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 Karukaya [Jutsu List]

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Karukaya
Jounin (S-Rank)
Jounin (S-Rank)
Karukaya


Posts : 8
Join date : 2016-11-21

Karukaya [Jutsu List] Empty
PostSubject: Karukaya [Jutsu List]   Karukaya [Jutsu List] Icon_minitimeTue Nov 22, 2016 5:58 pm

---- D-Rank ----

Name: Substitution Jutsu (Kawarimi no Jutsu - 変わり身の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: /
Cooldown: 3 posts
Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations, as it allows for a swift getaway from danger.


Name: Clone Technique (Bushin no Jutsu - 分身の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: - 5 chakra per post.
Cooldown: Duration + 2
Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).


Name: Transformation Jutsu (Henge no Jutsu - 変化の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: -10 chakra per post
Cooldown: Duration + 4
Description: Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it.

Detection of this jutsu is related to you Reaction Ability Stat. If your REA stat is equal to or lower than the Rank of the person Transformed, you will not be able to detect that they are using a jutsu. If your REA is at least 1 sub-teir above that of the Transformed user, you will be able to see through the transformation.


Name: Leaf Gust (Konoha Toppū - 木ノ葉突風)
Canon/Custom: Canon
Rank: D-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: 1 posts
Cooldown: 3 posts
Description: Using simple, yet effective strikes, the user begins to spin rapidly and with a strong rotative high kick hits the opponent.


Name: Opening Stone Rose (Kaikai-Seki Bara - 開会石バラ)
Canon/Custom: Custom
Rank: D-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: /
Cooldown: 3 posts
Description: This technique consist of a very simple, but powerful, kick delivered to the side of the opponent - aimed at causing damage to the ribs. A powerful user of Taijutsu can use this technique to break a rib with relative ease.


Name: Stone Foxtail (Ishi Fokkusutēru - 石フォックステール)
Canon/Custom: Custom
Rank: D-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: 1 posts
Cooldown: 4 posts
Description: This technique begins in much the same manner as the Leaf Gale technique, utilizing a simple rear spinning low kick in order to throw an opponent off balance. Following this, the user quickly raises themselves upright before the target can regain their balance and attacks with a series of palm strikes delivered to the chest to push them back and keep them disoriented.


Name: Spinning Top Kick
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: /
Cooldown: 3 posts
Description: The user drops into a position where they are balanced on their hands in a modified handstand position; from which they use counterotational force to send their body into a spin with their legs extended outwards. This allows them to essentially spin like a top while dealing damage to anything within range. The user is able to release three to five full rotations before losing momentum and being forced to change positions.


Name: Flaming Drop Kick
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Katon
Range: Melee
Specialty: Taijutsu
Duration: /
Cooldown: 3 posts
Description: The user jumps into the air and coats their foot with Katon chakra. They then deliver a drop kick to the target's body; usually the shoulder, head, or back; which leaves D-rank physical damage and painful first degree burns. This jutsu is able to ignite and flammable clothing or substance the flames come in contact with.


Name: Ninja Art: Solar Flare
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: Short(0-5m), Mid(5-15m)
Specialty: Ninjutsu
Duration: /
Cooldown: 3 posts
Description: This jutsu requires no hand signs; instead the user raises their hands so that fingers are spread wide and the palm is flattened and facing inward, the tips of the middle and ring fingers touching the user's temple and face. The user then channels a burst of chakra to the hands, releasing it instantaneously as a blinding flash of light. The flash is bright enough to stun for 1 post and blind for 2 more post anyone standing within a fan shaped radius of 10 meters in front of the user.


Name: Katon: Kasumi Enbu no Jutsu [Fire Release: Mist Blaze Dance Technique]
Canon/Custom: Canon
Rank: D
Type: Offensive
Element: Katon
Range: 10 meters
Specialty: Ninjutsu
Duration: -5 chakra per post of mist gas release
Cooldown: Duration of gas release + 2
Description: After performing the necessary hand seals, the user breathes out a flammable mist, that once it meets with an ignition source, explodes into a large fireball. The explosion is on par with an Explosion Tag, however over a far larger area. Can cause mild second degree burns and concussive bruising.


Name: Fire Release: Fire Stream (Katon: Hikaryuu - 火遁・火河流)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Katon
Range: 5 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: Fire Release: Fire Stream (火遁・火河流, Katon: Hikaryuu) is a low-ranking Fire Release technique that can create a small stream of fire by inhaling deeply and focusing fire chakra to the throat to ignite the air as it is exhaled from the user's mouth. The flames are not very damaging overall, and the jutsu is best used as an ignition source for other jutsu or as a distraction.


Name: Choke Slam (Nodowa Otoshi - 喉輪  落とし)
Canon/Custom: Custom
Rank: D-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: /
Cooldown: 3 posts
Description: The user grabs the opponent's throat clenching it, and then throws them onto the ground with a violent force.


Name: Iron Claw (Aian Kurō - アイアンクロー)
Canon/Custom: Canon
Rank: D-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: /
Cooldown: 2 posts
Description: This move simply entails the user squeezing the target's face with his hand. This move however, also has offensive uses as an actual technique, taking the opponent by the face, and slamming them into the ground.


Name: Pounce (Kyūshū - 急襲)
Canon/Custom: Custom
Rank: D-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: /
Cooldown: 2 posts
Description: A very powerful crouch and tackle. Using this technique, even a small practitioner can bowl over a much larger opponent.
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Karukaya
Jounin (S-Rank)
Jounin (S-Rank)
Karukaya


Posts : 8
Join date : 2016-11-21

Karukaya [Jutsu List] Empty
PostSubject: Re: Karukaya [Jutsu List]   Karukaya [Jutsu List] Icon_minitimeTue Nov 22, 2016 6:00 pm

---- C-Rank ----


Name: Acrobatic Triple Drop Kick (Akurobachikku Sanjuu Doroppu Kikku - アクロバチック さんじゅう ドロップキック)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: 1 Post
Cooldown: 4 posts
Description: The user jumps in the air doing a forward somersault and simultaneously kicks the opponent in the upper body dealing three blows. Two of which are to the shoulders and one to the head whilst the user charging chakra into their legs to cause more damage.


Name: Early Sacrifice (Hayanie - 早贄)
Canon/Custom: Canon
Rank: C-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: 1 posts
Cooldown: 3 posts
Description: The user jumps over their opponent while balancing himself over the opponent's shoulder (allowing the user to dodge an attack should it happen). Once landing, still holding onto the opponent's shoulder, the user throws them over himself onto the ground.


Name: Fire Release: Iron Fist (Katon: Tekken - 火遁:鉄拳)
Canon/Custom: Custom
Rank: C-Rank
Type: Offensive
Element: Katon
Range: Melee
Specialty: Taijutsu
Duration: -10 chakra per post
Cooldown: Duration + 2
Description: The user engulfs their hands in large flames and uses it to increase the power of their punching attacks. The powers behind the punches are strong enough to cause significant amount of damage, along with the added effect of causing slight burns upon impact.


Name: Fire Release: Fire Shield Technique (Katon: Kajun no Justu - 火遁•火盾の術)
Canon/Custom: Custom
Rank: C
Type: Defensive
Element: Katon
Range: Melee
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: A skill that is normally used when the opponent is rushing in for a taijutsu attack. Gathering fire chakra into the air and condensing it upon the ground. As the opponent goes to strike, a flaming wall will appear before the user. This jutsu is effective at blocking taijutsu attacks, and will end up burning the opponents hand in the process. Projectiles of C-rank or higher easily pass through this.


Name: Fire Style: Wall Of Woe (Katon: Shouheki no Kafuku - 牆壁墻の禍福)
Canon/Custom: Custom
Rank: C
Type: Supplementary, Defensive
Element: Katon
Range: 5 meters
Specialty: Ninjutsu
Duration: 3 posts
Cooldown: 5 posts
Description: A defensive jutsu where the user summons a wall of flame to surround himself or his opponent. The user releases the technique as a tiny fireball, and upon hitting the ground, quickly travels in a circle, creating a wall. The wall aids in the protection of physical attacks, and can help trap weaker shinobi, however, levels above genin will have little difficulty dealing with it. Ultimately, this jutsu functions more as a distraction, or a spur of the moment defense.


Name: Three Strokes (3 Da - 3打)
Canon/Custom: Custom
Rank: C-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: 1 posts
Cooldown: 3 posts
Description: This technique is a simple combo of attacks, consisting of a low-kick to the thigh, using the bent leg in order to perform a swift kick to the face. After descending from the opponent's leg, the user delivers a powerful palm strike to the stomach that pushes the target a fair distance away.


Name: Thunder Foot Trap (Kaminari no Ashi - 雷の​​足)
Canon/Custom: Custom
Rank: C-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: 1 posts
Cooldown: 4 posts
Description: After slipping an explosive tag on the sole of his foot, the user lashes out at an opponent using a front or side kick (preferably at a blind spot) which causes the explosive tag to stick on an opponent. Incredible damage and even fatalities can occur if the attack goes unnoticed; resulting in a crafty attack.


Name: Zenchi Te no Jutsu
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: /
Range: Close
Specialty: Medical Ninjutsu
Duration: -10 Chakra per Post, up to 5 Posts
Cooldown: 5 Posts
Description: The user focuses a small to medium amount of chakra to their hands, allowing them to heal someones wound when they touch the area. This technique only works for surface wounds and non-serious injuries such as cuts, bruises, ect. The user may also heal themselves just as they would someone else, but again the jutsu can only heal surface wounds. This jutsu takes time to heal, and the larger the wound the longer it takes. If the wound is large then this technique can be used to partially heal it and make it smaller.
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Karukaya
Jounin (S-Rank)
Jounin (S-Rank)
Karukaya


Posts : 8
Join date : 2016-11-21

Karukaya [Jutsu List] Empty
PostSubject: Re: Karukaya [Jutsu List]   Karukaya [Jutsu List] Icon_minitimeTue Nov 22, 2016 6:01 pm

---- B-Rank ----


Name: Berserk Palm (Beruseruku Hirate - ベルセルク 平手)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: 1 post
Cooldown: 5 posts
Description: The user runs towards their opponent at blinding speed and slams their palm against the opponent's chest. This results in a powerful shockwave that sends the opponent flying back roughly 10m. This commonly cracks ribs and causes serious internal injuries, including bruising of the tissues and lungs and internal bleeding.


Name: Black Dragon Fist (Kuroryuu Hirate -黒竜 平手)
Canon/Custom: Custom
Rank: B-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: -15 chakra per post
Cooldown: Duration + 3
Description: The user forms a large dragon-shaped shroud of black chakra around their hands, then attacks the opponent with them. The chakra enhancement allows what would otherwise be a devastating, but still normally damaging punch and boosts the power so high that broken bones are guaranteed, along with internal bleeding and moderate laceration injuries. If the impact lands on a smaller or weaker joint, it can be completely dislocated and heavily damaged, which would render an appendage such as a shoulder, elbow, or the like unusable until medical attention is received.


Name: Blazing Meteor Strike (Ranran Ryuusei Ouda- 爛爛 流星 殴打)
Canon/Custom: Custom
Rank: B-Rank
Type: Offensive
Element: Katon
Range: Melee
Specialty: Taijutsu
Duration: 1 post
Cooldown: 6 posts
Description:  The user jumps into the air and cloaks their foot in flames. They then slam the target into the ground with an axe kick. This jutsu creates a large crater in the ground and causes massive trauma to the impact site. Impacts to the head will cause instant unconsciousness and very likely break the bones in the shoulder and upper chest. Impacts to the chest itself cause massive internal injuries (internal bleeding, rupturing of smaller organs, broken ribs) and can cause the heart of weak (2 ranks or more below the user) to stop.


Name: Fire School: Incinerating Kick (Ka-ryū: Enten Ashige - 火流・炎天足蹴)
Canon/Custom: Custom
Rank: B-Rank
Type: Offensive
Element: Katon
Range: 5 meters
Specialty: Taijutsu
Duration: 1 posts
Cooldown: 5 posts
Description: After unleashing a devastating low sweep, the user cleans up, by jumping into the air. Once in the air, the user focuses fire-based chakra into the bottom of the foot, unleashing an arc of intense flames that travel 5 meters before dispersing.


Name: Pulverizing Kick (Funsai Keri - 粉砕蹴り)
Canon/Custom: Custom
Rank: B-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: 1 posts
Cooldown: 4 posts
Description: The user pumps chakra into their legs, preforms a cartwheel, and kicks at their target; producing a kick capable of breaking bones and rendering the target unconscious.

Name: Fire Release: Ten Thousand Fireflies (Katon: Yozaru Hotaru - 火遁・萬螢)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Katon
Range: 30 meters
Specialty: Ninjutsu
Duration: 1 post set up || 1 post attack
Cooldown: 6 posts
Description: The user brings their hand to their mouth and blows out a stream of small sparks that appear to be harmless and float in the air. With a wave of their hand, the sparks shoot forward, converging on the opponent and engulfing him in a huge explosion. Each spark is fairly weak on it's own; however the power of this jutsu lies in sheer numbers. Each spark explodes for D-rank damage, which compounds with the number of sparks exploding upon the target. While a large amount of explosions occur, unless they happen in an enclosed space, the damage is somewhat mitigated. Expect widespread 1st and 2nd degree burns at the impact sites. Sparks that explode near unprotected eyes will cause 1 post of reduced vision; dropping movement and attack speeds by 1 rank for the duration of the effect.


Name: Fire Release: Searing Inferno Flame Blast (Katon: Yōnajigokuhonō Bakuhatsu - 火遁・地獄炎爆発)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Katon
Range: 50 meters
Specialty: Ninjutsu
Duration: -25 chakra per post
Cooldown: Duration + 6
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames which covers an expansive range, making it extremely difficult to avoid or block.  The walls of this jutsu reach a maximum of 10 meters high.


Name: Fire Release: Sacred Fire Barrier Wall (Katon: Shinka Kakuheki - 火遁・神火隔壁)
Canon/Custom: Custom
Rank: B
Type: Denfensive, Supplementary
Element: Katon
Range: 25 meters
Specialty: Ninjutsu
Duration: 4 posts
Cooldown: 10 posts
Description: This technique allows the user to create a wall of fire at a wide angle in front of the user that can intercept most attacks due to the force and intensity of the rising flames. After the performing the necessary hand seals the user will expel intense torrent flames mouth that will expand upward with surprising might into the shape of a wall. The force generate by this technique is enough to knock back most opponents as well as deliver dangerous burns.

Unlike Water Release: Water Encampment Wall, a technique using similar shape manipulation, Sacred Fire Barrier Wall doesn't require constant chakra to be maintained an will burn for several minutes on its own. As such it is easier to utilize this technique in collaboration with wind based ninjutsu, though this also makes the user vulnerable to wind when the user isn't inputting chakra, which will usually eliminate such techniques with ease


Name: Fire Release: Phoenix Safe Fire Meteor Shower (Katon: Hōsenka Ryūseiu - 火遁・鳳仙火流星雨)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Katon
Range: 40 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 6 posts
Description: The user exhales a large mass of fire upwards, which upon reaching a certain altitude disperses onto several fire balls that come crashing down at high speeds, inflicting major damage in a wide radius. Due to the area of effect of this technique, it's best used when allies are behind the user to avoid friendly fire.


Name: Fire Release: Burning Ocean (Katon: Umi Moeru - 火遁・海燃える)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Katon
Range: 75 meters
Specialty: Ninjutsu
Duration: -30 chakra per post
Cooldown: Duration + 6
Description: A strong fire jutsu where the user puts the tips of their fingers and thumbs together and blows into the oval/rectangular shaped gap between the first two fingers and thumbs. A large wave of flames sweeps across the area, burning anything in its path making the area literally look like a sea of flames. Not only is it an offensive jutsu but it can also be used as defensive move by using the jutsu and turning around in a 360 degree angle, making a circle of fire with the user safely in the center.


Name: Helix Flame Fist (Rasen Enkou Tekken - 螺旋炎光鉄拳)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Katon
Range: Melee
Specialty: Taijutsu
Duration: -15 chakra per post
Cooldown: Duration + 5
Description:  The user channels massive amounts of pure Katon chakra to their dominant arm, focusing it to the leading edge of their fist. The amount of chakra is far too much to remain within the body, and as such leaks out constantly. The user mold the leaking chakra around their fist and lower arm, causing it to create a 'glove' which reaches from fist to just below the elbow. This glove takes on a double helix appearance from just above the wrist to the elbow. The flames of this glove are extremely hot, visibly in the yellow-white range. On top of the physical concussive damage caused by the user's strikes, this jutsu causes extremely devastating burns. Contact with these flames 2nd and 3rd degree burns. The immediate contact zone (within 3 inches of impact site) receives 3rd degree burns, with 2nd degree burns radiating outward for 12 inches in all directions.


Name: Helix Flame Kick
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Katon
Range: Melee
Specialty: Taijutsu
Duration: -15 chakra per post
Cooldown: Duration +5
Description: The user channels massive amounts of pure Katon chakra to their dominant leg, focusing it to the leading edge of their heel and foot. The amount of chakra is far too much to remain within the body, and as such leaks out constantly. The user molds the leaking chakra around their foot and lower leg, causing it to create a 'glove' which reaches from toe to just above the calf. This glove takes on a double helix appearance from just above the calf to the ankle. The flames of this glove are extremely hot, visibly in the yellow-white range. On top of the physical concussive damage caused by the user's strikes, this jutsu causes extremely devastating burns. Contact with these flames cause 2nd and 3rd degree burns. The immediate contact zone (within 3 inches of impact site) receives 3rd degree burns, with 2nd degree burns radiating outward for 12 inches in all directions.


Name: Delicate illness Extraction Technique
Canon/Custom: Canon
Rank: B
Type: Supplementary
Element: -
Range: Close
Specialty: Ninjutsu, Medical Ninjutsu
Duration: 2 posts
Cooldown: 5 posts
Description: When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, (Post 1) an incision is made near the affected part. Using their chakra, the medical-nin pushes a large volume of a medicinal fluid through the incision. (Post 2) The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison. After the agent is drawn out, it can be used to create an antidote or medicine after it has been analyzed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu. (20 Chakra)
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Karukaya
Jounin (S-Rank)
Jounin (S-Rank)
Karukaya


Posts : 8
Join date : 2016-11-21

Karukaya [Jutsu List] Empty
PostSubject: Re: Karukaya [Jutsu List]   Karukaya [Jutsu List] Icon_minitimeTue Nov 22, 2016 6:03 pm

---- A-Rank ----

Name: Fire Style: Searing Napalm (Katon: Nenshou Napaamu  - 火遁・燃焼ナパーム
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Katon
Range: 50 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 5 posts
Description: The user first converts their chakra into a flammable liquid and and shoots it at their target. The user then exhales a steady stream of fire from their nose to ignite the liquid. This jutsu works one of three ways. The first way is to shoot all of the flammable liquid at once, which is powerful, but unfocused and doesn't last long. The second way is to shoot the flammable liquid in a continuous stream, which is slightly weaker, but is easier to control and lasts longer. The third way is to shoot the flammable liquid in multiple smaller blasts. The third way is the weakest, but enables the user to hit multiple targets. This technique is highly beneficial because the flammable liquid sticks to whatever it hits, causing it to burn longer. The napalm liquid will stick to any surface for a maximum of 2 posts before vaporizing harmlessly and becoming inert.


Name: Fire Release: Burning Fortress (Katon: Nenshou Joukaku - 火遁•燃焼城郭廓)
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: Katon
Range: 35 meters
Specialty: Ninjutsu
Duration: -25 chakra per post
Cooldown: Duration + 5
Description: The user channels Katon chakra to their hands and slams them to the ground. From around the opponent, walls of flame erupt and then join, entrapping the opponent in a dome of burning fire. The flames do not radiate heat, meaning the temperature of the area within the walls will not rise significantly; however the flames themselves are extremely hot and will cause 3rd degree burns upon contact.


Name: Fire Release: Exploding Fireworks Technique (Katon: Bakuretsu Hanabi no Jutsu- 火遁:破裂花火技術)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Katon
Range: 50 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 7 posts
Description: After molding enough fire chakra and weaving the correct hand signals, the user creates a series of multicolored sparks in their hand. Despite looking friendly and somewhat humorous, this jutsu is not to be taken lightly. The sparks are superheated and concentrated, easily capable of causing second to third-degree burns. Once connecting with a target via punch, palm, or claw, the sparks engulf the target and violently explode like fireworks, capable of leaving a crater can setting anything in the immediate area on fire.


Name: Spiraling Sphere (Rasengan ~ 螺旋丸)
Canon/Custom: Canon
Rank: A
Type: Offensive
Element: /
Range: The user's palm
Specialty: Ninjutsu
Duration: -20 chakra per post
Cooldown: Duration + 2
Description: Spiraling Sphere creates a skull sized sphere of raw chakra in the user's hand. Performing this technique doesn't require any hand seals, it simply takes roughly six seconds of preparation, wherein the user concentrates a large amount of chakra into the centre of their hand, applying intense shape manipulation to contort it into a ball. This sphere can be maintained in the user's hand for up to two posts before dissipating. On impact, Spiraling Sphere can severe limbs [if it impacts with the appropriate joints] and cause severe physical trauma, shattering bones around the impact site as well as rending cleanly through up to six inches of flesh. While the Rasengan, unless impacting with the head or heart, cannot cause immediate death, it can cause severe internal trauma that can require immediate medical treatment.


Name: Hiding with Camouflage Technique (Meisaigakure no Jutsu - 迷彩隠れの術)
Canon/Custom: Canon
Rank: A
Type: Supplementary
Element: /
Range: Self
Specialty: Ninjutsu
Duration: -35 chakra per post || Maximum of 10 Posts
Cooldown: Duration + 10 || Twice per Thread
Description: This is a ninja escape technique that allows the user to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert manoeuvres but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. The usefulness of this ability can be entirely negated by those with special vision or sensory skills, except for particularly adept users, who can completely erase even their chakra signature with it.


b]Name:[/b] Helix Flame Body Armor
Canon/Custom: Custom
Rank: A
Type: Offensive || Defensive
Element: Katon
Range: Melee
Specialty: Taijutsu || Ninjutsu
Duration: -30 chakra per post
Cooldown: Duration + 15 || Twice per Thread
Description: The user focuses and condenses their Katon chakra to their skin in such a density that it cannot be contained within the body and constantly leaks outward from every pore. This chakra is super heated to the point that it is white-hot, with the flames coming from the hands and feet taking on a blue tint from the power of the heat and fire. The swirling power of the heat rising from the body causes the cloak of chakra to take on a rising helix appearance. These flames are powerful enough that they can block all incoming attacks of C-rank or lower, as well as earth, lightning, water, and physical attacks of B-rank or lower. Wind and fire attacks of equal rank are blocked as well. Water attacks of one rank or more above will cause the flames to die.


Name: Nova Fist (Shinsei Tekken  - 新星鉄拳)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Nova
Range: Melee
Specialty: Taijutsu || Ninjutsu
Duration: -30 chakra per post
Cooldown: Duration + 6
Description: The user focuses Nova chakra into the palm of their hand and condenses it until it forms a ball roughly the size and shape of a baseball. This ball is black as space, and seems to almost sparkly with little points of light that resemble stars. The ball itself is a self contained star, with a layer of the user's chakra acting as a barrier to keep the radiating fury from exploding outward. The user closes their fist around the ball, causing it to 'crack' open and form a glove around said fist; at which point they proceed to punch at whatever their target is. Upon impact, the coating of chakra keeping the nova chakra contained is broken, and the power is released in a hell storm of solar might. While not hot in the classical sense, the Nova chakra will cause instant 2nd and 3rd degree burns to anything but the user within a several meter radius; with 3rd degree burns focused heavily on the impacted target. Anything within 8in of the impact site is covered in deep third degree burns, with the bones within 1.5 ft of the impact being shattered and broken. 2nd degree burns radiate outward for 1 meter around the impact site, and the target is knocked back by the force of the explosion roughly 5 meters.


Name: Nova Kick (Shinsei Handou - 新星反動)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Nova
Range: Melee
Specialty: Taijutsu || Ninjutsu
Duration: -30 chakra per post
Cooldown: Duration + 6
Description: The user focuses Nova chakra to the heel of their foot until it begins to bubble and leak from the pores of their skin. This leaking chakra is then focused and condensed around the entire foot from the base of the calf to the toes, causing it to take on an almost boot like appearance. This layer of Nova chakra can be molded and shaped as needed, however the base form will always be roughly that of a boot. Upon impact with the target, the coating of chakra keeping the nova chakra contained is broken, and the power is released in a hell storm of solar might. While not hot in the classical sense, the Nova chakra will cause instant 2nd and 3rd degree burns to anything but the user within a several meter radius; with 3rd degree burns focused heavily on the impacted target. Anything within 8in of the impact site is covered in deep third degree burns, with the bones within 1.5 ft of the impact being shattered and broken. 2nd degree burns radiate outward for 1 meter around the impact site. Because of the sheer power of the chakra and the force of the kick, the user is able to essentially 'melt' through solid object, similar to a hot wire cutting through metal or wood, so long as physical contact is maintained. With 1 post of maintained contact, the user's kick will burn cleanly through limb joints (shoulder, elbow, knee, etc). 2 posts of contact will burn through the thick bones of limbs (femur/long bones of the arm). 3 posts will be enough to burn through the main body (chest/stomach/etc).



Name: Nova Blast (Shinsei Bakufuu - 新星爆風)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Nova
Range: 10 Meters
Specialty: Ninjutsu
Duration: 1 Post
Cooldown: 4 Posts
Description: The user focuses their Nova chakra to the palm of their hands quickly and forcefully; however they do not aim to control and restrain it; instead they allow it to build upon itself for the split second it before it reached critical mass and explodes outward violently. This creates a blast radius in fan shaped area that extends for 10 meters in the direction the palm of the hand is facing. Because of the nature of the blast, the damage is reduced somewhat; however anyone caught within the blast will instantly find themselves blinded and burned heavily. The blind effect will last three posts unless the effected was able to shield their eyes in some manner, in which case the blind effect will last 1 post. All solid surfaces facing the blast directly will receive instant 2nd degree burns over all surfaces not protected by A-rank or higher defensive properties. An A-rank or higher defensive item is required to lower the blind effect to 1 post as well; and only SS-rank defensive property items will negate the blind entirely.


Name: Mystical Palm Technique
Canon/Custom: Canon
Rank: A
Type: Supplementary, Offensive
Element: /
Range: Close
Specialty: Medical Ninjutsu
Duration: 1 Post
Cooldown: 4 Posts
Description: This Medical Ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control, because of this only a few highly skilled Medical-Nin are able to use this technique.
By sending an excess amount of chakra into the patient's brain the user can overload the patients normal circulation, trapping them in a comotose state.


Name: Chakra Scalpal
Canon/Custom: Canon
Rank: A
Type: Supplementary, Offensive
Element: /
Range: Close
Specialty: Medical Ninjutsu
Duration: -20 per Post
Cooldown: Duration + 2
Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can actually make cuts inside the body without actually creating an open wound, limiting the risks of an infection.
The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. Adding to the technique's blade like quality, it also appears to give the user an increased level of durability over their chakra clad hands. (25 Chakra)


Name: Body Pathway Derangement
Canon/Custom: Canon
Rank: A
Type: Supplementary
Element: /
Range: Within Touch
Specialty: Medical Ninjutsu
Duration: 3 Posts
Cooldown: 5 Posts
Description: An extremely high-level technique, used as a medical ninjutsu. The human body is controlled with electrical signals from the brain, but a person who had those electrical signals cut off with this technique will become unable to make their body move as they want. By transforming the chakra within one's body and giving it the properties of electricity, one creates an electric field. As soon as a strike of the hand lands, electricity is poured into the enemy's nervous system, severing the signals and deranging their body control. The target's body moves in any way, except how they want it to move. For the common shinobi, battle, not to mention even just walking, will become impossible.


Name: Cell Activation Technique
Canon/Custom: Canon
Rank: A
Type: Supplementary
Element: /
Range: 0 - 5 Meters
Specialty: Medical Ninjutsu
Duration: 1 - 5 Posts
Cooldown: Duration +2
Description:  Used only in the most dire of surgical procedures to increase the patient's survival rate if even by a single percentage, this technique employs a great level of refined chakra control to simultaneously activate all the cells in a person's body. This is done in order to cause the body to be able to repair itself even while the medical-nin is operating, restoring damaged tissues, and bone structures while healing the target during more invasive and delicate procedures.
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Karukaya
Jounin (S-Rank)
Jounin (S-Rank)
Karukaya


Posts : 8
Join date : 2016-11-21

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PostSubject: Re: Karukaya [Jutsu List]   Karukaya [Jutsu List] Icon_minitimeTue Nov 22, 2016 6:03 pm

---- S-Rank ----


Name: Double Helix Flame Fist (Nijuu Rasen Enkou Tekken - 二重螺旋炎光鉄拳)
Canon/Custom: Custom
Rank: S
Type: Offensive
Element: Katon
Range: Melee
Specialty: Taijutsu
Duration: -35 chakra per post
Cooldown: Duration + 10 || Twice per Thread
Description: The user channels massive amounts of pure Katon chakra to their dominant arm, focusing it to the leading edge of their fist. The amount of chakra is far too much to remain within the body, and as such leaks out constantly. The user mold the leaking chakra around their fist and lower arm, causing it to create a 'glove' which reaches from fist to just below the elbow. This glove takes on a double helix appearance from just above the wrist to the elbow. This jutsu is extremely dangerous, as anyone without the chakra control and endurance to withstand the heat of this flame glove runs an extremely high risk of losing the affected arm. As such, a requirement of A3 END Stat is required on top of normal training requirements to use this jutsu. The flames of the glove are blue-hot, and therefore almost unbelievably hot. As such, they cause massive damage upon contact with anything. On top of the physical concussive damage caused by the user's strikes, this jutsu causes extremely devastating burns. Contact with these flames for even an instant causes 3rd and 4th degree burns. Upon impact with an enemy, instant 4th degree burns over a 12 in radius from the point of impact occur, with 3rd degree burns radiating outward to cover 40% of the body. If the Target has less than B3/A0 END stat, the burns are fatal if medical attention is not given within ONE (1) post by a medic ninja with at least A-rank Medical Ninjutsu.


Name: Double Helix Flame Kick
Canon/Custom: Custom
Rank: S
Type: Offensive
Element: Katon
Range: Melee
Specialty: Taijutsu
Duration: -35 chakra per post
Cooldown: Duration + 10 || Twice Per Thread
Description: The user channels massive amounts of pure Katon chakra to their dominant leg, focusing it to the leading edge of their heel and foot. The amount of chakra is far too much to remain within the body, and as such leaks out constantly. The user molds the leaking chakra around their foot and lower leg, causing it to create a 'glove' which reaches from toe to just above the calf. This glove takes on a double helix appearance from just above the calf to the ankle. This jutsu is extremely dangerous, as anyone without the chakra control and endurance to withstand the heat of this flame glove runs an extremely high risk of losing the affected arm. As such, a requirement of A3 END Stat is required on top of normal training requirements to use this jutsu. The flames of the glove are blue-hot, and therefore almost unbelievably hot. As such, they cause massive damage upon contact with anything. On top of the physical concussive damage caused by the user's strikes, this jutsu causes extremely devastating burns. Contact with these flames for even an instant causes 3rd and 4th degree burns. Upon impact with an enemy, instant 4th degree burns over a 12 in radius from the point of impact occur, with 3rd degree burns radiating outward to cover 40% of the body. If the Target has less than B3/A0 END stat, the burns are fatal if medical attention is not given within ONE (1) post by a medic ninja with at least A-rank Medical Ninjutsu.


Name: Double Nova Fist (Nijuu Shinsei Tekken - 二重新星鉄拳)
Canon/Custom: Custom
Rank: S
Type: Offensive
Element: Nova
Range: Melee
Specialty: Taijutsu || Ninjutsu
Duration: -30 chakra per post
Cooldown: Duration + 6
Description: The user focuses Nova chakra into the palms of their hands and condenses it until it forms balls roughly the size and shape of a baseball. These balls are black as space, and seem to almost sparkly with little points of light that resemble stars. The balls are self contained stars, with a layer of the user's chakra acting as a barrier to keep the radiating fury from exploding outward. The user closes their fists around the balls, causing them to 'crack' open and form a gloves around their fists; at which point they proceed with their attacks; generally basic punching attacks. Upon impact, the coating of chakra keeping the nova chakra contained is broken, and the power is released in a hell storm of solar might. While not hot in the classical sense, the Nova chakra will cause instant 3nd and 4rd degree burns to anything but the user within a several meter radius; with 3rd degree burns focused heavily on the impacted target. 4th degree burns are focused heavily at the impact site; with an area roughly 6in around the impact site being burned to ashes (4th degree) and an area of roughly 2 feet radiating from the edge of the 4th degree burns receiving deep (3inches deep) 3rd degree burns. Within the area of 4th degree burns, all flesh, bone, and matter in general up to 6in into the body are burned to ashes. SS-rank armors and defensive abilities will only reduce the damage of the burns to 3rd degree overall; however the power of the Nova chakra cannot be negated entirely.


Name: Double Nova Kick (Nijuu Shinsei Handou - 二重新星反動)
Canon/Custom: Custom
Rank: S
Type: Offensive
Element: Nova
Range: Melee
Specialty: Taijutsu || Ninjutsu
Duration: -30 chakra per post
Cooldown: Duration + 6
Description: The user focuses their Nova chakra to the heels of their feet until it begins to leak from the pores of their skin. They focus the chakra around their feet until it takes on the form of a boot; which they are able to shape and manipulate as needed. Upon impact with the target, the coating of chakra keeping the nova chakra contained is broken, and the power is released in a hell storm of solar might. While not hot in the classical sense, the Nova chakra will cause instant 3nd and 3rd degree burns to anything but the user within a several meter radius; with 3rd degree burns focused heavily on the impacted target. Each foot carries the same power as the single version of this jutsu, and an impact from a single foot causes the same damage. Impact from both feet at the same point cause the damage to compound; with 4th degree burns radiating for 12inches from the point of impact, with 3rd degree burns radiating for an additional 1 meter outward from the edge of the 4th degree burns. If the user maintains contact with the target for 1 post, the power of the nova chakra will allow them to burn cleanly through an unprotected human body. S-Rank or higher defensive armors and abilities are required to stop the nova chakra from burning through flesh and bone.


Name: Nova Beam Burst (Shinsei Ichijou Bakufuu - 新星一条爆風 )
Canon/Custom: Custom
Rank: S
Type: Offensive
Element: Nova
Range: 40 meters
Specialty: Ninjutsu
Duration: 1 Post
Cooldown: 5 Posts
Description: The user focuses their Nova chakra to the palms of both their hands until it leaks outward from the pores of their skin. They bring their hands together so that the palm of one hand facing toward the target, with the palm of the other pressed against the back of it. This allows the chakra focused in both hands to meld together and enhance the power of the attack being formed. The user allows for the chakra to charge until it reaches critical mass then fires it outward in a controlled beam of energy; which is able to reach 40 meters before dissipating and losing power. Anything caught in the blast is knocked back the remaining distance between their body and the edge of the blast's power; and takes impact and burn damage at the same time. Anything caught within the blast takes instant 2nd and 3rd degree burns, as well as having any bones caught broken and crushed. 3rd degree burns require that an entire post of contact with the beam, with the 2nd degree being caused instantly. All bones are cracked and broken, with smaller bones (anything but the strongest bones, such as femurs and the like) being being pulverized entirely.
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Karukaya
Jounin (S-Rank)
Jounin (S-Rank)
Karukaya


Posts : 8
Join date : 2016-11-21

Karukaya [Jutsu List] Empty
PostSubject: Re: Karukaya [Jutsu List]   Karukaya [Jutsu List] Icon_minitimeTue Nov 22, 2016 6:04 pm

---- SS-Rank ----


Name: Double Helix Fire Body Armor
Canon/Custom: Custom
Rank: SS
Type: Offensive || Defensive
Element: Katon
Range: Melee
Specialty: Taijutsu || Ninjutsu
Duration: -60 chakra per post
Cooldown: Once per Thread
Description:  The user focuses and condenses their Katon chakra to their skin in such a density that it cannot be contained within the body and constantly leaks outward from every pore and orifice of the body. This chakra is super heated to the point that it is blue-hot, with the flames coming from the hands and feet almost clear from the power of the heat and fire. The swirling power of the heat rising from the body causes the cloak of chakra to take on a rising double helix appearance; as the sheer power of this chakra causes it to fold back in on itself and create two separate layers around the body. These flames are powerful enough that they can block all incoming attacks of A-rank or lower, as well as earth, lightning, and physical attacks of S-rank or lower. Wind and fire attacks of equal rank are blocked completely. It requires 2 SS-Rank water attacks to quench these flames.


Name: Nova Armor (Shinsei Yoroi - 新星鎧)
Canon/Custom: Custom
Rank: SS || Legendary
Type: Offensive || Defensive
Element: Nova
Range: Melee
Specialty: Taijutsu || Ninjutsu
Duration: -75 chakra per post
Cooldown: Duration + 15 || Once Per Thread
Description: Where as most Nova jutsu require that the user focuses their Nova chakra to a specific point of the body to be effective, this technique takes the opposite approach. Instead of focusing the chakra any one specific place, they allow the chakra to infuse their entire body until it's power cascades forth from every pore and orifice it can; creating a layer of pitch black chakra across the body. This pitch black chakra has tiny sparkling points of light embedded within it, representing the stars that this chakra emulates. Only the eyes of the person encased in this chakra are visible, as the layer of chakra takes on the form of armor; the exact shape and form of which is unique to each user. The user is able to freely manipulate the shape of the armor, so long as it remains in contact with their skin, and therefore is not cut off from the source of it's power. This armor is a nearly supreme defense; able to block any and all physical attacks and the vast majority of chakra based attacks as well. Only attacks of SS-Rank or better have a chance of causing damage through the armor; and only highly advanced and very powerful chakra types (ex: nova, void, etc) viable as a means of breaking through it. Because of the nature of the Nova chakra, the armor functions as a form of offense as well.  Any impact with the armor causes an explosion of Nova chakra; resulting in 3rd degree burns for anything without SS-Rank Fire resistances, as well as major concussive damage (broken and crushed bones, as well as internal bleeding) for anything not protected by SS-Rank or better armor. However, even SS-Rank protection does not negate the damage; it merely reduces the damage received by 1 rank (3rd degree burns become 2nd degree, internal bleeding is reduced significantly, the large long bones are able to resist breaking, while the smaller bones merely fracture versus shatter).
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