu of all ranks are negated entirely; while Raiton based attacks gain an addition +2 damage. Katon damage is reduce by one rank so long as the anemone is able to remain damp. Fuuton jutsu does normal damage. While in this state, the user is unable to use jutsu of any type, however the anemone body is able to fire a pressurize jet of water from the central mouth structure. The tentacles of the anemone body can be manipulated by the user, which is able to sense shadows and light via the primitive sensory system that all anemone possess. The tentacles react the same way they normally would, direct contact will cause an explosion of poisonous cells to be fired into whatever makes contact; however if the user possesses multiple types of poisons or toxins, they can choose which is injected at the time of contact. However, the user may only change poison/toxin once per post; and the poison/toxin cannot exceed the rank of the jutsu itself. Under no circumstances should this jutsu be maintained beyond ten posts; nor should anyone attempt this at all. If the jutsu is maintained for longer then ten posts; the anemone itself will 'consume' the user; integrating them into it's body and killing the user.



Learned Jutsu


Name: Ninja Art: Solar Flare
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: Short(0-5m), Mid(5-15m)
Specialty: Ninjutsu
Duration: /
Cooldown: 3 posts
Description: This jutsu requires no hand signs; instead the user raises their hands so that fingers are spread wide and the palm is flattened and facing inward, the tips of the middle and ring fingers touching the user's temple and face. The user then channels a burst of chakra to the hands, releasing it instantaneously as a blinding flash of light. The flash is bright enough to stun for 1 post and blind for 2 more post anyone standing within a fan shaped radius of 10 meters in front of the user.


Name: Water Release: Hiding in Water
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Water
Range: /
Specialty: Ninjutsu
Duration: 5 post, -10 chakra per post after initial 5
Cooldown: 10 posts
Description: Using this jutsu, a ninja is able to be concealed within water itself. The user may submerge in a body of water as small and shallow as a puddle. While submerged, the ninja is perfectly hidden, detectable only by sensors of 1 rank higher or more from the user; or a normal ninja of 2 ranks higher.



Name: Water Release: Water Shuriken Technique (Suiton: Mizu Shuriken no Jutsu - 水遁: 水手裏剣技法)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Suiton
Range: 10 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 post
Description: By using his or her chakra the user manipulates water to form shuriken. Once the shuriken is cut, hit, or falls to the ground the shuriken will turn back into water. The creates shuriken travel a maximum of 10 meters before dispersing, and are as powerful as normal shuriken. The user is able to create a maximum of 6 shuriken at a time using this jutsu.


Name: Water Release: Water Trumpet
Canon/Custom: Canon
Rank: C
Type: Offensive, Supplementary
Element: Water
Range: Mid (5-15m)
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: The user holds their hands to their face with a hand sign that forms a circle with their fingers, through which a jet of water is expelled at high pressure. The jet will travel for a maximum of 15 meters before losing all force and falling to the ground. The pressure of the water is enough to cause significant bruising, and the possibility of dislocated joints; if hit at a distance not to exceed 15 feet, and directly on an exposed joint such as the shoulder. May cause temporary blinding if the opponent it hit directly in the face at close range (<5 meters); at which the blinding would last no more then 3 posts.


Name: Water Release: Starch Syrup Capturing Field (Suiton: Mizuame Nabara - 水遁・水飴拿原)
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: Suiton
Range: Maximum of 30 meters
Specialty: Ninjutsu
Duration: Maximum of 5 posts
Cooldown: Duration + 4
Description: The user spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channeling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.


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