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 Artemis's Locker

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Artemis
Missing Ninja (S-Rank)
Missing Ninja (S-Rank)
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Posts : 58
Join date : 2014-08-21

PostSubject: Artemis's Locker   Fri Aug 22, 2014 11:09 am

Armor


Name: Jounin Cloak
Type: Cloak
Rank: S
Upgrade Slots: 3/4
Affinities: /
Description:This cloak is made with a sturdy fabric that lessens the potency of attacks. It is made of special material so it can wick away fires if they hit it while also acting as a very flexible armor against weapon based attacks: thin elastic rubber is woven in with this to increase the users protection against raiton based attacks as well. The Jounin Cloak came as a spoil of Artemis' father killing the Raikage, and after being given it, Artemis made her own adjustments to it to increase its potential as well as modify it to look differently: allowing it to now resemble a hooded duster jacket that fits over Artemis' normal school girl outfit with ease with sleeves that go down an inch past her wrists: the bottom of the jacket ends at her knees.
Enhancements:
Fire Resistence: All fire based attacks of S rank and lower do no damage while the wearer has this cloak on. Fire attacks of SS rank take a -2 in power when used against this cloak.
Armored Protection: While brute force can still hurt the wearer the cloak is made of a material that allows it to protect against weapons of A rank and lower, allowing only those of S rank and higher to actually be capable of peircing the armor or cutting it.
Raiton Resistence: All raiton based attacks of A rank and lower do no damage while the wearer has this cloak on. Raiton attacks of S rank do -2 in damage. Raiton based attacks of SS rank do full damage.

Name: Symbiotic Armor
Appearance:
 
Type: Armor
Rank: SS
Enhancements: The Symbiote can sense negative and violent emotions, and will react to any within it's presence. When the host is attacked, regardless of their will, the Symbiote will form armor over it's host's head to form a primitive mask, their chest, their arms, (down to the wrists) and their legs (down to the ankles). The symbiote will protect it's user from any sort of harm, being highly resistant to the elements and physical attacks. It can withstand only so much damage before it is broken, and will remain useless until the thread ends.

Damage the Symbiote Armor can withstand before being broken
1 SS ranked attack
2 S ranked attacks
3 A ranked attacks
4 B ranked attacks
5 C ranked attacks
D ranked attacks do no damage whatsoever

Description: The Symbiote is a living being. Once it bonds itself to a host, the bond cannot be broken by external means. The host can cause the Symbiote to mimic any article of clothing that they think of. The host can also use the Symbiote to cover the skin and disguise themselves as other people in this same fashion. Trackers and Sensory Ninja can easily see through the disguise.

Name: Boom Boom Gloves
Type: Non-Armor Cloth Glove
Rank: A
Description: Cloth gloves, simple in cut and design, worn by Artemis to aid in her explosive jutsu and skills.
Enhancements: The material of the gloves is known as spark cloth; a special woven glass cloth with a rough texture and impregnated with phosphorous; which allows the creation of simple sparks when struck; usually via a snapping motion. Chakra can also be used to create the spark effect via heating of the glove. The inner palm of both gloves has a basic Explosion seal inscribed into it; which Artemis is able to copy, alter, then place upon any object she can touch so long as she is wearing the gloves. The gloves are able to place explosive seals of A-Rank power or lower.
Using these gloves Artemis is capable of touching an object or objects, and then waiting 1-5 posts before detonating it/them.



Last edited by Artemis on Tue Nov 22, 2016 9:36 pm; edited 1 time in total
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Artemis
Missing Ninja (S-Rank)
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PostSubject: Re: Artemis's Locker   Tue Nov 22, 2016 9:34 pm

Pets


Name: Minerva
Nickname: Minnie
Type: Combat
Rank: S
Element: Yin Release
Species: Black Widow Spider
Description:
Cultural Symbolism:
 
Black Widow Information:
 
Minerva, or Minnie as she is nicknamed, is of the black widow species, however she is roughly at D rank the size of a tarantula (roughly the size of a human hand) and weighs about a quarter of a pound. She is a highly intelligent creature, capable of human thought, reasoning, and speech.
Image of Minerva:
 
Special Characteristics:
Jutsu:
Weaving Webs:
 
Venom Bite:
 
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Artemis
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PostSubject: Re: Artemis's Locker   Tue Nov 22, 2016 9:35 pm

Items


Item: Wire
Rank: D
Quantity: 100 Feet
Price: 150 Ryo per 100 feet.
Description: Wire is a common utility tool among shinobi, as it has countless uses. These highly durable strings are able to be used to Rappel, manipulate weaponry, bind an opponents movement, as tripwire and countless other things. They are limited only by your imagination.
Appearance:


Item: Wireless Radio
Rank: D
Quantity: 1
Price: 150 Ryo each
Description: The wireless radio transmits signals using electromagnetic waves with frequencies below those of visible light, which are then received by other radios tuned into the same frequency, and are useful for long range communication up to a range of 2 kilometers. However, this form of communication can be intercepted by certain devices, and as such is insecure.
Appearance:
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Artemis
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PostSubject: Re: Artemis's Locker   Tue Nov 22, 2016 9:37 pm

Weapons

Name: Hidden Blade x2
Appearance:
 
Type: Knife + Bracer
Rank: B
Enhancements: Pivot Blade--allows the user to rotate the blade 90 degrees and wield it like a dagger. It could be held either in the hammer or icepick grip, therefore enabling the user to have the option to quickly stab, cut, and slash his enemies. Notably, the weapon can be dual-wielded alongside a sword, dagger, ect, increasing the weapon's lethality.

Description: The iconic weapon of the Assassins, the Hidden Blade was used for both stealth assassinations and regular combat. It was their most versatile weapon, with multiple upgrades and forms of use. It consisted of a retractable blade, usually in conjunction with a protective bracer. As such, the blade could be discreetly extended or retracted, making it a valuable tool for assassinations.

Item: Kunai
Rank: D
Quantity: 6
Price: 15 Ryo per kunai. Available in packs of 10 for 100 Ryo.
Description: The kunai, or throwing knife, is one of the
most common tools of the shinobi, as it is useful for both close quarters and long range combat, as well as being used in conjunction with other materials such as explosive tags or wire to form deadly combinations.
Appearance:


Item: Shuriken
Rank: D
Quantity: 6
Price: 15 Ryo per shuriken. Available in packs of 10 for 150 Ryo.
Description: The Shuriken, or throwing star, is a common long range projectile weapon of the shinobi.
Appearance:


Item: Senbon
Rank: D
Quantity: 20
Price: 1 Ryo per senbon. Only Available in packs of 10 for 10 Ryo, 50 for 50 ryo, and 100 for 100 ryo
Description: The senbon, first used by doctors in acupuncture, began to become utilised by shinobi, specifically hunter-ninja. The senbon is valued for it's ability to hit precision points on the targets body, able to cause death, cripple limbs or knock the target unconcious. In the right hands, of course.
Appearance:
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