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 Iki, Mitsukai [Jutsu List]

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Michie
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PostSubject: Iki, Mitsukai [Jutsu List]   Mon Aug 18, 2014 6:01 pm

Iki Clan Jutsu

Name: Wings of Light
Canon/Custom: Custom
Rank: A
Type: Defensive/Supplementary
Element: Non-element
Range: Self
Specialty: Iki Clan
Duration: [Maintainable]
Cooldown: Duration + 2
Description: By concentrating their chakra, this jutsu manifests wings made of the Iki clan's signature white chakra upon the user's back. The purposes of this is to aid in defensive measures, such as blocking light projectile weaponry that have not been enhanced by chakra (kunai, shuriken, and senbon) and basic Taijutsu/Kenjutsu strikes (C rank and below) as well as being able to 'turn aside' jutsu of D and C rank. In addition, The user is capable of powered flight when this jutsu is active, able to reach hieghts of 30 meters into the air. The wing span is roughly six and a half feet, with the outer most 'flight feathers' being approximately three-fourths the height of the clans-member.

Name: Light Shield
Canon/Custom: Custom
Rank: D-S
Type: Defensive
Element: None
Range: Close
Specialty: Iki Clan
Duration: One - Two posts
Cooldown: Three - Five posts
Description: This jutsu manifests a barrier of the Iki Clan's white chakra in front of the user. The barrier is normally the same height as the user, and  twice the width. The barrier can only protect the clans-member from two attacks of equal rank to the user or below; after which, the barrier is shattered. To perform this technique, the user most place their hands out before their body and release chakra from their palms. The chakra then flows together and condenses, forming out the shield. It is possible to use one hand to create the shield, but technique's power will be cut in half (Blocking one attack as opposed to two and lasting only one post instead of two).

Name: Wave of Light
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Non-elemental
Range: Mid (5m - 15m)
Specialty: Iki Clan
Duration: One post
Cooldown: Three posts
Description: This is peculiar jutsu, as it can be performed several different ways by members of the Iki clan. By touching the ground after concentrating thier chakra, the user is able to release a wave of chakra that tracks the enemy so long as they remain in thier line of sight. The chakra travels underground, exploding upwards in tall columns that are spaced several inches apart as it approaches the target; It moves at 20 meters per second. However, if one is unlucky enough to be caught in one of the explosions, they will be thrown upward roughly five feet into the air from the concussive force of the explosion. The force of the explosion is enough to cause major eternal bruising, with a possiblity of fracturing bones. (The jutsu has only moderate tracking. It will not twist over its own path to follow someone. In addition, hiding behind an object will not stop this jutsu. If the user knows that you are hiding behind an object, then they will direct this jutsu towards the object.)
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PostSubject: Re: Iki, Mitsukai [Jutsu List]   Mon Aug 18, 2014 6:01 pm

SS-Rank Jutsu

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PostSubject: Re: Iki, Mitsukai [Jutsu List]   Mon Aug 18, 2014 6:01 pm

S-Rank Jutsu
Name: Hiraishin no Jutsu ~ Flying Thunder God Technique
Canon/Custom: Canon
Rank: S
Type: Supplementary
Element: /
Range: /
Specialty: Fuinjutsu
Duration: Once per post
Cooldown: /
Description: To activate this technique, the user places a special seal to mark an intended destination. After this is done, they can enter a dimensional void at will that instantaneously transports them to the location of the seal. The mark can be applied to almost any area through brief physical contact, including an opponent or some other surrounding feature. Because this technique is able to affect anything that is in contact with the user or somehow connected to their chakra, they can also use this technique to teleport other objects or people, though the amount of chakra required is directly proportional to the number of/size of person/objects being transported. As Minato also noted, the marking formula never disappears from a marked target. This jutsu costs 45 chakra per activation, but can only be used once per post.

Name: Reversed Flying Thunder God Technique
Canon/Custom: Custom
Rank: S
Type: Supplementary
Element: /
Range: /
Specialty: Fuinjutsu
Duration: Once per post
Cooldown: /
Description: To activate this technique, the user must have placed a special seal to mark an intended target beforehand. As long as this has been done they can reach into a dimensional void at will that instantaneously allows them to grab the intended target and pull them to the users location. The mark can be applied to almost any area through brief physical contact, including an opponent or some other surrounding feature. Because this technique is able to affect anything that is in contact with the users target or somehow connected to their chakra, they can also use this technique to teleport other objects or people, though the amount of chakra required is directly proportional to the number of/size of person/objects being transported. The marking formula never disappears from a marked target. This jutsu costs 45 chakra per activation, but can only be used once per post.

 Name: Thunderstorm Release: Skyfall
Canon/Custom: Custom
Rank: S
Type: Offensive
Element: Thunderstorm Release
Range: All Ranges
Specialty: Ninjutsu
Duration: 2 Posts
Cooldown: 4 Posts
Description: Skyfall is a very unique jutsu as it can be used in two separate ways with the very same results (both in Mitsukai’s beast form or in her human form). The method of casting this jutsu in both forms is much the same however the chakra cost varies: to be used in the beast form this jutsu has an S rank cost of chakra (30 Chakra), but when Mitsukai is in her human form this jutsu costs an SS rank cost of chakra (35 Chakra).
Skyfall is one of, if not the most powerful technique in the arsenal of Mitsukai. It becomes usable after she transforms to her true Beast form or while she’s still in her human form for an increased cost of chakra. This power stems from Mitsukai's unique Thunderstorm Release ability, which when activated proceeds to gather large thunder clouds to the sky (Post 1). When there is enough power gathered in the clouds, Mitsukai can call it forth (Post 2). It will reach down to the ground in a blink of an eye, making it impossible to dodge by means other than time-space ninjutsu. According to Mitsukai, it can easily level a hidden village, and it is powerful enough to disrupt most techniques up to and including those of S rank.
For anyone heavily Suiton based (example: a heavily suiton based clan) their death comes instant at the hands of this jutsu unless by some means they can escape it. For others in range of this attack they will have three posts in which to receive medical attention before they die of their injuries (deep penetrating electrical burns, severe electrocution).
 
Name: Wind Release: Vortex Armor (Fūton: Uzu no Yoroi - 風遁: 渦の鎧)
Canon/Custom: Custom
Rank: S
Type: Offensive, Defensive
Element: Fuuton
Range: Self
Specialty: Ninjutsu
Duration: -35 chakra per post
Cooldown: Duration + 10
Description: This technique conjures an aura of shredding winds around the user. In actuality, this technique is a two-fold defense. First, a layer of pressurized and compressed air is "hardened" and generated around the body of the user, coating the skin. A second layer then swirls around the body at intense speed. This outer layer is the emphasis of the technique: the wind is moving and revolving at such a high speed that it effectively slices and cuts whatever it comes into contact with. This technique can be used either defensively or offensively. In terms of defense, it offers an excellent deterrent to close quarters combat and other techniques, namely projectiles, as the winds will tear and disrupt whatever gets close. A constant stream or a larger, powerful and coordinated attack could breach the barrier. In terms of offense, this skill has good synergy with taijutsu, adding a layer of protection while lending physical strikes the devastating power of tearing winds. Like the rest of Wind Release techniques, Vortex Armor suffers a weakness from Fire Release. In the worst case scenario, even a simple Fire Release technique can spiral into a raging inferno, trapping the Vortex Armor user in the heart of the flame. This technique also requires a high amount of chakra to use, as well as a continuing supply to maintain. Should the user run out of chakra, enough to cause the protective layer on their skin to fail, they run the risk of being sliced to ribbons by their own technique.


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PostSubject: Re: Iki, Mitsukai [Jutsu List]   Mon Aug 18, 2014 6:03 pm

A-Rank Jutsu
Name: Spiraling Sphere (Rasengan ~ 螺旋丸)
Canon/Custom: Canon
Rank: A
Type: Offensive
Element: /
Range: The user's palm
Specialty: Ninjutsu
Duration: -20 chakra per post
Cooldown: Duration + 2
Description: Spiraling Sphere creates a skull sized sphere of raw chakra in the user's hand. Performing this technique doesn't require any hand seals, it simply takes roughly six seconds of preparation, wherein the user concentrates a large amount of chakra into the centre of their hand, applying intense shape manipulation to contort it into a ball. This sphere can be maintained in the user's hand for up to two posts before dissipating. On impact, Spiraling Sphere can severe limbs [if it impacts with the appropriate joints] and cause severe physical trauma, shattering bones around the impact site as well as rending cleanly through up to six inches of flesh. While the Rasengan, unless impacting with the head or heart, cannot cause immediate death, it can cause severe internal trauma that can require immediate medical treatment.

Name: Hiding with Camouflage Technique (Meisaigakure no Jutsu - 迷彩隠れの術)
Canon/Custom: Canon
Rank: A
Type: Supplementary
Element: /
Range: Self
Specialty: Ninjutsu
Duration: -35 chakra per post || Maximum of 10 Posts
Cooldown: Duration + 10 || Twice per Thread
Description: This is a ninja escape technique that allows the user to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert manoeuvres but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. The usefulness of this ability can be entirely negated by those with special vision or sensory skills, except for particularly adept users, who can completely erase even their chakra signature with it.

 Name: Wind Release: Punishment of Atlas (Fuuton: Keibatsu no Atorasu - 風遁: アトラスの罰)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Fuuton
Range: 20 meters
Specialty: Ninjutsu
Duration: -30 chakra per post
Cooldown: Duration + 6
Description: After weaving the needed hand signals, the user manipulates the air currents above them to amass and create an area of extremely high pressure. The user then drops the mass of air on their target at a high velocity. The air pressure reduces the target into the ground as if the gravity was increased. The extreme weight of the air makes it hard for the target to move a finger, let alone get up. The user, however, is unharmed by this and now has the advantage to subdue the opponent or kill them.
 
Name: Chidori (千鳥)
Canon/Custom: Canon
Rank: A
Type: Offensive
Element: Lightning
Range: 15 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 5 posts
Description: This technique channels a large amount of lightning chakra to the user's hand. The amount of chakra is so great that it becomes visible. The high concentration of electricity produces a sound reminiscent of many birds chirping, hence the name. Once the technique is completed, the user charges forward and thrusts the Chidori into the target. Extremely effective in piercing through flesh and bone, Chidori can easily amputate limbs if impact is recieved at a joint or the bone is shattered. It's not unusual to see Chidori wounds that show true pierce-through even at the thickest part of the abdomin; and every wound show evidence of severe burning at the points of impact; with instant second degree electrical burns and cauterization of flesh in the wounds.
 
Name: Water Release: Torrential Tsunami Annihilation (Suiton: Gōutsunami Mekkyaku - 水遁・豪雨津波威却)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Suiton
Range: 75 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 8 posts
Description: A technique where the user converts chakra into a great volume of water and puts it under a high pressure. When the water is blasted from the users mouth it turns into a gigantic wave that spans across a wide area and distance making it extremely difficult to avoid or contain. Being caught by this wave is similar to being caught by a natural tsunami; broken bones and other concussive damage from debris in the water, as well as the weight of the water itself, are guaranteed; and the chances of drowning are very high if you unable to escape the torrent.
 
Name: Shuriken Shadow Clone Technique (Shuriken Kage Bunshin no Jutsu - 手裏剣影分身の術)
Canon/Custom: Canon
Rank: A
Type: Offensive
Element: /
Range: 30 meters
Specialty: Ninjutsu
Duration: /
Cooldown: 6 posts
Description: The user creates a thousand shadow clones from one shuriken, striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. Because the clones form in just an instant, completely evading them is next to impossible.


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PostSubject: Re: Iki, Mitsukai [Jutsu List]   Mon Aug 18, 2014 6:03 pm

B-Rank Jutsu
Name: Shadow Clone Technique
Canon/Custom: Canon
Rank: B-rank
Type: Supplementary
Element: /
Range: /
Specialty: Ninjutsu
Duration: Until the clone is destroyed, dispersed, or runs out of chakra
Cooldown: Three posts after the last clone is destroyed.
Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Shadow clones can't be distinguished from the actual person even by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance.

A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user.

(When making a Shadow Clone the user must spend 20 of their chakra per clone, however they may if they so choose give their clone more chakra. Example: If you want your clone to have 50 chakra then you must spend 20 chakra to make the clone and an additional 30 on top of that for the extra 30 chakra. Each clone otherwise will have 20 chakra unless given more - when the chakra is used up the clone will disappear.)

Name: Lightning Release: Shadow Clone
Canon/Custom: Canon
Rank: B
Type: Offensive, Supplementary
Element: Lightning
Range: 60 meters max
Specialty: Ninujutsu
Duration:Until the clone is destroyed, dispersed, or runs out of chakra
Cooldown: 7 posts after the last clone is destroyed
Description: This technique allows the user to make a shadow clone infused with lightning. Because it is a shadow clone, it is able to perform techniques and interact with the environment due to it having physical substance; and also evenly distributes the user's chakra to each clone. If the clone is injured, it will revert to its natural lightning-state, at the same time discharging the equivalent of a C-ranked shock. A maximum of 5 may be created at any given time.
 
Name: Wind Release: Crushing Vortex (Futon: Uzufunsai - 風遁・渦を粉砕)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Fuuton
Range: 20 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 6 posts
Description: The user focuses wind chakra into their chest and compresses it to the maximum pressure they possibly can. When released via the mouth, the compressed air swirls into a tornado of extreme power; which causes massive damage upon contact. B-rank crush, concusive, and pierce damage is a given; with broken bones, gashes up to 2 inches deep, and possible loss of limb if impacted directly upon joins such as the elbow or shoulder. Direct impact with the head will cause death via decapitation unless the target is wearing A-rank or higher head protection.
 
Name: Talons of the Wind Demon (Fūma no Tsume - 風魔の爪)
Canon/Custom: Custom
Rank: B
Type: Offensive, Supplementary
Element: Fuuton
Range: 5 meters
Specialty: Ninjutsu
Duration: -15 chakra per post
Cooldown: Duration + 5
Description: This technique allows the user to form their wind natured chakra into a clawed hand, or talon, which then can be used for a variety of tasks. As the claw formed by this technique is essentially formed out of wind, it is nearly completely invisible to those without chakra visualizing dōjutsu, adding to the mystique of the ability. User's of this technique are shown that the materialized talon extends from one of the user's hands and follows the same movements as the aforementioned hand. The size of the talon generated depends on the amount of chakra utilized to perform the technique. It has been demonstrated that this technique can act as both a extension to the user's arm, as seen when the technique is used to grab things at a distance, and used as a mid-range attack, which can even leave gashes in stone.
 
Name: Divine Protection of the Wind (Kaze no Kago - 風の加護)
Canon/Custom: Custom
Rank: B
Type: Defensive
Element: Fuuton
Range: Self
Specialty: Ninjutsu
Duration: -25 chakra per post
Cooldown: Duration + 5
Description: Simply put, Divine Protection of the Wind (風の加護, Kaze no Kago) is a defensive technique that allows the user to shield either themselves or other with swirling constructs of compressed wind chakra. As this technique was designed without the usage of hand seals in mind it relies more heavily upon chakra control than most other skills. Practitioners of this technique generally manifest spiraling barriers of air, but a variation of this skill can be used to create a dome of swirling wind around a target. Both versions of this skill are capable of protecting the user and others from physical and chakra-based assaults. It should be noted that the use of this technique leaves the protected target extremely vulnerable to fire release techniques, which will cause a powerful explosion upon contact with the concentrated wind barrier. Therefore, this skill should be used mindfully in order to maximize its effectiveness.


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PostSubject: Re: Iki, Mitsukai [Jutsu List]   Mon Aug 18, 2014 6:04 pm

C-Rank Jutsu
Name: Finger Carving Seal (Shikoku Fūin - 指刻封印)
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: /
Range: Touch
Specialty: Fuuinjutsu
Duration: 1 Post
Cooldown: 3 Posts
Description: The user concentrates chakra into their finger and using the heat from that, can apply writing of whatever they want to a surface. This technique however requires them to be very delicate with their chakra control. This technique causes slight discomfort for a living target and if it is on flesh, it will scar.

Name: Cloak of Angels
Canon/Custom: Custom
Rank: C - A (A Rank)
Type: Offensive, Defensive
Element: Raiton
Range: Self
Specialty: Chakra Flow
Duration: 3 Posts
Cooldown: 5 Posts
Description: The user surrounds themselves in Raiton chakra, covering themselves from head to toe. This creates a shield of sorts around the user to repel their enemy, and keep them from touching them. It varies in power.
C Rank - Mild electrocution upon touching, enough to force the opponent from being able to grab/hold on to the user and maintain prolonged contact. (15 chakra)
B Rank - Severe electrocution, enough to send the target flying back about five feet or so, and stun them for 1 post. It also causes first degree electrical burns. (20 chakra)
A Rank - Second to third degree burns, and a 50% chance of the user being killed due to the massive amount of electricity shooting across their heart upon contact. If death does not happen the target will suffer a 2 post stun. (25 chakra)

 Name: Lightning Release: Discharge (Raiton: Hōden - 雷: 放電)
Canon/Custom: Custom
Rank: C-A
Type: Offensive
Element: Raiton
Range: 5-30 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 2-4 posts
Description: The user concentrates Lightning Release chakra around the body before releasing it towards their opponent. The amount of chakra used determines the range, damage, and cooldown of the jutsu.
 
C-rank: 5 meters || 2 post cooldown || 1st degree flash burns. Moderate shock.
B-rank: 15 meters || 3 posts cooldown || 2nd degree flash burns. Severe shock.
A-rank: 30 meters || 4 posts cooldown || 2nd and 3rd degree flash burns. 1 post stun.
 
Name: Lightning Release: Uprising (雷遁・反乱 - Raiton: Hanran)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Raiton
Range: 10 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 4 posts
Description: The user much place the palms of their hands on a solid surface and force Raiton chakra into the area below them. Once the appropriate amount of chakra has been channeled, it erupts up and outwards into a shockwave that will race outwards in all directions for 10 meters before dispersing. Anything caught by the shockwave will take C-rank Raiton damage; 1st and 2nd degree flash burns on unprotected flesh, severe pain, and 1 post of stun.
 
Name: Futon: Reppusho [Wind Release: Gale Palm]
Canon/Custom: Canon
Rank: C
Type: Offensive, Supplementary
Element: Wind
Range: Short(0-5m), Mid(5-15m)
Specialty: Ninjutsu
Duration: /
Cooldown: 4 posts
Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound are all increased by 1 rank.
 
Name: Futon: Kazejuugan [Wind release: Air bullets]
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Wind
Range: Short(0-5m), Mid(5-15m), Long(15m+)
Speciality: Ninjutsu
Duration: /
Cooldown: 4 posts
Description: The user holds out their hand, palm flat and facing upward, where they condense their chakra into several pressurised spheres of wind that the user spits out in rapid succession towards the opponent. These air bullets are transparent spheres, and are roughly 4 inches in diameter. When fired, they travel at roughly 50mph. The user can spawn up to six of these bullets at a time before cooldown is enforced. Direct impact by one of these spheres will knock the victim back several feet, tear through any clothing it hits and leaving behind 1/2in gashes over a 6in radius. If a bullet grazes the target, it can leave small lacerations on any exposed flesh it comes near.


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PostSubject: Re: Iki, Mitsukai [Jutsu List]   Mon Aug 18, 2014 6:04 pm

D-Rank Jutsu
Name: Generic Sealing Technique
Canon/Custom: Canon
Rank: D-S
Type: Supplementary
Element: /
Range: Touch
Specialty: Fuuinjutsu
Duration: /
Cooldown: 3-8 posts, depending on rank
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu. Scrolls are the most common choice for item storage. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expand the number of potential tricks a shinobi can use. Any ninja with a chakra specialty (Ninjutsu, Genjutsu, etc) is able to use the D-rank seal/unseal of this jutsu; in order to use items such as Portible Water Scroll and the like. C-rank seal/unseal and above is locked to Fuuinjutsu users.

Name: Kanashibari no Jutsu (Temporary Paralysis Technique)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: 20 meters
Specialty: Ninjutsu
Duration: Maximum of 5 posts
Cooldown: Duration + 2 posts
Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. This is a D-rank ninjutsu where the intensity will vary greatly according to the user's level of skill. This jutsu will only work on people who are your rank or lower. If used on someone of your rank, there is only a 50% chance of the jutsu succeeding. The jutsu can be cast on a maximum of 3 targets at once.

Name: Ninja Art: Solar Flare
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: Short(0-5m), Mid(5-15m)
Specialty: Ninjutsu
Duration: /
Cooldown: 3 posts
Description: This jutsu requires no hand signs; instead the user raises their hands so that fingers are spread wide and the palm is flattened and facing inward, the tips of the middle and ring fingers touching the user's temple and face. The user then channels a burst of chakra to the hands, releasing it instantaneously as a blinding flash of light. The flash is bright enough to stun for 1 post and blind for 2 more post anyone standing within a fan shaped radius of 10 meters in front of the user.

Name: Snap Spark
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: Ninjutsu OR Chakra Flow
Duration: /
Cooldown: 2 posts
Description:  An extremely simple jutsu in practice and function; the user merely focuses a small amount of chakra to the pad of the thumb of their dominant hand and then snaps their fingers normally. This causes a small burst of sparks to fall to the ground. This jutsu is meant to be a quick ignition source for other jutsu; but may also be used as a distraction. The sparks are no hotter then what fall from a child's sparkler and cause no damage; but the sting can make for a useful surprise.

Name: Smokescreen
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: Short (0-5m)
Specialty: Ninjutsu OR Chakra Flow
Duration: 3 posts
Cooldown: 5 posts
Description:  The user inhales deeply; mixing chakra in their lungs and throat to produce a thick cloud of black smoke over a specified area. Within the smoke cloud the visibility is reduced to less then three feet. The smoke is not-lethal; but it does sting the eyes and lungs; causing anyone caught in it to cough, wheeze, and tear up. Can be dispelled with a Wind jutsu of equal or higher rank.

Name: Futon: Ryuusui [Wind Style : Stream]
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Fuuton
Range: 5 meters
Specialty: Ninjutsu
Duration: /
Cooldown: 2 posts
Description: A useful jutsu for manoeuvring mid-air, this technique is nothing more then a somewhat powerful, concentrated burst of wind from the user's mouth. Most commonly used to change direction quickly mid-air; this jutsu can be used to push the user away from a solid surface, slow the body in a fall/slide, or create a small cloud of dust or debris. 
 
Name: Wind Release: Wind Kunai Technique (Fūton: Kaze Kunai no Jutsu - 風遁: 風クナイ技術)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Fuuton
Range: 10 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: The user is able to create kunai made entirely of wind chakra, which they are able to throw up to 10 meters before the kunai disperse on their own. Each kunai is as powerful as a normal D-rank kunai, and the user is able to create 6 per usage of this jutsu.
 
Name:Wind Release: Windstorm Technique (Fūton: Bōfū no Jutsu - 風遁・暴風の術)
Canon/Custom: Custom
Rank: D
Type: Supplementary, Defensive
Element: Fuuton
Range: 5 meters
Specialty: Ninjutsu
Duration: 3 posts
Cooldown: 5 posts
Description: An incredibly simple technique that quickly displaces the air around the user with the goal of kicking up a substantial amount of small debris in the area. If successful the user appearance will become impeded by the debris allowing them to act without being seen by an opponent. This technique is particularly useful in shrouding a user's direction of movement if used together with the Body Flicker Technique. As this technique utilizes natural debris and only a small amount of chakra it can be utilized by even amateur wind user's. The clouded area will clear after three posts.
 
Name: Water Release: Archerfish
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Water
Range: Short (0-5m)
Specialty: Ninjutsu
Duration: /
Cooldown: 3 posts
Description: This jutsu is nothing more then a simple jet of water; used to create the standing water for other, more advanced Water jutsu. The amount of water created is dependent on the User's rank. D-rank users would produce only a few gallons; C-rank up to 10 ft³ (Cubic Feet), B-rank 1 acre ft, A-rank 3 acre ft. This jutsu does have one other practical usage; it may be used to extinguish flames or fire jutsu; so long as the fire jutsu does not exceed the user's own rank; IE: the fire jutsu is C-Rank and the User of Archerfish is D-rank, the water would not be released in sufficient quantities to stop the fire.
 
Name: Water Release: Water Shuriken Technique (Suiton: Mizu Shuriken no Jutsu - 水遁: 水手裏剣技法)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Suiton
Range: 10 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 post
Description: By using his or her chakra the user manipulates water to form shuriken. Once the shuriken is cut, hit, or falls to the ground the shuriken will turn back into water. The creates shuriken travel a maximum of 10 meters before dispersing, and are as powerful as normal shuriken. The user is able to create a maximum of 6 shuriken at a time using this jutsu.


Last edited by Mitsukai on Wed Aug 20, 2014 2:26 pm; edited 1 time in total
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PostSubject: Re: Iki, Mitsukai [Jutsu List]   Mon Aug 18, 2014 6:04 pm

Other / Special Jutsu
Name: Sage Summoning: Silver Back
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: /
Range: /
Specialty: Senjutsu, Great Ape Clan
Duration: Until dispersed or destroyed
Cooldown: Duration + 3
Description: The Sage can summon up to 3 powerful Silver Back Gorillas. All 3 are equal strength and skill to that of an A-Rank Jounin. The Silver Backs specalize in Taijutsu, are very intelligent and capable of speaking english. They are fiercely loyal to their summoner and willing to die to protect them.


Name: Sage Summoning: Kong
Canon/Custom: Custom
Rank: S
Type: Supplementary
Element: /
Range: /
Specialty: Senjutsu, Great Ape Clan
Duration: Until dispersed or destroyed
Cooldown: Can only be used once per thread
Description: The Sage can summon Kong, the Chief Gorilla of the Great Ape Clan. He has the strength and skill of an S-rank Jounin. Kong stands over 50 feet tall, and answers only to the Sage who summoned it. However, on random occasions Kong will rebel and attack everyone, even the summoner. (These random outbursts of violence decrease the more he is summoned.) Kong is very intelligent and is capable of speaking english. He knows Taijutsu, and his elemental affinity is Wind. He is able to exhale a tremendous blast from his mouth that can destroy an area the diameter of 5 city blocks. (Kong needs one full post undisturbed before he can fire it, if interrupted he must start again.) If a summoner combines this with a Fire technique, this attack becomes much more dangerous. After use, the Wind blast requires a 5 post cooldown before it can be used again.

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PostSubject: Re: Iki, Mitsukai [Jutsu List]   

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