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 Ryuu Kishi [Jutsu List]

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Ryuu
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PostSubject: Ryuu Kishi [Jutsu List]   Wed Aug 06, 2014 12:44 am

Name: Shadowless Kick
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: None
Range: Close (0-5m)
Specialty: Taijutsu,
Duration: One post
Cooldown: Three Posts
Description: This jutsu is essentially a modified drop kick, and can be performed from either a standing postition or from a charged leap. The user, after jumping, will perform a drop kick to the upper chest of the target. Upon impact, the user will use the target as a springboard to flip backwards, putting distance between them and the opponent. The opponent, if the attack connects, will stumble backwards, more than likely with the wind knocked out of them. If something is behind them to catch thier foot, they will fall before they can regain balance.
Code:
[b]Name:[/b] Shadowless Kick
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] D
[b]Type:[/b] Offensive
[b]Element:[/b] None
[b]Range:[/b] Close (0-5m)
[b]Specialty:[/b] Taijutsu,
[b]Duration:[/b] One post
[b]Cooldown:[/b] Three Posts
[b]Description:[/b] This jutsu is essentially a modified drop kick, and can be performed from either a standing postition or from a charged leap. The user, after jumping, will perform a drop kick to the upper chest of the target. Upon impact, the user will use the target as a springboard to flip backwards, putting distance between them and the opponent. The opponent, if the attack connects, will stumble backwards, more than likely with the wind knocked out of them. If something is behind them to catch thier foot, they will fall before they can regain balance.

Name: 水遁:液体装甲 {Suiton: Ekitai Sōkō ~ Water Style: Liquid Armor)
Canon/Custom: Custom.
Rank: D.
Type: Defensive.
Element: Suiton.
Range: Self.
Specialty: Chakra Flow.
Duration: 2 post.
Cooldown: 3 posts.
Description:  coats his body in chakra. This condenses all water vapor from the immediate area and compresses it over his body. It reduces damage from physical attacks of or below his own rank by 1 rank, acting like a cushion. All Katon techniques of D and C rank are nullified, up to 4 D or 2 C. Raiton techniques are amplified by 1 rank in power.
Code:
[b]Name:[/b] 水遁:液体装甲 {Suiton: Ekitai Sōkō ~ Water Style: Liquid Armor)
[b]Canon/Custom:[/b] Custom.
[b]Rank:[/b] D.
[b]Type:[/b] Defensive.
[b]Element:[/b] [img]http://images1.wikia.nocookie.net/__cb20091012165925/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/18px-Nature_Icon_Water.svg.png[/img]Suiton.
[b]Range:[/b] Self.
[b]Specialty:[/b] Taijutsu [Chakra Flow]
[b]Duration:[/b] 2 post.
[b]Cooldown:[/b] 3 posts.
[b]Description:[/b]  coats his body in chakra. This condenses all water vapor from the immediate area and compresses it over his body. It reduces damage from physical attacks of or below his own rank by 1 rank, acting like a cushion. All Katon techniques of D and C rank are nullified, up to 4 D or 2 C. Raiton techniques are amplified by 1 rank in power.

Name: 水遁: 合わせ内部 {Suiton: Awase Naibu ~ Water Style: Inside Combo}
Canon/Custom: Custom.
Rank: D
Type: Offensive.
Element: Suiton.
Range: Contact
Specialty: Fuuinjutsu||Taijutsu
Duration: 1 post.
Cooldown: 3 posts.
Description: The user focuses Suiton chakra to his hands, then strikes the target with an open-handed palm to leave a seal on them. Upon his command, a set amount of water can deliver an internal cut on the target, about 3/4 inch deep. This is not fatal at all, though it can cause faintness due to blood loss.
Code:
[b]Name:[/b] 水遁: 合わせ内部 {Suiton: Awase Naibu ~ Water Style: Inside Combo}
[b]Canon/Custom:[/b] Custom.
[b]Rank:[/b] D
[b]Type:[/b] Offensive.
[b]Element:[/b] [img]http://images1.wikia.nocookie.net/__cb20091012165925/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/18px-Nature_Icon_Water.svg.png[/img]Suiton.
[b]Range:[/b] Contact
[b]Specialty:[/b] Fuuinjutsu||Taijutsu
[b]Duration:[/b] 1 post.
[b]Cooldown:[/b] 3 posts.
[b]Description:[/b] The user focuses Suiton chakra to his hands, then strikes the target with an open-handed palm to leave a seal on them. Upon his command, a set amount of water can deliver an internal cut on the target, about 3/4 inch deep. This is not fatal at all, though it can cause faintness due to blood loss.

Name: Force Palm
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: None / Raiton
Range: Close (0-5m)
Specialty: Taijutsu,
Duration: One post
Cooldown: Three posts
Description: Force Palm is an application of precise chakra control. The user thrusts a open palm at the target, usually aimed at the chest or upper abdomen. Just before impact (less than one inch away) the user rleases a large burst of chakra at the opponent. The chakra chakra is released with enough force to completely stop and reverse the target, launching them off thier feet and sending them crashing backwards. The target will have trouble breathing, possibly with bruised muscules and cracked bones if timed approriately. With the timing and prep needed for this technique, it is best if used as a quick counter attack.

If Raiton is applied to the technique, the thrust will deal a heavy shock to the target, sending thier nervous system into a brief spasm and stunning them for one post.
Code:
[b]Name:[/b] Force Palm
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] C
[b]Type:[/b] Offensive
[b]Element:[/b] None / Raiton
[b]Range:[/b] Close (0-5m)
[b]Specialty:[/b] Taijutsu,
[b]Duration:[/b] One post
[b]Cooldown:[/b] Three posts
[b]Description:[/b] Force Palm is an application of precise chakra control. The user thrusts a open palm at the target, usually aimed at the chest or upper abdomen. Just before impact (less than one inch away) the user rleases a large burst of chakra at the opponent. The chakra chakra is released with enough force to completely stop and reverse the target, launching them off thier feet and sending them crashing backwards. The target will have trouble breathing, possibly with bruised muscules and cracked bones if timed approriately. With the timing and prep needed for this technique, it is best if used as a quick counter attack.

If Raiton is applied to the technique, the thrust will deal a heavy shock to the target, sending thier nervous system into a brief spasm and stunning them for one post.

Name: Black Flash Kicks
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Raiton (If Applied)
Range: 0 - 15 Meters
Specialty: Taijutsu, (If Elements are Applied)
Duration: 1 Post
Cooldown: 3 Posts
Description: The jutsu starts when the user sends a side-kick into the opponent's chest/fneck/face area with their left leg. Three more kicks follow, in exactly the same manner as this. Following this is a a straight kick up, right into the opponents chin, hard enough to snap their head back, this is followed by another kick as the leg comes back straight down, catching the opponent in the jaw to snap their head back down. The user than spins, gaining momentum, to kick the opponent, using their right leg this time, in the face, with enough power to now set the opponent off balance. This is followed by another kick before the user spins, gaining even more momentum and sends a kick into the opponents chest, again. Two more spinning kicks follow this. The user than preforms another chin kick, launching the opponent into the air. Following them the user lands one final kick, sending the opponent even higher up. The user backflips, back to the ground, unharmed, while the opponent is sent flying off to crash land on the ground.
If raiton is applied, each kick carries a moderate shock, meant to paralyze the opponent between kicks, rendering them opening to the next in the sequence. Each kick is filled with enough power to bruise both skin, muscle, and organs, and break or shatter bones.
Visuals:
 
Code:
[b]Name:[/b] Black Flash Kicks
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] B
[b]Type:[/b] Offensive
[b]Element:[/b] Raiton (If Applied)
[b]Range:[/b] 0 - 15 Meters
[b]Specialty:[/b] Taijutsu, (If Elements are Applied)
[b]Duration:[/b] 1 Post
[b]Cooldown:[/b] 3 Posts
[b]Description:[/b] The jutsu starts when the user sends a side-kick into the opponent's chest/fneck/face area with their left leg. Three more kicks follow, in exactly the same manner as this. Following this is a a straight kick up, right into the opponents chin, hard enough to snap their head back, this is followed by another kick as the leg comes back straight down, catching the opponent in the jaw to snap their head back down. The user than spins, gaining momentum, to kick the opponent, using their right leg this time, in the face, with enough power to now set the opponent off balance. This is followed by another kick before the user spins, gaining even more momentum and sends a kick into the opponents chest, again. Two more spinning kicks follow this. The user than preforms another chin kick, launching the opponent into the air. Following them the user lands one final kick, sending the opponent even higher up. The user backflips, back to the ground, unharmed, while the opponent is sent flying off to crash land on the ground.
If raiton is applied, each kick carries a moderate shock, meant to paralyze the opponent between kicks, rendering them opening to the next in the sequence. Each kick is filled with enough power to bruise both skin, muscle, and organs, and break or shatter bones.
[spoiler="Visuals"][url=http://imageshack.us/photo/my-images/43/7upb.gif/][img]http://img43.imageshack.us/img43/4430/7upb.gif[/img][/url][/spoiler]

Name: Breaker
Canon/Custom: Custom
Rank: B
Type: Defensive
Element: None
Range: Close (0-5m)
Specialty: Taijutsu
Duration: /
Cooldown: /
Description: This technique is not very complex. It is a specialized counter-attack, that often results in a kill unless the target can escape somehow. When the opponent throws a  punch, the user will counter the blow, and grab thier arm. With a quick tug, the user pulls the opponent off balance and lifts thier leg, placing the heel of thier foot into the hollow of the neck where it meets the shoulder. With another jerk of the arm, the user pushes thier heel into this hollow, snapping the opponent's neck. Even if the opponent is not killed instantly, the windpipe is crushed from the force of the kick, rendering the target unable to speak or breathe. In addition, there will be severe damage to the jugular, often resulting in the target bleeding internally.
Code:
[b]Name:[/b] Breaker
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] B
[b]Type:[/b] Defensive
[b]Element:[/b] None
[b]Range:[/b] Close (0-5m)
[b]Specialty:[/b] Taijutsu
[b]Duration:[/b] /
[b]Cooldown:[/b] /
[b]Description:[/b] This technique is not very complex. It is a specialized counter-attack, that often results in a kill unless the target can escape somehow. When the opponent throws a  punch, the user will counter the blow, and grab thier arm. With a quick tug, the user pulls the opponent off balance and lifts thier leg, placing the heel of thier foot into the hollow of the neck where it meets the shoulder. With another jerk of the arm, the user pushes thier heel into this hollow, snapping the opponent's neck. Even if the opponent is not killed instantly, the windpipe is crushed from the force of the kick, rendering the target unable to speak or breathe. In addition, there will be severe damage to the jugular, often resulting in the target bleeding internally.

Name: Tobikomi (Jump)
Canon/Custom: Custom
Rank: B
Type: Supplementary
Element: /
Range: Mid (5m ~ 10m), Far (10m+)
Specialty: Taijutsu
Duration: /
Cooldown: 3 Posts
Description: Chakra is used to enhance the process of jumping instead of the normal muscles. This allows for the user to empower the muscles and leap much higher than what is normally possible in the air, reaching heights upwards of around 20 meters. This puts the user out of range against taijutsu, as well as most ninjutsu and genjutsu. Upon returning to the ground, the chakra that had been used to empower muscle for the jump protects the user from falling damage.
Those unlucky enough to be caught underneath the user as he lands will fall victim to the resulting collateral damage. As the user lands, the chakra is expelled from the feet just before impact to slow the user without stopping them immediately, resulting in no damage being dealt to the user. The damage in the surrounding area is comparable to Cherry Blossom Impact in destructive force.
Code:
[b]Name:[/b] Tobikomi (Jump)
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] B
[b]Type:[/b] Supplementary
[b]Element:[/b] /
[b]Range:[/b] Mid (5m ~ 10m), Far (10m+)
[b]Specialty:[/b] Taijutsu
[b]Duration:[/b] /
[b]Cooldown:[/b] 3 Posts
[b]Description:[/b] Chakra is used to enhance the process of jumping instead of the normal muscles. This allows for the user to empower the muscles and leap much higher than what is normally possible in the air, reaching heights upwards of around 20 meters. This puts the user out of range against taijutsu, as well as most ninjutsu and genjutsu. Upon returning to the ground, the chakra that had been used to empower muscle for the jump protects the user from falling damage.
Those unlucky enough to be caught underneath the user as he lands will fall victim to the resulting collateral damage. As the user lands, the chakra is expelled from the feet just before impact to slow the user without stopping them immediately, resulting in no damage being dealt to the user. The damage in the surrounding area is comparable to Cherry Blossom Impact in destructive force.

_________________


There is a point where you needed to stop
And you have clearly passed it
But lets keep going
And see what happens..


Fuinjutsu: S-Rank | Taijutsu: C-Rank
Raiton: S-Rank | Suiton: C-Rank
Ryuu Kishi | Known Abilities | Armory | Battle Theme | Personal Theme


Last edited by Ryuu on Thu Aug 07, 2014 12:14 am; edited 1 time in total
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PostSubject: Clan jutsu   Wed Aug 06, 2014 12:48 am

Kekkei Genkai Jutsu: Name: Lightning Release: Detection Web
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: Lightning
Range: Short(0-5m), Mid(5-15m)
Specialty: Fuuinjutsu
Duration: Passive
Cooldown: /
Description: This just is used primarily for detection purposes. In essence, you create a web of lightning chakra that covers a circular area radiating for up to 15 meter(45 feet) from where the user stands. The chakra itself is emitted from the both the user's hands and feet; requiring that they be either knelling upon the surface they wish to use the jutsu over; or using some form of a chakra medium. This means that the user cannot move without causing the jutsu to break; rendering them helpless to a degree. A ninja that has trained the jutsu sufficiently may be able to use the jutsu with just their feet (requires a n extra training post of 1000 words or more). The user is able to sense both the breaks in the line caused by someone walking over the web, as well as the faint bursts of electrical energy that the nervous system uses to communicate with the body. The web of chakra may be cast underground; at a loss of 50% of the total range, due to the resistance of the earth to the electrical nature of the jutsu. If the web is lain above ground; the lines of chakra are somewhat difficult to spot; as they are as thin as ninja wires; but do release a faint glowing; which can be seen in a sufficiently dark area. There is no effect to standing upon, or inside the web, as the electrical charge of the lines is too low for the average human to sense without coming in direct contact.
Code:
[b]Kekkei Genkai Jutsu:[/b] [b]Name:[/b] Lightning Release: Detection Web
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] C
[b]Type:[/b] Supplementary
[b]Element:[/b] Lightning
[b]Range:[/b] Short(0-5m), Mid(5-15m)
[b]Specialty:[/b] Fuuinjutsu
[b]Duration:[/b] Passive
[b]Cooldown:[/b] /
[b]Description:[/b] This just is used primarily for detection purposes. In essence, you create a web of lightning chakra that covers a circular area radiating for up to 15 meter(45 feet) from where the user stands. The chakra itself is emitted from the both the user's hands and feet; requiring that they be either knelling upon the surface they wish to use the jutsu over; or using some form of a chakra medium. This means that the user cannot move without causing the jutsu to break; rendering them helpless to a degree. A ninja that has trained the jutsu sufficiently may be able to use the jutsu with just their feet (requires a n extra training post of 1000 words or more). The user is able to sense both the breaks in the line caused by someone walking over the web, as well as the faint bursts of electrical energy that the nervous system uses to communicate with the body. The web of chakra may be cast underground; at a loss of 50% of the total range, due to the resistance of the earth to the electrical nature of the jutsu. If the web is lain above ground; the lines of chakra are somewhat difficult to spot; as they are as thin as ninja wires; but do release a faint glowing; which can be seen in a sufficiently dark area. There is no effect to standing upon, or inside the web, as the electrical charge of the lines is too low for the average human to sense without coming in direct contact.


Name: Lightning Release: Barrier Web
Canon/Custom: Custom
Rank: B
Type: Supplementary, Defensive
Element: Lightning
Range: Short(0-5m), Mid(5-15m)
Specialty: Fuuinjutsu (Requires Lightning Release: Detection Web)
Duration: -10 chakra per post
Cooldown: Duration + 3
Description: This is a branch of the Lightning Release: Detection Web. While the fundamentals are the same; the user has trained enough to allow them to freely control the web itself, while increasing the amount of power they are able to apply to this jutsu. This
allows the user to create a solid web; through which they me trap an enemy, or use as a defensive shield of sorts. When laying flat; the web retains the size of the original jutsu; but when raised into the dome shaped barrier form, it constricts to a diameter of no more then 7 meters. When in dome form; the lines of chakra that form the web become as thick as ropes; with enough lightning chakra coursing through them to easily stun a ninja, and cause minor burns at the contact point. The “floor” of the web is burred in the ground to a dept
of half a foot; allowing anyone contained within to stand and move normally. Escape is difficult; it is possible to break free through sheer force; but the pain and damage caused would be intense. It would require a jutsu of equal rank or higher to the user, or else a resistance to Raiton that would allow the trapped person to tolerate the effects of the walls. The walls themselves are resistant to weaponry; they will stop or deflect up to 20 small projectiles at any time, while any that escape that are made of an electrical conducting substance are charged with the power of a D-rank shock. This can be both a blessing and a curse; depending on who is inside the barrier.
Code:
[b]Name:[/b] Lightning Release: Barrier Web
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] B
[b]Type:[/b] Supplementary, Defensive
[b]Element:[/b] Lightning
[b]Range:[/b] Short(0-5m), Mid(5-15m)
[b]Specialty:[/b] Fuuinjutsu (Requires Lightning Release: Detection Web)
[b]Duration:[/b] -10 chakra per post
[b]Cooldown:[/b] Duration + 3
[b]Description:[/b] This is a branch of the Lightning Release: Detection Web. While the fundamentals are the same; the user has trained enough to allow them to freely control the web itself, while increasing the amount of power they are able to apply to this jutsu. This
allows the user to create a solid web; through which they me trap an enemy, or use as a defensive shield of sorts. When laying flat; the web retains the size of the original jutsu; but when raised into the dome shaped barrier form, it constricts to a diameter of no more then 7 meters. When in dome form; the lines of chakra that form the web become as thick as ropes; with enough lightning chakra coursing through them to easily stun a ninja, and cause minor burns at the contact point. The “floor” of the web is burred in the ground to a dept
of half a foot; allowing anyone contained within to stand and move normally. Escape is difficult; it is possible to break free through sheer force; but the pain and damage caused would be intense. It would require a jutsu of equal rank or higher to the user, or else a resistance to Raiton that would allow the trapped person to tolerate the effects of the walls. The walls themselves are resistant to weaponry; they will stop or deflect up to 20 small projectiles at any time, while any that escape that are made of an electrical conducting substance are charged with the power of a D-rank shock. This can be both a blessing and a curse; depending on who is inside the barrier.

_________________


There is a point where you needed to stop
And you have clearly passed it
But lets keep going
And see what happens..


Fuinjutsu: S-Rank | Taijutsu: C-Rank
Raiton: S-Rank | Suiton: C-Rank
Ryuu Kishi | Known Abilities | Armory | Battle Theme | Personal Theme
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PostSubject: Fuinjutsu   Thu Aug 07, 2014 12:20 am

Name: Generic Sealing Technique
Canon/Custom: Canon
Rank: D-S
Type: Supplementary
Element: /
Range: Touch
Specialty: Fuuinjutsu
Duration: /
Cooldown: 3-8 posts, depending on rank
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu. Scrolls are the most common choice for item storage. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expand the number of potential tricks a shinobi can use. Any ninja with a chakra specialty (Ninjutsu, Genjutsu, etc) is able to use the D-rank seal/unseal of this jutsu; in order to use items such as Portible Water Scroll and the like. C-rank seal/unseal and above is locked to Fuuinjutsu users.
Code:
[b]Name:[/b] Generic Sealing Technique
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] D-S
[b]Type:[/b] Supplementary
[b]Element:[/b] /
[b]Range:[/b] Touch
[b]Specialty:[/b] Fuuinjutsu
[b]Duration:[/b] /
[b]Cooldown:[/b] 3-8 posts, depending on rank
[b]Description:[/b] This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu. Scrolls are the most common choice for item storage. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expand the number of potential tricks a shinobi can use. Any ninja with a chakra specialty (Ninjutsu, Genjutsu, etc) is able to use the D-rank seal/unseal of this jutsu; in order to use items such as Portible Water Scroll and the like. C-rank seal/unseal and above is locked to Fuuinjutsu users.

Name: Seal: Searchlight
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Raiton
Range: Short (0-5m), Mid (5-15m)
Specialty: Fuuinjutsu
Duration: 1 post
Cooldown: 3 posts
Description: This seal is a bit different then most, as it is an offensive seal. The user creates a ball of chakra within their hand; which when thrown like a ball will fly until it comes within 5 feet of the target before bursting into a seal with hovers mid-air. From this seal, 5 small bullets of chakra are fired in rapid succession before the seal breaks and vanishes. The seal has a mild homing effect, as it may swivel as it fires the bullets, in response to the targets movements. However, the bullets are fired in straight lines and cannot change course once fired. The bullets cause little more then pain and mild bruising; however, if all 5 bullets impact then the target is stunned for one post. The main seal disperses with no added effects, vanishing from existence once the bullets are fired.
Code:
[b]Name:[/b] Seal: Searchlight
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] D
[b]Type:[/b] Offensive
[b]Element:[/b] Raiton
[b]Range:[/b] Short (0-5m), Mid (5-15m)
[b]Specialty:[/b] Fuuinjutsu
[b]Duration:[/b] 1 post
[b]Cooldown:[/b] 3 posts
[b]Description:[/b] This seal is a bit different then most, as it is an offensive seal. The user creates a ball of chakra within their hand; which when thrown like a ball will fly until it comes within 5 feet of the target before bursting into a seal with hovers mid-air. From this seal, 5 small bullets of chakra are fired in rapid succession before the seal breaks and vanishes. The seal has a mild homing effect, as it may swivel as it fires the bullets, in response to the targets movements. However, the bullets are fired in straight lines and cannot change course once fired. The bullets cause little more then pain and mild bruising; however, if all 5 bullets impact then the target is stunned for one post. The main seal disperses with no added effects, vanishing from existence once the bullets are fired.

Name: Fuuin Bushin
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: /
Range: 5 meters from the seal
Specialty: Fuuinjutsu
Duration: Until dispersed, broken, or resealed
Cooldown: 7 posts from the point of jutsu break
Description:  A special seal is created upon a chakra tag or a solid surface, from which a clone of the user is created. The clones are equal in power to elemental clones, although they show a small amount of higher functioning. They cannot act fully independent of the user, nor act in a way different then the seal they are created from dictates. The clones are essentially programed to attack in a specific way dependent on the small variation of the basic seal; the enhanced functioning of the clones is limited to directional changing ability. That is to say, the clones are able to change the direction from which they attack from, in order to maintain proper formation while attacking. The clones themselves have no access to a chakra pool; however, the seal itself is charged with chakra equal to 1/10th of the user's chakra; and upon breaking, explodes with the force of a C-rank bomb.
Code:
[b]Name:[/b] Fuuin Bushin
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] C
[b]Type:[/b] Supplementary
[b]Element:[/b] /
[b]Range:[/b] 5 meters from the seal
[b]Specialty:[/b] Fuuinjutsu
[b]Duration:[/b] Until dispersed, broken, or resealed
[b]Cooldown:[/b] 7 posts from the point of jutsu break
[b]Description:[/b]  A special seal is created upon a chakra tag or a solid surface, from which a clone of the user is created. The clones are equal in power to elemental clones, although they show a small amount of higher functioning. They cannot act fully independent of the user, nor act in a way different then the seal they are created from dictates. The clones are essentially programed to attack in a specific way dependent on the small variation of the basic seal; the enhanced functioning of the clones is limited to directional changing ability. That is to say, the clones are able to change the direction from which they attack from, in order to maintain proper formation while attacking. The clones themselves have no access to a chakra pool; however, the seal itself is charged with chakra equal to 1/10th of the user's chakra; and upon breaking, explodes with the force of a C-rank bomb.

_________________


There is a point where you needed to stop
And you have clearly passed it
But lets keep going
And see what happens..


Fuinjutsu: S-Rank | Taijutsu: C-Rank
Raiton: S-Rank | Suiton: C-Rank
Ryuu Kishi | Known Abilities | Armory | Battle Theme | Personal Theme
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